Enjoying the mod so far, I'm getting picky about balance and this looks like just the thing for me. I'm running into an issue where saving the game with the varmint rifle equipped breaks the save. Trying to load it results in an endless loading screen. Moreover, until hitting the reload button, the ammo counter will read 0/0. I've shut off all plugins except this one and it still shows up. Any advice?
Coming back to this, since the Multiplas Rifle has now been made a unique of the Double Barrel, I assume you placed it somewhere? Where can it be found?
Any mods you have installed that alter weapons? Could even be Weapon Mesh Improvement Mod. They alter a lot of vanilla records, that's why I avoid that mod and just a simple iron sight fix instead.
I don't have that one but I do have a lot of others that alter weapons... I am curious though, about why there are no explicit conflicts with their files, rather than just nothing happening.
Can you please make it so that it would more commonly detect incompatibilities?
Hey on the topic of JSawyers mod, it had a Dead Money Automatic Rifle tweak, which i dont see in your mod, any plan to add it too? (its my favorite weapon, and i dont want to use JSawyers's mod)
I'm happy to hear it. Did a little overview to see if everything was still up to snuff with me. Pushed a small update. I really should finish reworking all of the melee weapons at some point.
One of the best weapon damage rebalance mod, thanks and endorsed ! If you want more damage for energy weapons so you can use ESPless Configurable Energy Weapons Damage Buff
Thanks, I want to work on it more at some point. Mostly separate the balance changes from some of the fanfic stuff I added(Like the new ammo types) so people can just get a pure rebalance fix for their guns.
First of all great mod! Works as intended but there's a problem using with WMX. Your mod don't recognize the guns attachments for WMX. I would aprecciate if you could make a patch. Thanks
it's more WMX fault for not taking advantage of modern scripting tech, good thing is it's relatively easy to fix, just copy the changes of the mod over to WMX's version of the weapon using FNVedit
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Can you please make it so that it would more commonly detect incompatibilities?
Edit: Actually vanilla doesn't even use case for it, your mod seems to duplicate the .22 Casing with Mojave Arsenal