Fallout New Vegas

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Ashens2014

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Ashens2014

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  1. GimmeTheNuggies
    GimmeTheNuggies
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    So it says I need Global Imposter and the Nova Expansion to get this... will there really be an issue with just installing this and the suite windows and leaving Global Imposter and Nova off?
    1. Ashens2014
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      you only need GIR for the optional version and nova expansion for the optional version - the main file is standalone and works fine in vanilla . 
    2. GimmeTheNuggies
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      Okay great thanks for the fast reply
  2. CheburatorDetected
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    I keep reminding about new patch :)

    Moreover, "switched off" sign just caught my eye (right in the center of the screenshot) and now I can’t unsee it. Especially at night.
    1. Ashens2014
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      it looks like the lights are on during the day, model does that with the animation
    2. Ashens2014
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      want to playtest the GIR version ?
    3. CheburatorDetected
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      Certainly! I'll do it today.
    4. Ashens2014
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      look forward to hearing back from you
    5. CheburatorDetected
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      Well, congratulations on the absolutely ultimate gigachad version of the mod! Now the sign can be seen from any location where it can theoretically be in sight. In addition, I used the patched GIR from Nehred and found the only one small conflict that is very easily resolved:
    6. CheburatorDetected
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      Thus Freeside works great with Strip Lights Region Fix
    7. Ashens2014
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      That is fantastic, thank you :). if you find any other issues with my mods, I appreciate the suggestions :) . 
    8. CheburatorDetected
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      Your work is fantastic, I'm just testing :)
    9. Ashens2014
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      Something similar to this has been added to the GIR version if you want to try it out!
    10. CheburatorDetected
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      Thanks for the update. I tested it and discovered an unexpected problem with LODs of buildings on the Strip.

      I returned to the previous version, which worked fine for me, so I didn't expect an update :) In any case, I think the brightness of the Strip lights is quite high if you use Night Sky Tweaks.
      
    11. Ashens2014
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      Would you try it again if I gave you an alternative version which uses dimmer lighting ? I have 3 versions using different Region imposters, and just published the brightest with the assumption that was better.
    12. Ashens2014
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    13. Ashens2014
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      just uploaded the regular 
    14. CheburatorDetected
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      I mean the problem with the buildings in my screenshot above, it looks like a ghosting effect, so it's not about brightness. 
      But I'll check the new version anyway.
    15. Ashens2014
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      ah sorry completely missed that, likely an issue to do with mounting onto a heavily modded playthrough.
    16. CheburatorDetected
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      I have no idea what was wrong with the brightest version, but the regular one works great again. 
      There were probably so many photons of light that they shifted LODs of the buildings xD
    17. Ashens2014
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      did you turn off SLRF while testing? it looks fantastic in that image
    18. CheburatorDetected
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      SLRF was activated all the time :) Also the mods mentioned above: patched GIR from Nehred and Night Sky Tweaks (his mod too).
    19. Ashens2014
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      Well its up to you but you can go back to default GIR now alongside this as SLRF is not needed, and the Night Sky Tweaks works alongside . :)
    20. CheburatorDetected
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      Сool, this could free up several esp slots in my load order by taking into account the patches for SLRF, because they're no longer needed, right?
    21. Ashens2014
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      if you use SLRF just for consistent lighting and nothing else, then yeah. Freeside will handle everything . 
    22. CheburatorDetected
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      I mean the patches for The Living Deset, Uncut Wasteland, etc., for use with SLRF
    23. Ashens2014
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      before you make any changes - These mods here will now be of concern to GIR - so what I can do is check Compatability between them and GIR and I will get back to your shortly. you can review GIRS mod page to see compatability - I will update it shortly with info about them
    24. CheburatorDetected
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      Thanks, I'll wait for news :)
    25. Ashens2014
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      The Living Desert - Travelers Patrols Consequences Increased Population and more at Fallout New Vegas - mods and community (nexusmods.com) - is this it? not even sure why SLRF has problems with this lol . GIR works fine with it. some small issues which TLD will win - doesnt impact GIR much.
    26. Ashens2014
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      no issues with uncut wasteland if you Load GIR after it :)  - I just ran around with it installed with GIR and GIR content. just load GIR after and all will be good - the only content you will loose is water in Jacobs town. 
    27. CheburatorDetected
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      It's okay, I have a special Jacobstown water mod and it's placed at the bottom of my load order :) 
      Thank a lot for your work!
    28. Ashens2014
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      That mod has issues with GIR - but aslong as you load it after you will have the content and it has a very unnoticeable impact on GIR
  3. goshko
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    I have this issue where from a distance the lights are rotating but the sign itself does not. I assume it has something to do with the LOD. any idea how to fix it?
    1. deleted70677113
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      Had this same issue. Collision Meshes mod was causing it for me. I just put this mod after Collision Meshes in my load order.
    2. goshko
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      hmm, i don't have that. must be something else. have to loook for it
    3. Ashens2014
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      I apologize, but I am no longer super familiar with modding this game. so I cannot give an accurate answer 
    4. madeofmacca
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      did you ever find a solution?
    5. goshko
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      i guess, the mesh should be made an imposter and added to all regions where it is seen. but i'm not super good at that. 
    6. Jax765
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      Encountering this bug as well.
    7. Ashens2014
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      what version of the mod are you using jax 765
  4. CheburatorDetected
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    [Deleted] (mistook browser tab)
  5. TBGRicky
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    Thanks for the update!   ^w^
    1. Ashens2014
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  6. KiwiCat21
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    Awesome work
    1. Ashens2014
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      Thank you  
    2. CheburatorDetected
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      With patch for "global imposter region" it will be perfect work (this time for sure)
  7. CheburatorDetected
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    I tested the mod a little more. For some reason the sign doesn't light up when viewed from the Sharecropper farms. But from more distant locations (Aerotech office park or East pump station, for example) its animation and glow can be seen.

