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- Fallout New Vegas Weapons Rebalanced
Fallout New Vegas Weapons Rebalanced
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Version1.78
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- Manual
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Last updated
Original upload
Created by
CharmareianUploaded by
CharmareianVirus scan
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Activity logs
This page was last updated on 12 January 2024, 6:11AM
- Changelogs
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Version 1.78
- Toned down some unnecessary weight changes.
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Version 1.77
- Junk Round recipes now give Junk Rounds(Which are normally unused) instead of standard ammo. For people who don't use JSawyer.
- Fixed Junk Rounds not loading into their respective weapons.
- 12 and 20 Gauge Junk Ammo now have a 1.15x multiplier to be consistent with other Junk Ammo(This was added previously, but idk where it went).
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Version 1.76
- Rebuffed Paciencia's health from 125 to 175 to account for the Hunting Rifle's Clean Bolt attachment.
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Version 1.75
- The Marksman Carbine now holds 24 ammo by default like All-American.
- Added the cut Marksman Carbine Extended Mags Weapon Mod. Increases ammo capacity by 6.
- All-American now does 28 damage(from 26).
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Version 1.74
- Buffed Big Boomer to be consistent with the Sawed-Off Shotgun
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Version 1.73
- Lowered the Strength Requirement for Gauss Rifles from 10 to 8 to be consistent with other Energy Weapons(They generally have lower requirements than standard weapons).
- Vance's 9mm Submachine Gun had its spread reduced from 1.5 to 1.0. It was mistakenly not included in the 9mm Submachine Gun rework.
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Version 1.72
- Removed the unnecessary price change to Paciencia.
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Version 1.71
- Seperated some less vanilla features into FNVWR - Extras.
(If you don't want to lose any custom ammo added by this mod, make sure to download FNVWR - Extras before opening your save) - Added latest YUP fixes.
- Seperated some less vanilla features into FNVWR - Extras.
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Version 1.70
- Updated B42 Dropmag patch.
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Version 1.69
- Added compatibility for B42 Dropmag. Let this mod overwrite it.
- 69
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Version 1.68
- Merged Recharger Weapons Rebalanced with the main mod.
- Lowered the weight of the MF Hyperbreeder Alpha to 4.5 pounds to be consistent with JSawyers change to Recharger Pistols.
- Lowered the weight of Grenade Launchers from 12 to 8.
- The value of C-4 was reduced from 1000 to 400
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Version 1.67
- Reworked the Sawed-Off Shotgun. It now has two shots and can be fired rapidly.
- Big Boomer still fires two shots at once.
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Version 1.66
- Tweaked the Weapon Skill Requirements and Strength Requirements for several weapons.
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Version 1.65
- The Varmint Rifle had its ammo capacity increased from 5 to 10 (15 with Extended Mags).
- Upped the weapon sway multiplier for Strength and Weapon Skill requirements. Crouching with an Anti-Material Rifle won't negate nearly all of its penalties anymore.
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Version 1.64
- Upped the Strength requirements for most shotguns.
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Version 1.63
- Changed the weight of several weapons based on their real world equivalents.
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Version 1.62
- Egg Timers have been added to several junk vendor Level Lists to allow easier Time Bomb crafting.
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Version 1.61
- Lowered the value of Time Bombs from 750 to 250. Lowered the value of Time Bomb, High Yield to 300.
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Version 1.60
- The Dual-Barrel Plasma Rifle/The cut non-unique Multiplas Rifle now has proper glowmaps on its barrel. Credits to CarlZee for fixing the mesh.
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Version 1.59
- Fixed Dragon's Breath ammo not burning targets.
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Version 1.58
- Increased the total burn damage on Dragon's Breath ammo from 40 to 60 (12 for 5 seconds).
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Version 1.57
- Significantly buffed Flechette ammo. Now it breaks more armor than 4/0 Buck, but less than 4/0 Buck Magnum.
- Added 20 gauge Dragon's Breath ammo.
- Fixed minor inconsistencies on custom ammo types (Weight, icons, etc).
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Version 1.56
- Lowered the cost of Incendiary Grenades from 200 to 75.
- Increased the price of 25mm and 40mm Grenades.
- 25mm Grenade, High Explosive has been replaced with 25mm Incendiary Grenades. 25mm Plasma Grenades are pretty much the same thing short of blast radius.
- Modified the Level Lists for Thowing Knives and Throwing Hatchets. More will drop from enemies and vendors will carry more.
