So it says I need Global Imposter and the Nova Expansion to get this... will there really be an issue with just installing this and the suite windows and leaving Global Imposter and Nova off?
Well, congratulations on the absolutely ultimate gigachad version of the mod! Now the sign can be seen from any location where it can theoretically be in sight. In addition, I used the patched GIR from Nehred and found the only one small conflict that is very easily resolved:
Thanks for the update. I tested it and discovered an unexpected problem with LODs of buildings on the Strip.
I returned to the previous version, which worked fine for me, so I didn't expect an update :) In any case, I think the brightness of the Strip lights is quite high if you use Night Sky Tweaks.
Would you try it again if I gave you an alternative version which uses dimmer lighting ? I have 3 versions using different Region imposters, and just published the brightest with the assumption that was better.
I mean the problem with the buildings in my screenshot above, it looks like a ghosting effect, so it's not about brightness. But I'll check the new version anyway.
I have no idea what was wrong with the brightest version, but the regular one works great again. There were probably so many photons of light that they shifted LODs of the buildings xD
before you make any changes - These mods here will now be of concern to GIR - so what I can do is check Compatability between them and GIR and I will get back to your shortly. you can review GIRS mod page to see compatability - I will update it shortly with info about them
no issues with uncut wasteland if you Load GIR after it :) - I just ran around with it installed with GIR and GIR content. just load GIR after and all will be good - the only content you will loose is water in Jacobs town.
I have this issue where from a distance the lights are rotating but the sign itself does not. I assume it has something to do with the LOD. any idea how to fix it?
I tested the mod a little more. For some reason the sign doesn't light up when viewed from the Sharecropper farms. But from more distant locations (Aerotech office park or East pump station, for example) its animation and glow can be seen.
This also can be seen from Horowitz farmstead, but if you move further to Griffin Wares sacked caravan, there will be no animations and glow.
Thanks for playtesting that version, This is because that version takes advantage of base game "loading" regions, which is subject to the logic of obsidian. for instance coming towards the freeside sign from the 188trading post means the freeside sign is occluded by the monorail tracks meaning they chose to not have the "higher" quality model loaded in.
That is a downside of keeping the mod espless - I can of course add this mod to "global imposter region" which would make it visible anywhere on the map at the cost of ESP dependency.
you want to be able to see the animation from that distance? that would likely be an imposter region mod patch. or increase object render distance, unless that mod author changed the model?
If increasing the render distance doesn't help, this option can be left as optional (for those who want to see the Freeside sign in other, more distant locations) and then it would be better to make an imposter region mod patсh.
I was just suggesting maxing out the object fade distance setting, but it is probably too far for that to work. I intended to add this as an addition to the GIR mod, I even used it in the banner images, so hopefully if I remember the logic of how to implement that I could get around to it pretty soon! just added it to my list :). I will shoot you a private message when its done for playtesting.
does it look good and get the job done? or could it be better? if it works just like that, then I have no idea why I didn't do this on mod publish lol.
ah I see, just downloaded the mod you are using and the mod developer created a custom model. - everything you are seeing outside the window is a completely custom mesh
Means a lot, thank you . The only site I use is nexus mods and occasionally YouTube, so this is the best place. I think nexus mods have a tracking feature that will tell you everything I am up to. Currently I am working mostly on vehicular stuff . <3
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Moreover, "switched off" sign just caught my eye (right in the center of the screenshot) and now I can’t unsee it. Especially at night.
I returned to the previous version, which worked fine for me, so I didn't expect an update :) In any case, I think the brightness of the Strip lights is quite high if you use Night Sky Tweaks.
But I'll check the new version anyway.
There were probably so many photons of light that they shifted LODs of the buildings xD
Thank a lot for your work!
This also can be seen from Horowitz farmstead, but if you move further to Griffin Wares sacked caravan, there will be no animations and glow.
That is a downside of keeping the mod espless - I can of course add this mod to "global imposter region" which would make it visible anywhere on the map at the cost of ESP dependency.
This would be the final touch in upgrading Lucky 38, because your other mods (Animated Vault 21 Hotel Sign and Lucky 38 casino pole chips go spin spin) work great with it :)
I can test both options and write about it here.
increase object render distance
Since there is no plugin, I assume that you do this in nifskope?