FYI for anybody who uses FNV Realistic Wasteland Lighting, there's a small load order conflict, where the Golden Gate casino building will fail to load in at all on the strip if FNV RWL loads after BSO Open.
Load BSO Open after FNV RWL in order for the Golden Gate building to show up, or create a patch in FNVEdit to rectify this.?
I'm going to add that it's also the case for (TTW) (FNV) (FOMOD) Cinematic Wasteland, it would undo the effects to make the Golden Gate appear, therefore, I went into FNVEdit and fixed it by searching the conflict between BSO & Cinematic Wasteland (should also appear with RWL), the conflict was located (For BSO) under Region : 00161243 NVtheStripRegion
Then you need to find the conflict in red, which is located under Region Data Entry, from there you need to copy all lines from RDAT - Data Header & RDID - Imposters (Sorted) on the Region Data Entry of your mod (Cinematic Wasteland for me, RWL for others), I saved the ESP, loaded up the game, and it appeared the right way with the right lighting :)
PS : I'm no expert at making patch, this is rather straightforward to be honest
For the purposes of having stickied this thread, I should mention that Evensy's response is exactly what people should do if experiencing this problem. Patching in xEdit is apparently as simple as could be, but depends on your weather mod, so I cannot provide the patch here considering the wealth of releases in that category out right now.
Forward the records, save as an overwrite or as a patch .esp, your choice :D
(Hid previous comments, which you can read HERE, for brevity. Trying to clean up the stickies so they're less cluttered.)
Heya, unfortunately there's something happening between the monorail and ultralux area that every time I walk close to it my game completely freezes/or crash. it looks really effing good tho!
What were the settings you used for NVTF? I've tried both the legacy and current (open) versions and I still crash/freeze when I get too close to the Ultra Luxe
what's up guys! Well, I know it may seem a little egocentric, but could anyone recommend a tutorial or write one on how to correctly download this mod? I tried twice but it failed. I really wish I could use this mod. Thanks
Hello, sorry to bother, but I'm having trouble unistalling the mod; after I removed it from the load order, all the buildings are still showing in game. How can I fully remove the mod? Do I need to create a new character to do it? I also tried Installing and unistalling the mod, but to no success.
This mod crashes my game upon entering the Strip 100% of the time. I have simple open strip (that actually works great I love it) and lonesome road and no other world altering mods installed. I tried messing with the load order putting it at the top of the list and the bottom, before and after open strip. Crash. Every time. Idk what else to do since I’m not a modder. I could maybe uninstall every other mod I have going and just install this in a completely clean game but I really don’t want to. Any suggestions?
Probably the best Strip overhaul out there. The problem is that it was created as an .esp for some reason. You're supposed to navmesh these type of mods, and .esm is the way to go. I'm not a "edit and fix it myself" kind of guy because I'm not very versed in FO modding. And I'm sure if I decided to change it, there would be some errors in the long run. It's a shame, but I can't use this. Until that part is fixed, I'm just going to get other overhaul.
Lookings fucking amazing, I'm actually so upset that I can't stop the crashing ( Vangrel comment and followed that still doesn't work), I'm Gonna Use the strip 2023 now that I have Simple open strip. BEST ONE YET
Turning "bModifyDirectXBehavior" from 0 to 1 in the New Vegas Tick Fix .ini is ESSENTIAL for fixing some of the stability issues with this mod. After turning that on, with a load order of 350 mods, I no longer crash.
Be forwarded that turning that on will make Alt+Tabbing no longer work, however.
Why does the main file say not to use it unless I have simple open strip but then tells me that its a requirement anyway? Do I need it or not? If simple open strip is only meant to be used with the legacy version it shouldnt be listed as a requirement, its unnecessarily confusing
The strip now looks way more better than vanilla. Great work!
However, I'm suffering from stutter, CTD, game no responding......Couldn't figure out why, crash log just point to no module except NV.exe (or in worse scenario no crash log at all). Even only enabling this mod and necessary minimal doesn't help......Guess I have to give up using this mod and just use simple open strip only.
