Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Mod will no longer set VStoryEventBoS global to 1 as this could cause unintended bugs with mods such as The Living Desert which makes the mod think that a truce was formed with NCR.
Version 5.0
Removed some cruft.
Removed xNVSE requirement.
Version 4.1
Brotherhood scouts for Still in the Dark are no-longer enabled.
Night patrol will be re-enabled if Brotherhood is alive.
Version 4.0
Added GetDisabled checks.
Audio files now in bsa archive.
Minor script optimizations by combining redudant If Eval checks.
TLD checkpoint can now be toggled regardless of who is elder.
TLD's Anti-NCR Brotherhood patrols are now enabled/disabled along with the checkpoint.
FPGE support: Legion will no longer spare the Brotherhood if the Legate becomes the new Caesar.
Removed ShowOff NVSE requirement.
Version 2.5
ShowOff NVSE is now a requirement.
Added IsFormValid sanity checks.
Added option to enable Living Desert's Brotherhood checkpoint is McNarma is elder.
Version 2.1
Fixed bug where Brotherhood squad in I Could Make You Care would be inadvertently re-enabled.
Fixed bug which caused Brotherhood night patrol to be re-enabled which could cause them to go hostile in rare instances.
Version 2.0
JIP LN and JohnnyGuitar are nowrequirements.
Mod is now an esm.
Added option to prevent Legion from destroying Brotherhood if FPGE is installed.
HELIOS One map marker rep will change depending on what faction controls it.
Version 1.2
Added low intelligence dialogue options.
Version 1.1
Added check and warning for if Legion Brotherhood Alliance is in load order.
Fixed bug where quest objective would be displayed before Casesar sends you to deal with the Brotherhood.
Removed unndeeded dialogue edit.
This mod restores a dialogue option that allows you to convince Caesar to spare the Brotherhood after completing Tend to Your Business or Eyesight to the Blind and becoming a member of the Brotherhood.
Credits: Zhunter5000 - For the lovely mod banner. WotansGlory - Whose original mod inspired this one.