Fallout New Vegas

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Ashens2014

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Ashens2014

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42 comments

  1. EnclaveOverlord1
    EnclaveOverlord1
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    Hiya! Would you consider doing compatibility patches for Palm Tree Replacer & Baked Lighting for Queen Palm Trees - Modders Resource?
    1. Ashens2014
      Ashens2014
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      Hey Enclave! I probably would not get around to doing this, but I see you have created some mods, which suggest to me you might be able to do this, so if you want to arrange permissions with the others you have my permission to use the palm tree assets to create a patch . 
  2. Satellaview64
    Satellaview64
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    Would this be compatible with Gomorrah Casino Uncut? I know that this just adds/fixes animations, but the amount of changes that GCU makes might be a bit problematic.
    1. Ashens2014
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      I have no experience with that mod, but from reviewing its assets it doesn't have any conflicts with this. so it should be fine :) . if you find anything contrary to that it could be good to say here for others :) 
  3. KresoX
    KresoX
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    Nice! It has several conflicts with your other mods but it's no problem, I simply let Bouncing Natural Botany(BnB) win over this mod, and this mod win over Vault 22 Animated Foliage (for new users of Vortex and mods in general - read "win over" as "load after", and make such choice when Vortex asks you to decide). I guess that makes most sense, and it works good, haven't bumped into any issues.
  4. BLACKhawk1243
    BLACKhawk1243
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    It's cool but it's also strange to see plants moving inside. Where is the breeze coming from?
    1. Meseeks
      Meseeks
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       The AC unit really blasts.
    2. Ashens2014
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      it certainly does, that hoover dam energy is put to good use.
  5. Daevinski
    Daevinski
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    Hi! I installed pretty much all of your mods... since some changes the exact same meshes (for example, this mod and Italian Cypress Trees Animated), can I keep just one, right?
    1. Ashens2014
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      yeah use the animations from this mod.  
  6. gedward1
    gedward1
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    looks promising will this work with The Town of Vice - A Gomorrah Overhaul

    1. Garymmorris5976
      Garymmorris5976
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      I use that mod works fine as with Animated the female sign no problems, I should know I've worked at Gomorrah for many years. ; )
  7. crazycoconut247
    crazycoconut247
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    Does this mod work with Gomorrah uncut?
    1. Ashens2014
      Ashens2014
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      it should do! unless they edited the mesh. I will go check the mod out and get back to you
    2. Ashens2014
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      Gomorrah uncut if it is this mod then yes this will work with it, they only edit a door mesh it seems. hope that helps!
    3. crazycoconut247
      crazycoconut247
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      Thanks 
  8. RadRoachHD
    RadRoachHD
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    Don't wanna be a downer but if a lot of animations are so subtle, that the only way to see them in game is by remaining completely still and fast forwarding, it's just not worth your time. I'd say if you do animate meshes it would be best to take into account that the player character will be constantly moving, therefore only noticing animations that are very pronounced if any at all; not that some of these things should be in the first place. You do good work overall, it's just that some things aren't worth animating like this.
    1. streetyson
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      Constantly moving? Not every player runs around with their rear on fire. And it's all about the subtleties one notices when stopping to take in a sight, or approach a tent flap, or hide behind a tree, or whatever. Especially when playing on a bigger screen. So you're saying not all of the rewards from all these animations are always worth all the efforts put into to making them? Maybe but that's subjective and not your effort anyway - and it's not like you're here constructively suggesting other animations to prioritise is it? There are a lot of pointless, bad and/or broken mods on Nexus to complain about and yet you're here bemoaning something simply because its benefits are a tad subtle?? Hey, just don't apply them to your game.
  9. FalloutNewb
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    I *ADORE* your mods. Thanks for adding so much to the game with them
    1. Ashens2014
      Ashens2014
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      Thank you falloutnewb! love to hear it!! <3 if you want anything else be sure to message me. I like doing these little animation mods and armour stuff :D
    2. FalloutNewb
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      I'm sure i'll think of something when I start playing FNV again. I burnt myself out. XD Rn I'm just keeping things updated. 
    3. Ashens2014
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      Hope I am not overwhelming you with update lol. modding is a bit of a burnout hobby, and so it playing ! 
  10. BlasterMasterCaster
    BlasterMasterCaster
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    It's alive!!!! Cool mod! Thanks!
    1. Ashens2014
      Ashens2014
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      No problem! would love to hear what your experience in game with these are. its my first time doing a mod using mesh deformation. so fairly experimental for me. any feedback would be awesome ! appreciate it!
    2. BlasterMasterCaster
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      It may take a while before I get to Gomorrah, I am nowhere near to opening the Strip in my saves. XD Do you have a save file inside Gomorrah you could share? I would check for you right away with one.
    3. Ashens2014
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      oh that's fine , I can wait for a reply if you remember to do it. I was a bit pensive about sharing this one due to the new animation type but I conducted some testing and all seemed dandy ! just need someone else to say its all good for them and I can rest happily !
    4. audixas
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      You can just teleport there with console. coc Gomorrah01 will do it.
    5. BlasterMasterCaster
      BlasterMasterCaster
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      That's exactly what I did. Thanks!
    6. BlasterMasterCaster
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      Ashens2014, the mod works perfectly! One question though, are the "bigger" plants (palms) inside Gomorrah not supposed to move? I swear they aren't moving. Also, not all hanging lanterns are supposed to move, right? Like the red ones?
    7. Ashens2014
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      pretty much everything should be moving, that would plausible move. those plants in the pots should be moving. thats good to hear! :D thanks for checking it out for me!
    8. Ashens2014
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      I just jumped in game and it also appear to not be animated, thanks for finding that I think its an issue I have to fix. probably a small issue. 
    9. BlasterMasterCaster
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      Oh I see. I am referring to this plant:



      The lamp I was referring in my previous post seems to be moving now that I paid REAL close attention though.
    10. Ashens2014
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      thanks for the video, turns out the asset wasnt even in the final mod. and it was one of the key assets. I had so many issues before mod launch! I knew something was wrong. Just published another file which contains a temporary animation, it might be the final animation, but I am going to have to check my old project backups for the most recent animation. 
    11. BlasterMasterCaster
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      Oh I see! Cool! :D