This page was last updated on 27 January 2024, 6:29AM
Changelogs
Version 1.5
Fixed scripts not being compiled in both versions
Renamed every recipe to make more distinguishable.
Fixed Silent and EMP Versions now requiring the item mod to craft
Fixed Silent Red version not being marked as silent
Fixed Red EMP file path. Should display red instead of turquoise with all mods now
Fixed Blue EMP version with all Mods not having a Cover
Marked the Perk Magazine as a quest Item
Changed Rail Recipe to 1 Scrap Metal 1 Scrap Electronics
Version 1.4
Fixed shader flags on the steel and blue paints
Added B42 Dropmag and Optics support
Fixed the pathing for the B42 Description
Changed every ammo type to Microfusion cells
Version 1.3
Fixed steel option.
added a battery to the Mags from Quicksilvers Tesla Revolvers. Thank you both to Quicksilver for allowing me to use it, and Sweet6Shooter for the amazing suggestion
incorperated YUPs Gauss rifle Impact script (From v5 of YUP, line 2562 in the ReadMe)
added a TTW version where you can find the chest in the Corvega Factory
adjusted icon to match current weapon
fixed the script runner of the mimiked 2mm Gauss Ammo setter
"made" all the weapons energy weapons. The silenced version was the only one not labeled as energy in 1.2
Version 1.2.1
Fixes an error with the EMP effect - Thank you to clavyn for telling me
Version 1.2
Fixed projectile exploding when fired sometimes
Added "Rail" Version that has an EMP effect
Changed the iron sights to a dot
Added ISControl to sighting Nodes - Courtesy of JimboSkeet
Version 1.1
Fixed Weapon Mods and Paints not being able to be crafted despite having the requirments.