    This also can be seen from Horowitz farmstead, but if you move further to Griffin Wares sacked caravan, there will be no animations and glow.
    1. Ashens2014
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      Thanks for playtesting that version, This is because that version takes advantage of base game "loading" regions, which is subject to the logic of obsidian. for instance coming towards the freeside sign from the 188trading post means the freeside sign is occluded by the monorail tracks meaning they chose to not have the "higher" quality model loaded in.

      That is a downside of keeping the mod espless - I can of course add this mod to "global imposter region" which would make it visible anywhere on the map at the cost of ESP dependency. 
    2. CheburatorDetected
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      Okay, then I'll wait for the optional esp version :)
    3. Zanderat
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      Hmm.  While I didn't catch this issue with my testing, I think the plugin version is the way to go.
  8. CheburatorDetected
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    Can you make a patch for Lucky 38 Presidential Suite Strip View Windows?
    
    This would be the final touch in upgrading Lucky 38, because your other mods (Animated Vault 21 Hotel Sign and Lucky 38 casino pole chips go spin spin) work great with it :)
    1. Ashens2014
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      you want to be able to see the animation from that distance? that would likely be an imposter region mod patch. or increase object render distance, unless that mod author changed the model?
    2. CheburatorDetected
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      If increasing the render distance doesn't help, this option can be left as optional (for those who want to see the Freeside sign in other, more distant locations) and then it would be better to make an imposter region mod patсh.

      I can test both options and write about it here.
    3. Zanderat
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      increase object render distanceSince there is no plugin, I assume that you do this in nifskope?
    4. Ashens2014
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      I was just suggesting maxing out the object fade distance setting,  but it is probably too far for that to work. I intended to add this as an addition to the GIR mod, I even used it in the banner images, so hopefully if I remember the logic of how to implement that I could get around to it pretty soon! just added it to my list :). I will shoot you a private message when its done for playtesting. 
    5. CheburatorDetected
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      Thanks, I'll wait :)
    6. Ashens2014
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      Just a heads up I am working on this now. 
    7. Ashens2014
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      right it is ostensibly done, play tested for about 30 minutes with no issues. will appreciate any feedback.
    8. Zanderat
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      Thanks.  The test version with imposter works well for me.  No issues so far.
    9. Ashens2014
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      does it look good and get the job done? or could it be better?  if it works just like that, then I have no idea why I didn't do this on mod publish lol. 
    10. CheburatorDetected
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      Outside of the Strip the mod works the same as before (i.e. well), but from Lucky 38 I still see the same stationary letters :(
    11. Ashens2014
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      ah I see, just downloaded the mod you are using and the mod developer created a custom model. - everything you are seeing outside the window is a completely custom mesh
    12. Ashens2014
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      I didn't playtest this at all, just used some logic. Uploaded a patch just for you, give it a try.
    13. CheburatorDetected
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      Oh, thanks a lot, finally the mod works absolutely perfect!
  9. m8es
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    You need a discord. I’d love to be kept updated on what you’re working on and such. Thanks for all the awesome mods.
    1. Ashens2014
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      Means a lot, thank you . The only site I use  is nexus mods and occasionally YouTube, so this is the best place. I think nexus mods have a tracking feature that will tell you everything I am up to. Currently I am working mostly on vehicular stuff . <3
  10. AlexLongclaw
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    Not sure why but I feel like this is something you could be seeing on the early games' cgi cutscenes and I love it.
    1. Ashens2014
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      :)