Fallout New Vegas
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S6S

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Sweet6Shooter

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11 comments

  1. harimau93
    harimau93
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    Damn, I really want to use this for the vanilla game without using CFWR. Can you make a separate script or esp for that? The reason I'm not using CFWR because it bloated the guns list in my game right now with Millenia stuff and others..
    1. laserblood
      laserblood
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      i believe there's an INI so if you feel it adds too many you can cut some out
    2. Nintendostar
      Nintendostar
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      -just noticed this is a year late, Im tired-
    3. Sweet6Shooter
      Sweet6Shooter
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      No, the ammo entry is in CFWR.
  2. lordhenrythe23
    lordhenrythe23
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    oh btw, could a similar mod that sets the Classic fallout arsenal G11E to use the 4.7mm caseless from CFWR for anyone who uses that mod happen? at least until CFWR gets it's own G11E *wink* *wink* https://www.nexusmods.com/newvegas/mods/63380
    1. Sweet6Shooter
      Sweet6Shooter
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      Sure
      https://www.nexusmods.com/newvegas/mods/74585/
      I have no desire to ask Webb about a G11e in CFWR though, he's a busy guy and I'm sure he'd have set one up if he'd been inclined to.
  3. darlingg
    darlingg
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    Wouldn't CFWR (?Classic Fallout Weapons Remastered?) also be a requirement? Because just now it wasn't listed as such.

    And does this change the various Gauss rifles to now use the Guns Skill instead of Energy Weapons Skill?
    1. Sweet6Shooter
      Sweet6Shooter
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      Yeah, you're right, I forgot to add that to the reqs.

      It doesn't touch the skill types.
  4. lordhenrythe23
    lordhenrythe23
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    quick question, is this compatible with classic fallout replacer pack? as that rebalances and remodels the gauss rifle to function like their classic counterpart (mag-fed, un-scoped, semi-auto, etc.) but keeps the ammo as microfusion cells.
    1. Sweet6Shooter
      Sweet6Shooter
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      If it's replacing the base game gauss weapons, yeah, it's compatible.
      EDIT: Oh wait, are you asking if this works with the replacers instead of the CFWR main file? No, it doesn't. The ammo comes from that plugin, so you need it for this file to work.
      If you're using both CFWR and the replacers, it'll work fine.
    2. lordhenrythe23
      lordhenrythe23
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      Yeah, I meant if there wouldn't be any issues if i had the replacers *ALONG* with CFWR. Thanks anyways, since the inconsistent ammo would have been really annoying.