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Last updated
Original upload
Created by
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Sweet6ShooterVirus scan
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Activity logs
This page was last updated on 05 June 2024, 6:53PM
- Changelogs
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Version 2.44
- Actually turned on the bleeding IMOD, added a toggle for it
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Version 2.43
- Fixed a couple of bleeding effects not being in the bleeding effects list, compromising some compatibility
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Version 2.41
- Added an option to have all penetrating ballistic weapon hits cause bleed
Fixed NV-only sentry bots not attacking
- Added an option to have all penetrating ballistic weapon hits cause bleed
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Version 2.40
- Turned off spread changes by default
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Version 2.39
- Turned off ballistic bleeding by default
Properly restricted it to just crits
- Turned off ballistic bleeding by default
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Version 2.38
- Prohibited robots from being affected by fire DOT/smoking/burning effects
Toned down ballistic bleeding
- Prohibited robots from being affected by fire DOT/smoking/burning effects
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Version 2.37
- Added an option for ballistic weapons to bleed on crit
Added bladed bleeding hemmorhage
Added options to turn off bladed bleeding, hemmorhage, and limb damage
Added blunt power attack damage bonus
- Added an option for ballistic weapons to bleed on crit
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Version 2.36
- Fixed bleeding applying on every hit
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Version 2.35
- Changed trog poisoning to radiation damage
Fixed bleeding robot exclusion being and conditions instead of or
Removed crit necessity for bladed bleeding limb damage
Added crit hit as extra option to increase bleeding severity on hit
Fixed the player double saying the hit line on bleeding
Fixed the bladed limb bleeding not being attributed to the player
- Changed trog poisoning to radiation damage
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Version 2.34
- Added a small amount of radiation damage to radroach attacks
Resolved another issue with the bleeding effects
Added a bonus effect for piercing strike that makes the bleed effects always max severity
- Added a small amount of radiation damage to radroach attacks
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Version 2.33
- Fixed bleeding effects not working after a recent update
Altered scripting on bleeding effects to make the effect register the proper attacker instead of having no attacker, so the attacker didn't get credit for the kill if the target died via bleeding
- Fixed bleeding effects not working after a recent update
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Version 2.32
- Added bonus damage vs cryo-d targets for non ranged and pyro weapons
Corrected issue with some flame effects not providing bonus vs creatures in TTW case
Halved scoped movement spread penalty, reduced in air spread penalty by 40%
- Added bonus damage vs cryo-d targets for non ranged and pyro weapons
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Version 2.31
- Disabled problematic flamer crit kill effects
Fixed the alien captain using the laser commander weapon list, rather than the proper MZ one
Fixed HH yao guai not being in the animal friend faction
Reduced green gecko poison severity
Fixed in air and movement spread penalty config options not working
- Disabled problematic flamer crit kill effects
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Version 2.3
- Added PA exclusion for various scripted knockdown events
Added bonus limb DOT/health damage for bladed crits
Added bladed weapons damage reduction vs robots
Excluded robots from receiving bleed effects
Added spread penalty while in air, and while moving and scoped
Removed shotgun weapon changes in favor of SWEEP
- Added PA exclusion for various scripted knockdown events
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Version 2.2
- Fixed circumstance where loading a save could revert or zero out config values
Added an additional knockdown multiplier for a head hit when it's being crippled by the hit or already crippled
Added radiation damage to ghoul unarmed hits
Fixed some ghoul troopers that were missing their dt
- Fixed circumstance where loading a save could revert or zero out config values
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Version 2.1
- Reduced ghoul reaver health
Made knockdowns make the target say their hit line
Added toggles for the CFWR shotgun value changes
Gave bloatfly projectiles rad damage, altered them to use poison resistance, nerfed legendary version's direct damage but gave it spicy rad and poison DOT, turned off it's crit kill effect
Tuned down rat damage
Overhauled spore carrier regen and health
Increased centaur health, gave them regen
Restricted ballistic knockdown to only occur within weapon range
Added a sound effect for ballistic knockdown
Added glowing effect to shadis and glowing nightstalkers at highest levels
Nerfed roboscorpion ranged and melee damage, added an electric shock effect for their ranged weapons
Jacked Gabe's health way the fuck up
Altered super mutant resistances and adjusted nightkin resistance, it was missed before
Removed knockdown ability from any weapon in the laser commander list
Handled trog body part data
- Reduced ghoul reaver health
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Version 2.02
- Fixed console errors
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Version 2.01
- Added special debuffs for bleeding
Picked a better IMOD for bleeding
Fixed the bleeding/knockdown maybe not working???