There are a LOT of mods that claim to "overhaul" the Strip but this one is a personal favorite of mine because it illustrates the principle of "less is more" very effectively.
A lot of mods can be off-putting because they almost feel like ghost content, if that makes sense. Lots of world modifiers like this one will add new areas for the player to explore but there's always that uncanny feeling of not belonging. Examples:
the textures don't look quite right because they clash with an existing mod or use their own textures separate from the base game
the streets are too clean compared to the base game
the people don't talk or the grammatical structure and punctuation in the subtitles is completely butchered
the NPC routines are broken or simply not there so the new hordes of people are just bodies to fill up world space
the new sections are always tucked away in corners and don't feel like they blend in well
etc.
This mod adds to the Strip simply by giving the player the illusion they could do more, without letting you actually do more. That may sound limiting but given those "ghost" problems I mentioned, this mod effectively accomplishes the intent of many overhaul mods while never letting the player experience that jarring reminder that the content you're experiencing is "fake." You don't have to worry about "why" the in-world NPCs would never acknowledge these extra places-- by seeing them but not reaching them, you just simply acknowledge those are places in the city that aren't relevant to the story.
The Strip feels more alive here. It feels important and grand, rather than some two-bit gambling tourist trap. This makes the Strip feel like a place worth all these factions coveting.
393 comments
Load BSO Open after FNV RWL in order for the Golden Gate building to show up, or create a patch in FNVEdit to rectify this.?
Then you need to find the conflict in red, which is located under Region Data Entry, from there you need to copy all lines from RDAT - Data Header & RDID - Imposters (Sorted) on the Region Data Entry of your mod (Cinematic Wasteland for me, RWL for others), I saved the ESP, loaded up the game, and it appeared the right way with the right lighting :)
PS : I'm no expert at making patch, this is rather straightforward to be honest
Forward the records, save as an overwrite or as a patch .esp, your choice :D
(Hid previous comments, which you can read HERE, for brevity. Trying to clean up the stickies so they're less cluttered.)
I'm not a "edit and fix it myself" kind of guy because I'm not very versed in FO modding. And I'm sure if I decided to change it, there would be some errors in the long run.
It's a shame, but I can't use this. Until that part is fixed, I'm just going to get other overhaul.
Turning "bModifyDirectXBehavior" from 0 to 1 in the New Vegas Tick Fix .ini is ESSENTIAL for fixing some of the stability issues with this mod. After turning that on, with a load order of 350 mods, I no longer crash.
Be forwarded that turning that on will make Alt+Tabbing no longer work, however.
However, I'm suffering from stutter, CTD, game no responding......Couldn't figure out why, crash log just point to no module except NV.exe (or in worse scenario no crash log at all). Even only enabling this mod and necessary minimal doesn't help......Guess I have to give up using this mod and just use simple open strip only.
Anyway, appreciate your work.
There are a LOT of mods that claim to "overhaul" the Strip but this one is a personal favorite of mine because it illustrates the principle of "less is more" very effectively.
A lot of mods can be off-putting because they almost feel like ghost content, if that makes sense. Lots of world modifiers like this one will add new areas for the player to explore but there's always that uncanny feeling of not belonging.
Examples:
This mod adds to the Strip simply by giving the player the illusion they could do more, without letting you actually do more. That may sound limiting but given those "ghost" problems I mentioned, this mod effectively accomplishes the intent of many overhaul mods while never letting the player experience that jarring reminder that the content you're experiencing is "fake." You don't have to worry about "why" the in-world NPCs would never acknowledge these extra places-- by seeing them but not reaching them, you just simply acknowledge those are places in the city that aren't relevant to the story.
The Strip feels more alive here. It feels important and grand, rather than some two-bit gambling tourist trap. This makes the Strip feel like a place worth all these factions coveting.