About this mod
A user configurable overhaul of the fast travel system that implements D&D styled random encounters when the player fast travels.
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mandarin
- Changelogs
- Donations

Encounters range from getting lost in the desert and consuming some of your water all the way to choice-based encounters where you can select how you deal with a given situation. Some outcomes are unavoidable, some depend on your skills and others depend on choice or chance. Some encounters reward you & others hinder you.
With 40+ unique encounters and many more outcomes, this system looks to keep your game fresh and interesting. Some encounters involve choice, some have random / chance-based elements, some are wild wasteland or hardcore exclusive and others are simply lore-friendly romanticized reflections inspired by Fallout 1 / 2.
The overall aim of this system is to make fast travel a more risky affair. Particularly on hardcore playthroughs, this adds an extra edge to the game - would you fast travel if there was a chance that doing so left you at low hp? or without water / Stimpaks?

Some general-purpose rules are in place for the player, mainly to keep things fair and not too overbearing:
The player will NOT be punished for not possessing an item, except in hardcore mode where a penalty applies to certain encounters.
Players WILL be punished for taking a decision that rolls unfavorably / they do not possess the required skills to pass the check.
Players will NOT be killed during fast travel, checks are in place to ensure encounters do not cause Radiation levels to exceed 1000 or health to drop below 1.
- 50+ unique encounters
- Native TTW compatibility without the need for patches
- Unique outcomes for Hardcore mode
- Unique encounters for Wild Wasteland
- Multiple choice-based encounters
- Multiple vanity/lore outcomes
- Makes fast travel more unpredictable & risky
- All encounters are lore friendly & faction neutral
- Skill/Luck based encounters
- Consequences for using the fast travel system
- .ini configurable chance of an encounter triggering
- .ini configurable minimum travel distance to trigger encounters.
- Player added custom events

First, install the latest version of NVSE (xNVSE preferred) & the JIP LN Plugin. Next, simply Install and Uninstall using a mod manager of your choice, alternatively add or remove FastTravelEncounters.esp from the data folder as required. There is no particular load-order requirements for using this mod.
Navigate to the mod installation directory and edit Encounters.ini with a text editor of your choice to configure the chance of an encounter occurring. By default this is set to 30% You can also enable or disable the Intro message and configure other settings from this .ini file.
You can also disable encounters that lead to addiction here if this doesn't fit your character or playthrough.
You can enable or disable Imods - this is a small fade-to-black animation that plays when the player travels. It's recommended to leave this on unless you use ENB.
The player can also add custom complex events into the encounters pool using "CustomEvents.json" for detailed instructions and example code, see the articles section of this modpage.

A huge thanks to everyone that helped test this mod and contributed writing and feedback, I welcome further feedback to this mod of any nature - whether it be suggestions for new encounters, bugs & typos or even any thoughts you may have on the balance of this system.
-Lime (Mod Author)
-FinalCatalyst for numerous fixes, script optimizations and re-writing the custom events system to be much more flexible
-S6S (Beta-tester, feedback & writing / encounters contributor)
-Biologeist (Beta-tester)
I can be contacted/followed at the following - feel free to pass on any feedback or even give me a follow for new mods & content:
- I can be contacted on NexusMods (I'm Semi-Active in checking messages or comments)
- Reach me on my Discord Server: https://discord.gg/7m7Hb3R38W