Added a toggle for stimpaks to clear bleeding
- Added special debuffs for bleeding
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Version 2
- Nerfed rex's resistance
Implemented formulaic knockdown and redid bleeding
- Nerfed rex's resistance
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Version 1.23
- Fixed some incorrect stuff in the enclave deathclaw body part data in the ttw patch
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Version 1.22
- Fixed clover's shotgun projectile count, fixed missing PL DB, kneecapper, and charon shotgun entries from TTW patch
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Version 1.21
- Added scripting for CFWR shotguns
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Version 1.13
- Fixed a lil issue where the securitron demo in the basement of the lucky 38 wouldn't progress, since the missile explosion was big enough to contact the other robot and cause hostility
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Version 1.12
- Added a whole bunch of creature overwrites to mitigate creatures which deal too much damage or have too much health
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Version 1.11
- Fixed TTW masters, and an error on the incinerator effect that caused self immolation
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Version 1.3
- Added DT/DR and healing to spore carriers, and increased their health and fatigue, to make fire weapons more important against them
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Version 1.2
- Made Mr Steel a unique boss in the steelworks
Buffed laser turret damage and tweaked fire rates
Buffed sentry bot weapons for parody with their real equivalents, but with halved spread
Halved many creatures' DR
Buffed MZ robot resistances
Added shotgun stat changes
Halved fire damage bonus to creatures and such - Implemented formulaic knockdown, altered relevant perks, removed old crit based melee effects, fixed dinner bell having reversed values with ttw patch
- Made Mr Steel a unique boss in the steelworks
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Version 1.1
- Tweaked some stats, can't remember which
Changed rate and amount of fire damage on most fire effects, added double fire damage to animals, mutated animals, ghouls, and insects
Added DT to yao guai in TTW patch
Added substantial bonus limb damage to most flame weapons, to make them stagger better
- Tweaked some stats, can't remember which
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- Author's activity
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June 2024
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05 Jun 2024, 6:53PM | Action by: Sweet6Shooter
File added
'New Blood [version 2.44]'
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05 Jun 2024, 1:20AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.44'
May 2024
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23 May 2024, 8:09PM | Action by: Sweet6Shooter
File added
'New Blood [version 2.43]'
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23 May 2024, 8:09PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.43'
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08 May 2024, 2:04AM | Action by: Sweet6Shooter
File added
'New Blood [version 2.42]'
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08 May 2024, 2:02AM | Action by: Sweet6Shooter
File added
'New Blood [version 2.42]'
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07 May 2024, 5:36AM | Action by: Sweet6Shooter
File added
'New Blood [version 2.41]'
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07 May 2024, 5:31AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 5:30AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.41'
March 2024
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05 Mar 2024, 9:02PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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05 Mar 2024, 9:02PM | Action by: Sweet6Shooter
Attribute change
'File \'Ragdolls TTW Patch\' description changed.
File \'Ragdolls TTW Patch\' category changed to Miscellaneous.'
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05 Mar 2024, 9:01PM | Action by: Sweet6Shooter
Attribute change
'File \'Ragdolls NV Patch\' description changed.
File \'Ragdolls NV Patch\' category changed to Miscellaneous.'
February 2024
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27 Feb 2024, 7:50PM | Action by: Sweet6Shooter
File added
'Example Patch [version 2.4]'
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22 Feb 2024, 9:10PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.4'
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22 Feb 2024, 9:09PM | Action by: Sweet6Shooter
File added
'New Blood [version 2.4]'
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22 Feb 2024, 9:06PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.4'
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22 Feb 2024, 6:37AM | Action by: Sweet6Shooter
File added
'New Blood [version 2.39]'
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22 Feb 2024, 6:33AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.39'
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21 Feb 2024, 10:10PM | Action by: Sweet6Shooter
File added
'New Blood [version 2.38]'
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19 Feb 2024, 7:04PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.38'
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- Mod page activity
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June 2024
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11 Jun 2024, 11:14PM | Action by: whitewolflt7
Tracked
'New Blood'
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11 Jun 2024, 10:27PM | Action by: kivi212105
Tracked
'New Blood'
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11 Jun 2024, 10:17PM | Action by: Gobywan
Tracked
'New Blood'
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11 Jun 2024, 1:28PM | Action by: 1956Vasily
Endorsed
'New Blood'
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11 Jun 2024, 6:30AM | Action by: ThatFreshShrimp
Untracked
'New Blood'
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11 Jun 2024, 6:24AM | Action by: ishlia
Tracked
'New Blood'
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10 Jun 2024, 2:04PM | Action by: Klonedio
Endorsed
'New Blood'
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10 Jun 2024, 9:04AM | Action by: Prospero14
Tracked
'New Blood'
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09 Jun 2024, 5:40PM | Action by: RadicalZB
Endorsed
'New Blood'
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09 Jun 2024, 2:03PM | Action by: Calmnen
Endorsed
'New Blood'
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08 Jun 2024, 6:03AM | Action by: MrMaloy97
Endorsed
'New Blood'
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07 Jun 2024, 9:13PM | Action by: Molto1128
Endorsed
'New Blood'
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06 Jun 2024, 12:57PM | Action by: migzjed11
Endorsed
'New Blood'
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05 Jun 2024, 11:29PM | Action by: lo0u
Endorsed
'New Blood'
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05 Jun 2024, 11:01PM | Action by: lo0u
Tracked
'New Blood'
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05 Jun 2024, 9:51PM | Action by: gunnerzed
Endorsed
'New Blood'
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05 Jun 2024, 8:35PM | Action by: biggestboof
Tracked
'New Blood'
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05 Jun 2024, 7:56PM | Action by: Antlaw84
Endorsed
'New Blood'
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04 Jun 2024, 10:04PM | Action by: Brainexefailedtoload
Endorsed
'New Blood'
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04 Jun 2024, 1:50PM | Action by: LoveDieRepeat
Endorsed
'New Blood'
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