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Version 1.55
- Added my own interpretation of the cut Mantis Gauntlet recipe to the Workbench.
- Requires: 50 Unarmed Skill, 1 Wonderglue, 2 Leather Belts, 3 Gecko Hides, and 1 Mantis Foreleg.
- The weight of the Mantis Gauntlet and Embrace of the Mantis King! have been cut in half. The Mantis Gauntlet at the very least should weight less than a Power Fist.
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Version 1.54
- Reworked Paciencia around the new Hunting Rifle changes.
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Version 1.53
- Reworked the Hunting Rifle entirely.
- Damage has been increased significantly, but fire rate has been decreased in kind. Make those shots count!
- The Hunting Rifle has an insane Item HP of 300 (Sniper Rifle has 80). It has been lowered to 100.
- The Custom Bolt has been changed into the Clean Bolt, increasing Item HP by 50%
- Paciencia has been left alone for now.
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Version 1.52
- Rebalanced all throwing weapons (Check description for damage and other changes).
- The range and velocity for all throwing weapons have been doubled.
- The throwing speed for most throwing weapons has been increased by 50%
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Version 1.51
- Added a new early game ammo type for .22LR (Gecko Shot ammo). It's like the opposite of Slug ammo.
- Gecko Shot ammo stats: Damage: +30%, Projectiles: 3, Spread: x3, DT: -2.
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Version 1.50
- Lowered the value for Frag and Plasma Grenades/Mines. This is to avoid exploiting money with their new recipes and because they were overpriced to begin with. 40mm Grenades are a fraction of the cost.
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Version 1.49
- New recipes for Frag, Pulse and Plasma Grenades/Mines.
- Conductors had their weight reduced from 5 to 2.5 (Used in the new recipes).
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Version 1.48
- Decreased the weight of .45 Auto(0.065 > 0.045). It was heavier than .308 rounds.
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Version 1.47
- Increased the accuracy for Sawed-Off Shotguns to give you a reason to take it out of your storage.
- Fission Batteries had their weight reduced from 6 to 3. More incentive to pick them up for Energy Cells.
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Version 1.46
- Increased the damage on Under Charge ammo from x0.75 to x0.85
- Decreased the weight of Under Charge ammo. 25% less weight than Optimized ammo or effectively 50% the weight of standard ammo(Based on JSawyer).
- Reverted the zoom increase to the Laser Rifle.
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Version 1.45
- Tweaked the stats of many weapons for consistency.
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Version 1.44
- Increased the accuracy for the BB Gun.
- Added a recipe for crafting BBs with Scrap Metal.
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Version 1.43
- The best update yet: BB Gun rebalance.
- The standard BB Gun is more like its Fallout 3 counterpart, dealing more damage and firing slower. It should now be strong enough to take on the varmints of the Mojave!
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Version 1.42
- Added a new perk for early game weapons: Against All Varmints.
- Description: You're sick of your old friends collecting dust. You do 30% more damage when using BB Guns, Varmint Rifles, Single Shotguns, Caravan Shotguns, or 10mm Pistols and SMGs.
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Version 1.41
- The AER14 Prototype and Plasma Pistols now use one ammo instead of two.
- Several weapon mod scopes had their zoom increased because they don't measure up to pre-scoped weapons.
- The Varmint Rifle and Ratslayer now use .22LR as they were originally intended.
- The Varmint Rifle had its critical chance increased.
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Version 1.40
- Added a new ammo type for Energy Weapons: "Under Charge" ammo. It is an Energy Weapon equivalent to Special ammo. Lower damage, but significantly less wear and tear to your weapons.
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Version 1.39
- Increased the speed of Plasma projectiles so you don't miss at point blank range.
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Version 1.38
- The non-unique Multiplas Rifle has been restored.
- The Multiplas Rifle has been renamed to "Dual-Barrel Plasma Rifle", replacing nearly every Multiplas Rifle in the game.
- The now unique "Multiplas Rifle" can be found in the Central Sewers, right in front of Camp McCarran.
- The Multiplas Rifle uses a new Weapon ID, so a patch is included for Hitman's weapon animations.
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Version 1.37
- Increased the clip size on the Gobi Campaign Scout Rifle
- Decreased the fire rate for the Sniper Rifle and the Gobi Campaign Scout Rifle to be more like Christine's CoS Silencer Rifle.
