If you can't load a save before you finish fighting with Soma, and you are using v1.1. Open console and type "setstage dlc05mz1 35" to continue the DLC.
I'm just curious what confict it would even have with either of those mods expecially Delay. almost no mods confict with Delay (or simply need to lose) because it's one script about when you get the DLC not anything in the DLC itself.
I looked in XEdit. Zeta Rewards doesn't have ANY conflicts. Delay had one that was easy to fix yourself in Edit and one that Hardcore should probably win. I'm not sure the second conflict actually matters as I think it's just a reference list in a different order and not an actual conflict. I'll test it soon enough.
First time I played Zeta I completely missed the box of all my stuff and played it almost exactly like this intends. I hated it then but now I like the challenge and think this mod is perfect for my next run!
Looks like this has a minor conflict with Delay DLC Redux. I think I can fix it myself, but there's one thing I'm not sure about.
In the script DLC05MZ1QuestScript this mod changes two references to DLC05PlayerContainerREF to DLC05PlayerContainerREF2, which makes sense, It's just changing the container the items get put into. But it also removes the following lines above the RemoveAllItems commands that were added by TTW and appear to be some sort of sanity check or fix designed to prevent issues caused by all items being removed:
let TTWGenericHandler.arHotkeys := SaveHotkeys call TTWRemoveItemFixFunction
@RoyBatterian was this removal intentional or is it something new the TWW devs added in 3.3 which was accidentally left out when this mod was updated?
This was old code to handle hotkeyed items that has since been fixed in JIPLN on the engine level and is no longer needed. It's all being removed from 3.3.1 as a result as well.
The thing is, I rarely use any of my non Alien weapons on Zeta so it wouldn't even make much difference for me. Even item wisely I mostly resort to the Alien healing items or whatever. The Alien items are just OP in general.
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I should test my mods. *Roog hangs head in shame*
Thanks for keeping up the work.
I looked in XEdit. Zeta Rewards doesn't have ANY conflicts. Delay had one that was easy to fix yourself in Edit and one that Hardcore should probably win. I'm not sure the second conflict actually matters as I think it's just a reference list in a different order and not an actual conflict. I'll test it soon enough.
In the script DLC05MZ1QuestScript this mod changes two references to DLC05PlayerContainerREF to DLC05PlayerContainerREF2, which makes sense, It's just changing the container the items get put into. But it also removes the following lines above the RemoveAllItems commands that were added by TTW and appear to be some sort of sanity check or fix designed to prevent issues caused by all items being removed:
let TTWGenericHandler.arHotkeys := SaveHotkeys
call TTWRemoveItemFixFunction
@RoyBatterian was this removal intentional or is it something new the TWW devs added in 3.3 which was accidentally left out when this mod was updated?
Trust us, we know what we're doing.
Roy: Hold my beer
*moonwalks away from mothership zeta*
follow me...