Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Charmareian

Uploaded by

Charmareian

Virus scan

Safe to use

62 comments

  1. Brosephus
    Brosephus
    • member
    • 0 kudos
    Enjoying the mod so far, I'm getting picky about balance and this looks like just the thing for me. I'm running into an issue where saving the game with the varmint rifle equipped breaks the save. Trying to load it results in an endless loading screen. Moreover, until hitting the reload button, the ammo counter will read 0/0. I've shut off all plugins except this one and it still shows up. Any advice?
  2. thecursebearer
    thecursebearer
    • member
    • 0 kudos
    Coming back to this, since the Multiplas Rifle has now been made a unique of the Double Barrel, I assume you placed it somewhere? Where can it be found?
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      It's in the Central Sewers. Pretty sure you teleport to Camp McCarran's entrance and go in the sewer under your feet.
  3. alonkill
    alonkill
    • member
    • 0 kudos
    Doesn't seem to work (or at least not fully, the varmint and ratslayer for example still use 5.56)
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      Any mods you have installed that alter weapons? Could even be Weapon Mesh Improvement Mod. They alter a lot of vanilla records, that's why I avoid that mod and just a simple iron sight fix instead.
    2. alonkill
      alonkill
      • member
      • 0 kudos
      I don't have that one but I do have a lot of others that alter weapons... I am curious though, about why there are no explicit conflicts with their files, rather than just nothing happening.

      Can you please make it so that it would more commonly detect incompatibilities?
  4. CharRed041
    CharRed041
    • member
    • 0 kudos
    aer14 chances dont seem to work? may be an incompability issue?
  5. trowaway260602
    trowaway260602
    • member
    • 0 kudos
    Hey on the topic of JSawyers mod, it had a Dead Money Automatic Rifle tweak, which i dont see in your mod, any plan to add it too? (its my favorite weapon, and i dont want to use JSawyers's mod)
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      It's included, I just checked.
    2. trowaway260602
      trowaway260602
      • member
      • 0 kudos
      damn im blind lol
  6. XxNelsonxX
    XxNelsonxX
    • member
    • 0 kudos
    Good Day Author, the Gecko shot seems to use different 22LR case than the vanilla one, which I can't seems to craft them

    Edit: Actually vanilla doesn't  even use case for it, your mod seems to duplicate the .22 Casing with Mojave Arsenal
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      I don't use Mojave Arsenal. You'd have to make a patch.
    2. XxNelsonxX
      XxNelsonxX
      • member
      • 0 kudos
      never made a mod before, at least no for FNV, but I can do some FNEdit
  7. thecursebearer
    thecursebearer
    • member
    • 0 kudos
    I no longer play New Vegas without this mod.
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      I'm happy to hear it. Did a little overview to see if everything was still up to snuff with me. Pushed a small update. I really should finish reworking all of the melee weapons at some point.
  8. Ender108
    Ender108
    • premium
    • 10 kudos
    Would removing the ammo changes from this mod's plugin make it compatible with Mojave Arsenal?
  9. AP84
    AP84
    • member
    • 12 kudos
    One of the best weapon damage rebalance mod, thanks and endorsed ! If you want more damage for energy weapons so you can use ESPless Configurable Energy Weapons Damage Buff 
    1. Charmareian
      Charmareian
      • member
      • 38 kudos
      Thanks, I want to work on it more at some point. Mostly separate the balance changes from some of the fanfic stuff I added(Like the new ammo types) so people can just get a pure rebalance fix for their guns. 
  10. picao233
    picao233
    • member
    • 1 kudos
    First of all great mod! Works as intended but there's a problem using with WMX. Your mod don't recognize the guns attachments for WMX. I would aprecciate if you could make a patch. Thanks
    1. laserblood
      laserblood
      • member
      • 0 kudos
      it's more WMX fault for not taking advantage of modern scripting tech, good thing is it's relatively easy to fix, just copy the changes of the mod over to WMX's version of the weapon using FNVedit