I have a bug where the weapon is offset to the right when aiming down the iron sights. The sights are there but the whole model is just sort of shifted to the right making aiming accurately virtually impossible. Could it be a conflict with Hit? I noticed I had the exact same thing when installing the animation mod you made for Webb's P96 Plasma Rifle. But my mod manager is not reporting anything.
I can add the item to my inventory, but I can't equip it to the vanilla version? Also I have it loaded after any mods that alter with the Anti-Materiel rifle.
Does the weapon have iron sights at all without any weapon mods applied? If it doesn't, something is overriding the mod. I don't know what could be the problem if the mod works but the scope can't be applied.
I have no modifications on it and it just shows the original scope but with the new animations. Could it be an issue with a mod that allows me to remove weapon mods once attached? I'm pretty sure the mod that is allowing me to do this is "LStewieAI's Tweaks".
No, that's not the issue. I also use it. If the weapon has the scope by default, that means the esp is inactive or something is overriding the weapon record. Could you take a look in FNVEdit?
I don't know anything about animations, but it looks fine enough in game with vanilla animations. *Edit* Weapon seems to be less accurate at longer distances. I assume this is because of the missing animation? I uploaded a new esp with different attack animation just in case.
19 comments
I don't know what could be the problem if the mod works but the scope can't be applied.
*Edit*
Weapon seems to be less accurate at longer distances. I assume this is because of the missing animation? I uploaded a new esp with different attack animation just in case.