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Version 1.36
- Increased the damage on 9mm Submachine Guns to match JSawyer's changes to 9mm Pistols.
- Lowered the fire rate on 9mm Submachine Guns to be similar to their real life counterpart(The Grease Gun).
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Version 1.35
- Reverted Lucky to its vanilla fire rate.
- Gave Lucky the cut .357 Revolver reload.
- Increased the chance of the .357 Revolver scoring a critical hit.
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Version 1.34
- Included the YUP patch in the base mod.
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Version 1.33
- Increased the Service Rifle's accuracy. It was over 10 times less accurate than a Marksman Carbine and over 20 times less accurate than a Varmint Rifle(Typo on the developer's part?).
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Version 1.32
- The Service Rifle Upgraded Springs weapon mod was changed to Service Rifle Upgraded Internals(+3 damage instead of +30% fire rate).
- The Service Rifle had its base fire rate increased.
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Version 1.31
- Fixed the Hunting Revolver not accepting weapon mods.
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Version 1.30
- The Battle Rifle and This Machine now have proper Repair Lists.
- Fixed the value for .22LR Junk Ammo.
- Increased the damage and accuracy on .44 Magnums(Again).
- Increased the fire rate for .357 Revolvers.
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Version 1.29
- Increased the damage on AP ammo from x0.95 to x1.15. They generally don't outperform many ammo types and cost over twice as much as standard ammo.
- 5mm AP ammo had its DT reduction nerfed from 25 to 15.
- Standard 5mm ammo had its DT reduction nerfed from 10 to 5
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Version 1.28
- Fixed the Battle Rifle and This Machine's laughably poor accuracy(Now 20 times more accurate!).
- Fixed the accuracy on Christine's CoS Silencer Rifle. It's spread didn't match it's standard version for some reason.
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Version 1.27
- The Sledgehammer was rebalanced so there is less of a gap between itself and the Super Sledge. This is inspired by Fallout 3, where the Sledgehammer was very common.
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Version 1.26
- .38 Special, .44 Special and .223 ammo now drop cases(They didn't before) at a 50% rate(The highest chance in the vanilla game is 40%)
- .38 and .44 Special ammo had their condition bonus increased from 0.75 to 0.5.
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Version 1.25
- Added 20 gauge Coin Shot ammo. [Update to Panzermann's Changes patch so the new ammo can be loaded]
- Coin Shot damage increased from x1.3 to x1.5
- Coin Shot ammo now has 6 projectiles instead of 8.
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Version 1.24
- Increased the damage and clip size for Sniper Rifles.
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Version 1.23
- Corrected Plasma Spaz so it requires Level 22 and 90 in Energy Weapons as intended.
- Plasma Defender Hi-Cap Terminal description was updated to reflect the efficiency change.
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Version 1.22
- Reduced the damage penalty for Pulse Slugs(0.7 > 0.9). The penalty made them barely any better than Slug ammo against robots, let alone the new Slug Magnum ammo.
- Added two new recipes: Cannery-to-Metal and Metal-to-Cannery. This makes Junk Ammo easier to craft(Requires Junk Rounds perk).
- 12 and 20 gauge Junk Ammo received a damage buff from 0.95 > 1.15
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Version 1.21
- Reduced the Lever-Action Shotgun's spread.
(Updated Shotgun Shell Fixes Patch)
- Reduced the Lever-Action Shotgun's spread.
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Version 1.20
- Reverted some changes to the Multiplas Rifle.
- Changed how Plasma Spaz works. It is now a Level 22 perk like Laser Commander. Instead of reducing AP costs by 20%, it increases fire rate by 25%.
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Version 1.19
- Reduced the condition penalty for Homemade, Max Charge, Surplus and SWC ammo types.
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Version 1.18
- Increased the Plasma Pistol's critical hit chance from 1.5% to 2.0%.
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Version 1.17
- Corrected the Sturdy Caravan Shotgun's spread and value to match JSawyer.
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Version 1.16
- Breaking down Scrap Metal now gives you 10 Nails instead of 5.
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Version 1.15
- Increased the Gatling Laser's weight from 18 to 20. This lets it take advantage of its CF Frame upgrade and the Heavyweight perk.
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Version 1.14
- Readded Multiplas Rifle changes that were lost during the merge with the main mod.
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Version 1.13
- Merged "Plasma Weapons Rebalanced" with the main mod. Rebalanced the Multiplas Rifle.
