Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Meowshley aka spacemarine42

Uploaded by

spacemarine42

Virus scan

Safe to use

Tags for this mod

18 comments

  1. lolmaker123
    lolmaker123
    • member
    • 0 kudos
    Hey Boss, is this mod compatible with The Living Desert?
    1. DEFCONDame
      DEFCONDame
      • premium
      • 4 kudos
      Ive used this mod with TLD in my load order and didnt have any problems
    2. golivie
      golivie
      • premium
      • 49 kudos
      That doesn't help much. Check in xEdit if you want a real answer. 
    3. spacemarine42
      spacemarine42
      • member
      • 14 kudos
      There's no overlap between this mod and The Living Desert, so it should be fine. (I've used both mods together without incompatibilities.) That said, my mod doesn't affect TLD's merchants. I may make a version specific to TLD, Soon(TM).
  2. sundog005
    sundog005
    • supporter
    • 5 kudos
    I'm getting a bug where the merchants are sometimes spawning with no weapons at all when I use this, I guess its something in my load order, no idea what but I thought I'd mention it here in case anyone else has the same problem and can help narrow down the culprit before I start disabling mods for hours and waiting for merchants to spawn etc.
    1. spacemarine42
      spacemarine42
      • member
      • 14 kudos
      Huh, that's weird. Can you let me know what the base/ref IDs of the affected merchants are? (You can grab their ref IDs by clicking on them with the console open.)
    2. sundog005
      sundog005
      • supporter
      • 5 kudos
      will do I'm think it's maybe something to do with YUP or Living Desert, possibly a JIP setting that adds *Weapons with mods to enemies* could be screwing with it, not sure.
    3. sundog005
      sundog005
      • supporter
      • 5 kudos
      *Traveling Merchant 001650BF* is one. I've just been buying one of their Guns and using console to equip them, then console to refund myself.
  3. Nymphonomicon
    Nymphonomicon
    • supporter
    • 13 kudos
    Would this be compatible with Stronger Traveling Merchants if I load it after that mod? That mod changes what the merchants wear in some areas of the game in addition to buffing their health.
    1. spacemarine42
      spacemarine42
      • member
      • 14 kudos
      Apologies for late response! This mod will overwrite Stronger Traveling Merchants' changes, but you could make a merged patch that keeps the health changes from that mod while retaining the new clothes of this mod.
  4. m5lites
    m5lites
    • member
    • 11 kudos
    this overwrites some faces for some reason so if you use fco load fco last few edits after this although this may overwrite the clothing changes too, havent been able to test much
    1. JaideW
      JaideW
      • premium
      • 47 kudos
      Just open this in FNVEdit and remove the NPC changes if it edits leveled lists. The vendor will still use the list that this mod edits, and thus still have the changes without any face data to mess with FCO. 

      Should work perfectly fine, I don't use FCO though. 
    2. spacemarine42
      spacemarine42
      • member
      • 14 kudos
      Right, this mod does edit the vanilla traveling merchants directly. If you're using FCO (why on earth would you want to use FCO?), then you should build a merged patch in FNVEdit to ensure both my inventories and FCO's faces appear.
    3. m5lites
      m5lites
      • member
      • 11 kudos
      edit: yeah nvr3 is way better
  5. kaynevyu
    kaynevyu
    • member
    • 0 kudos
    I love the idea behind the mod, i think that you should change the equipmente depending on the type of traveling merchant (?
    i wait for more updates
  6. FNVGuy1127
    FNVGuy1127
    • member
    • 3 kudos
    Would this mod be compatible with The Living Desert mod? I'm not sure if it affects vanilla traveling merchants, but it does add a lot of NPCs.
    1. spacemarine42
      spacemarine42
      • member
      • 14 kudos
      I *think* that the traveling merchants added by TLD use vanilla leveled lists? If so, then it should be compatible by default. Otherwise I can take a look at making a TLD patch.
  7. m5lites
    m5lites
    • member
    • 11 kudos
    nice