Q: Is this mod compatible with Legion Brotherhood Alliance? A: No. This mod replaces it.
Q. Is this mod compatible with Functional Post Game Ending? A. Yes.
Q. Is this mod compatible with Tale of Two Wastelands? A. Yes.
Q. Is this mod compatible with Living Desert? A. It doesn't conflict, but there's no unique content added for TLD.
Q. I installed FPGE and the Legion is attacking the Brotherhood at Hidden Valley. Is your mod broken? What gives? A. That is intentional. As Caesar states, the Brotherhood will need to be dealt with. Neither this mod, nor FPGE are broken. FPGE simply reflects what the ending slide states where the Brotherhood is routed from Hidden Valley.
Honestly the ending slide about how the Brotherhood takes HELIOS for a brief moment makes more sense with this mod than without. You exterminated everyone inside the bunker but didn't destroy it, and that somehow means they still have leadership and numbers to take over HELIOS again?
Not a criticism of this mod but of this (former) vanilla feature But damn why do the speech success and speech failure options basically say the same thing? and why doesn't it account for the player having activated archimedes thus handing helios over to the legion already? Guess there were good reasons why they cut this, probably didn't have time to implement it properly Regardless thanks a lot for this, some more options for our playthroughs are always nice
Don't know. There wasn't much to work with. I restored what was there. It was probably cut for the same reason as House's equivalent option. They probably didn't think Caesar would budge with the Brotherhood, or maybe that such an option was contrived. But I think the option with NCR is just as contrived.
You could just make the option not show up if the Legion already controls HELIOS One. Also, why does enabling one dialogue option require all DLC and two different plugins?
Yes. The mod just ensures the Brotherhood will live long enough to be of use to Caesar. But as stated in the end slides, they still drive the Brotherhood out of Hidden Valley and HELIOS One.
can add a dialouge optiom to lie about the truce. idk if itll actually change anything. im playom the game wherre i play botj sides for an independent vegas.
It wouldn't change anything. I guess you could open up xEdit and edit the existing dialogue options, but in terms of adding a new dialogue option, it would ultimately be pointless.
i guess i only ask from an rp standpoint. iv already set up a truce with the ncr and brotherhood so i basically wanna make caesar think they are allies if that makes sense.
seperate mod that removes that https://www.nexusmods.com/newvegas/mods/40478 so i can do the most content and roleplay as someone who is playing both sides
I don't recommend using all of them together because there are some conflicts, and some of the scenarios are mutually exclusive. For example; you're not going to convince Caesar to spare the Brotherhood while also convincing House to join the NCR, while having the Followers to support House. So then it just ends up becoming a waste of load order space. I suppose you could try to aim and do multiple quest lines in one playthrough by saving and reloading.
Ya, thats what i was thinking, having it be like the ultimate character build with different save games and just try them all out. When you say conflicts do you mean game breaking? Where one of the mods wont trigger right or at all if i have the other on too, or is it something i probably wouldnt notice?
Hey man thanks for uploading this, it's nice to have some lore-friendly cut content. I've already installed but a quick question; does Hardin need to be Elder in order for this alliance to work or is Elder McNamara fine as well? I prefer McNamara for the Brotherhood but WotansGlory version forced you to side with Hardin for this to work as far as I understand, did you fix that?
50 comments
Q: Is this mod compatible with Legion Brotherhood Alliance?
A: No. This mod replaces it.
Q. Is this mod compatible with Functional Post Game Ending?
A. Yes.
Q. Is this mod compatible with Tale of Two Wastelands?
A. Yes.
Q. Is this mod compatible with Living Desert?
A. It doesn't conflict, but there's no unique content added for TLD.
Q. I installed FPGE and the Legion is attacking the Brotherhood at Hidden Valley. Is your mod broken? What gives?
A. That is intentional. As Caesar states, the Brotherhood will need to be dealt with. Neither this mod, nor FPGE are broken. FPGE simply reflects what the ending slide states where the Brotherhood is routed from Hidden Valley.
EDIT: nvm got it working
But damn why do the speech success and speech failure options basically say the same thing? and why doesn't it account for the player having activated archimedes thus handing helios over to the legion already?
Guess there were good reasons why they cut this, probably didn't have time to implement it properly
Regardless thanks a lot for this, some more options for our playthroughs are always nice
How did you even manage to do that? The Legion questline should have already failed by that point if you're that far into the NCR questline.
*edit* forgot to mention fpge and the tld patches aswell. all together alot of these mods plus those two probably would have some potential conflicts?