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Created by

Scott Clam - Lucas9

Uploaded by

clayvn

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43 comments

  1. DaddySnuffles
    DaddySnuffles
    • supporter
    • 7 kudos
    The only thing that bothers me is the moon seems to be transparent so stars that should be blocked by the moon are visible through it.
    1. MrMedicinal
      MrMedicinal
      • member
      • 10 kudos
      Not trying to necropost, but since this is still one of the more recent comments, and it isn't exactly easy to find info on the glitch using strictly google-fu, that's an issue with NVR. Not this mod. Any newcomers without NVR will not have stars poking through their moon. 

      {EDIT} Current nightly version (NVR 4.2.1) seemingly fixes this issue.
  2. Saskidan
    Saskidan
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    • 1 kudos
    Nice work! Endorsed.
  3. SIGMAKillionaire
    SIGMAKillionaire
    • supporter
    • 2 kudos
    Amazing!
  4. lufusol
    lufusol
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    • 100 kudos
    Serious question... why did you make a whole new modpage instead of updating the previous one?
  5. Jakeola1
    Jakeola1
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    • 4 kudos
    Do you know what export settings you use for the moon textures in this/DNW? I'm trying to edit the textures for personal use to give the moon a brighter glow effect, but I'm a little lost on what configuration to use when exporting the texture.

    This is all that MO2 shows when previewing the texture, usually it would show something like DXT1 but I'm not sure what this means haha


    These are the options for export settings in paint.net. There is also error diffusion dithering, but that seems to add black dots around the texture in DXT1. 


    Just trying to match the same settings that the default textures have. If you have any advice I'd really appreciate it, thank you.
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      Your best bet is getting a copy of photoshop and using this plugin: http://fnordware.blogspot.com/2014/09/dds-plug-in-for-after-effects-and.html. It's hands down the best DDS plugin for saving. You also need this Intel DDS plugin but only because it is better for opening files and being able to see alpha (transparency), but don't save with it. When you save the file, go to File > Save As and in the drop down options the fnord plugin is just labeled "DDS".
      These textures were annoying to get right, cause when saving with the NVIDIA or Intel DDS plugins the texture would show up in game with ugly white lines surrounding it. Anyways, I saved as: Uncompressed, Mip Maps, and Pre-Multiply Alpha. Anything else was iffy in terms of quality. If you do want to save with compression you can try DXT5, but I'm not sure how well Paint.net is with saving DDS files with compression. If you can save uncompressed with Paint.net it may work.
      As a general rule, all textures for this game should be saved with Mip-Maps (unless they are UI textures), DXT1 for textures without alpha and DXT5 for textures with alpha. Textures can be saved as uncompressed if needed (uncompressed is good for textures like this and textures with gradients or blacks that would produce artifacts with compression).
    2. Jakeola1
      Jakeola1
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      • 4 kudos
      thanks man i really appreciate the info. i'll give photoshop a try with that plugin.
    3. clayvn
      clayvn
      • supporter
      • 302 kudos
      no problem
  6. demarnem
    demarnem
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    • 9 kudos
    Is there any way to make it larger? (as if the Moon was closer)
    Thanks!
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      Mojave Nights
      Try the optional file "Mojave Nights moon resizer pack" on this mod, but only use one ESP in the archive at a time. It will work with this or any other moon texture mods.
    2. demarnem
      demarnem
      • member
      • 9 kudos
      Funtastic, I did not know about that mod.
      I went with 500%, looks great!
      Thanks, endorsed both!
    3. clayvn
      clayvn
      • supporter
      • 302 kudos
      Appreciate it!
  7. aubrii
    aubrii
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    • 366 kudos
    for those of you wondering, this is included in desert natural weathers :)
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      Thank you, I should make a note of that really.
  8. Hi! The dark side version still has the white outline. Normal version doesn't. https://imgur.com/a/4X4oxwm
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      I can post an uncompressed version see if it helps. I haven't personally noticed it yet. 
    2. clayvn
      clayvn
      • supporter
      • 302 kudos
      Posted the uncompressed version.
    3. It works now, thanks!
  9. deleted140770513
    deleted140770513
    • account closed
    • 0 kudos
    The dark side of the moon is incomplete, there are bright noticable lines around the edges that ruins immersion. https://imgur.com/HRm4ssU
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      I don't get the white edges, it doesn't seem to happen for everyone. I just uploaded an uncompressed version though which should fix it.
    2. deleted140770513
      deleted140770513
      • account closed
      • 0 kudos
      I just saw that you uploaded an uncompressed version of the dark side moon , yes this fixed my issue with the bright edges but the dark side is brighter now, i just wish the dark side was darker so it can blend nicely with the sky as it looks in the compressed version. 
    3. clayvn
      clayvn
      • supporter
      • 302 kudos
      I didn't adjust the brightness at all. 
    4. Lucas9
      Lucas9
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      • 98 kudos
      The white outline issue still persists on my end, even after the update. I suspect this has something to do with the texture compared to the version I had posted myself, i.e. in the uploaded version the moon is set inside a black background, set inside a much bigger white background. In the version I had edited, the moon is set inside a black background. And the alpha channel deals with these two backgrounds (black and white) differently.
    5. clayvn
      clayvn
      • supporter
      • 302 kudos
      I'll look into it 
    6. clayvn
      clayvn
      • supporter
      • 302 kudos
      Should hopefully be fixed now. Testing myself I'm not seeing any white outline and it is no longer having transparency issues. Uploaded a new version. The issue was not saving it with "premultiply" and from having a black moon shadow instead of white I believe.
  10. Lucas9
    Lucas9
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    • 98 kudos
    Love the quality of the texture.
    My only criticism, which I took to addressing for personal use, was that the dark side of the moon should ideally be nearly black.
    1. clayvn
      clayvn
      • supporter
      • 302 kudos
      Ah yeah, I considered doing that before, never got around to it. If you send the file my way I could put it as an optional file if you'd like though, or you're welcome to post it. 
    2. Lucas9
      Lucas9
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      • 98 kudos
    3. clayvn
      clayvn
      • supporter
      • 302 kudos
      Awesome, thanks man! I resaved it with the compression method and settings I used though as they are quite finicky with this texture. I tested it in game and it looks quite better, I made it as an update file. Good work.
    4. Lucas9
      Lucas9
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      • 98 kudos
      No, thank you very much for your mod! :D