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Version 1.12
- Moved FormID changes to the main file. Added Sprtel-Wood 9700 to Laser Commander.
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Version 1.11
- Increased the damage for every shotgun.
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Version 1.10
- Increased damage for Bozar and The Smitty Special.
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Version 1.09
- Elijah's Advanced LAER retains 1 beam with the Prismatic Lens upgrade again like it does in vanilla. I feel like this was an intentional design choice because of it's jury rigged nature.
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Version 1.08
- Increased damage for the X-2 antenna. DPS is now between the Proton Axe and the Protonic Inversal Axe. More item HP as well.
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Version 1.07
- Fixed the Laser Pistol not accepting weapon mods with JSawyer Ultimate Edition - GRA Merged installed.
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Version 1.06
- Forwarded every weapon change I could from JSawyer so it isn't a requirement. Changes included in the description.
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Version 1.05
- Reverted Varmint Rifle and Ratslayer changes for JSawyer compatibility.
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Version 1.04
- Made changes to the Service Rifle, Varmint Rifle and Ratslayer.
- Removed an accidental change to the Varmint Rifle that made it use .22LR ammo. For people who don't want to install JSawyer.
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Version 1.03
- Added Slug Magnum ammo for 12 and 20 gauge shotguns. A late-game upgrade for Slug ammo. Requires Hand Loader.
Buffed the Single Shotgun once more to 65 Damage. This gives it a niche as the most powerful 20 gauge shotgun.
- Added Slug Magnum ammo for 12 and 20 gauge shotguns. A late-game upgrade for Slug ammo. Requires Hand Loader.
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Version 1.02
- Added .22LR JHP Hand Loader rounds, .22LR JHP and all vanilla ammo types can now drop Cases(Same rate as 9mm Cases), and added recipes for .22LR JHP and .22LR rounds(Vanilla doesn't let you craft them for some reason).
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Version 1.01
- Decreased the .44 Magnum's minimum spread to match the vanilla Mysterious Magnum's. The accuracy was worthless for a scope-able weapon. The Mysterious Magnum got a slight buff to compensate.
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- Author's activity
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January 2024
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12 Jan 2024, 6:11AM | Action by: Charmareian
Attribute change
'Description changed.'
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12 Jan 2024, 6:09AM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.78]'
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12 Jan 2024, 6:08AM | Action by: Charmareian
Changelog added
'Change log added for version 1.78'
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12 Jan 2024, 6:07AM | Action by: Charmareian
Attribute change
'Description changed.
Mod version changed to 1.78.'
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08 Jan 2024, 4:43PM | Action by: Charmareian
Changelog added
'Change log added for version 1.77'
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08 Jan 2024, 4:40PM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.77]'
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08 Jan 2024, 4:34PM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.77]'
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08 Jan 2024, 4:33PM | Action by: Charmareian
Attribute change
'Mod version changed to 1.77.'
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08 Jan 2024, 4:33PM | Action by: Charmareian
Changelog added
'Change log added for version 1.77'
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08 Jan 2024, 1:46AM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.76]'
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08 Jan 2024, 1:46AM | Action by: Charmareian
Changelog added
'Change log added for version 1.76'
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08 Jan 2024, 1:43AM | Action by: Charmareian
Attribute change
'Description changed.'
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08 Jan 2024, 1:43AM | Action by: Charmareian
Attribute change
'Mod version changed to 1.76.'
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07 Jan 2024, 9:19PM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.75]'
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07 Jan 2024, 9:18PM | Action by: Charmareian
Attribute change
'Description changed.'
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07 Jan 2024, 9:15PM | Action by: Charmareian
Changelog added
'Change log added for version 1.75'
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07 Jan 2024, 9:14PM | Action by: Charmareian
Attribute change
'Mod version changed to 1.75.'
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07 Jan 2024, 3:27AM | Action by: Charmareian
Changelog added
'Change log added for version 1.74'
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07 Jan 2024, 3:26AM | Action by: Charmareian
Attribute change
'Mod version changed to 1.74.'
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07 Jan 2024, 3:26AM | Action by: Charmareian
File added
'Fallout New Vegas Weapons Rebalanced [version 1.74]'
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April 2024
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13 Apr 2024, 9:29PM | Action by: fezwalker
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13 Apr 2024, 11:22AM | Action by: KVNH
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25 Jan 2024, 10:11AM | Action by: Organicspook
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