Think the mod needs to be updated, both JAM and Cyberware got big updates.
Using this mod right now seems to be breaking my scripts. Every MCM option reverts to default right after switching them (in every mod) and some of my scripted mods straight up refuse to work if I leave this enabled (Immersive pickup sounds is one example, but I'm sure more mods suffer similar, its just I didn't play long after I noticed the behaviour).
Also, would if the mod was made to work with Enhanced movement as well!
the mod is great, however i've found that the reduced AP drain of the synthetic lung specificaly doesn't work. everything else works fine, so i don't know if this is a problem of my load order.
edit : after testing, the reduced AP drain doesn't work both on sprint and hold breath, other implants like the kinetic accelerators work fine
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Using this mod right now seems to be breaking my scripts. Every MCM option reverts to default right after switching them (in every mod) and some of my scripted mods straight up refuse to work if I leave this enabled (Immersive pickup sounds is one example, but I'm sure more mods suffer similar, its just I didn't play long after I noticed the behaviour).
Also, would if the mod was made to work with Enhanced movement as well!
everything else works fine, so i don't know if this is a problem of my load order.
edit : after testing, the reduced AP drain doesn't work both on sprint and hold breath, other implants like the kinetic accelerators work fine
A naive check in FNVEdit shows no conflicts, but I think the script stuff is probably more subtle than "everything is green".
Great addition to Cyberware btw - endorsed!