Fallout New Vegas

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CarlZee

Uploaded by

CarlZee

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About this mod

Adds the Auto Axe to Lonesome Road, under the name "Concrete Cutter", with its own custom mesh and texture, as well as a new perk.

Requirements
Permissions and credits
Changelogs
This mod is part of my Weapon Pack. Check it out for extra features and bugfixes.


OVERVIEW

I always found the Auto Axe from the Pitt as a fitting makeshift industrial weapon in Lonesome Road, along with the Industrial Hand, Thermic Lance, Arc Welder and Nail Gun, so I spent a whole afternoon learning to NIFBash in Blender to make a non-ugly version of the weapon.

FEATURES

- Concrete Cutter: The Auto Axe as we know it. It does more damage than the chainsaw, but has worse durability and is a tad heavier. Like the
  chainsaw, it will ignore an enemy's DT/DR (NOTE: Won't actually do anything unless you install JIP LN to fix the engine bug that makes the
  effect useless). The weapon can be found carried by Marked Men Ravagers, but if you're having no luck, there is a guaranteed spawn at the
  Ashton Missile Silo.

- Blender: A unique Concrete Cutter. It does extra damage and limb damage, as well as ignore DT/DR (Same issue as Concrete Cutter). It is found
  carried by the Marked Man Boss named Bonesaw.

- Auto Axpert: New perk that increases automatic melee weapon damage by 50% (Affected weapons are: Ripper, Chainsaw, Ripper (GRA),
  Chainsaw (GRA), Thermic Lance, Industrial Hand, Concrete Cutter, Blender)

NEW!

Concrete Cutter S6S Update:
- All credits go to Sweet6Shooter for this updated version of the mod (thanks a bunch!). 
  This version adds a toggle for the lonesome road integration of the concrete cutter, a scripted rework option to give it a lower damage than the
  Auto Axe, but a much higher rate of attack, with heavier weight and higher skill and strength requirements.

  It also adds an option to rename the unique model, as well as an option to rework it similarly to TTW's Auto Axe, with a little buff to damage and
  attack speed, as well as a really good limb damage multiplier.
 
  There is also an option to rename and distribute the new concrete cutter model to NV and it's DLC's.

  Both new files require JIP LN, xNVSE and all the DLCs except DM. They're also both standalone, so you don't need to also download the main
  file.

Concrete Cutter TTW Patch:
- All credits once again go to Sweet6Shooter for this TTW patch.
  This patch changes the weapons to have the auto axe's repair list, as well as extends wasteland integration to TTW.

ISSUES

Sometimes the blade or the weapon itself will become invisible. This bug was present in the base game beforehand. Simply unequip and reequip the weapon to fix the problem.

The world model of the Concrete cutter shows the original bloody and less polished texture. I don't know how to fix that.
Fixed in the Updated Mesh file.

INSTALL/UNINSTALL

To do it manually, put AutoAxe - LonesomeRoad.esp in your Data folder, the AutoAxeMeshes folder in your Data\meshes folder and the ConcreteCutterTextures folder in your Data\textures folder. Remove the ESP file and two folders to uninstall.

Alternatively, you can use a mod manager.

REQUIREMENTS

Lonesome Road

Gun Runners' Arsenal

MY OTHER MODS

Father Elijah Accurate Face - Dead Money

Chaotic Big MT Infighting - Old World Blues

Legate Lanius the Ghost Person

.45 Auto Submachine Gun Retexture - Honest Hearts

Dean Domino Hair Cut Content Restored - Dead Money

Endgame Areas Contain Ghouls - Lonesome Road

Craftable Factionless Salvaged Power Armor

Father Elijah Escapes - Dead Money

Normal Pills- New Chem

Cosmic Knife Gauntlet - Dead Money

Bean Bag Rounds in Dead Money

Enjoy :D