There's no overlap between this mod and The Living Desert, so it should be fine. (I've used both mods together without incompatibilities.) That said, my mod doesn't affect TLD's merchants. I may make a version specific to TLD, Soon(TM).
I'm getting a bug where the merchants are sometimes spawning with no weapons at all when I use this, I guess its something in my load order, no idea what but I thought I'd mention it here in case anyone else has the same problem and can help narrow down the culprit before I start disabling mods for hours and waiting for merchants to spawn etc.
Huh, that's weird. Can you let me know what the base/ref IDs of the affected merchants are? (You can grab their ref IDs by clicking on them with the console open.)
will do I'm think it's maybe something to do with YUP or Living Desert, possibly a JIP setting that adds *Weapons with mods to enemies* could be screwing with it, not sure.
Would this be compatible with Stronger Traveling Merchants if I load it after that mod? That mod changes what the merchants wear in some areas of the game in addition to buffing their health.
Apologies for late response! This mod will overwrite Stronger Traveling Merchants' changes, but you could make a merged patch that keeps the health changes from that mod while retaining the new clothes of this mod.
this overwrites some faces for some reason so if you use fco load fco last few edits after this although this may overwrite the clothing changes too, havent been able to test much
Just open this in FNVEdit and remove the NPC changes if it edits leveled lists. The vendor will still use the list that this mod edits, and thus still have the changes without any face data to mess with FCO.
Should work perfectly fine, I don't use FCO though.
Right, this mod does edit the vanilla traveling merchants directly. If you're using FCO (why on earth would you want to use FCO?), then you should build a merged patch in FNVEdit to ensure both my inventories and FCO's faces appear.
I *think* that the traveling merchants added by TLD use vanilla leveled lists? If so, then it should be compatible by default. Otherwise I can take a look at making a TLD patch.
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Should work perfectly fine, I don't use FCO though.
i wait for more updates