Is it normal for light sources like lamps and bulbs to look like they are barely lit or even off with the NS SILO integration? I can see that the lighting changes from SILO are present, but light sources themselves look very dull (like they aren't even on) and quite different to SILO just on its own. It looks very odd.
The reason for this is a setting in NS that you can easily change. Go to MCM, and select in the Nevada Skies settings the FX tab. In that tab you find the setting LIGHT INTENSITY. The default is 0.5 but after install NS has set it to 0. Just reset it to default or if you want brighter lights to a higher value than 0.5.
is anyone else experiencing the issue where the normal Nevada Skies pop ups happen, regardless of using the ESP version of SILO. My load order is SILO -> Nevada Skies -> esps from this mod ofc. I'm also just NOT seeing any changes to nevada skies's nights, even integrating the changes into the core mod with the ini and prefs.
"The dynamic interior lighting is a very divisive feature of NS that cannot be disabled" "The first tweak this mod provides is disabling that system"
If it's possible to do that, could you possibly release a version that just disables the dynamic interior lighting from NS in favor of the original ILO? because I much prefer the original ILO lighting tweaks over SILO (no offense, it just feels more realistic imho)
I agree. This built in interior lightings are the only thing preventing me from using Nevada Skies over RWL. I hope Qolore just makes a stripped down version of NS that doesn't touch interior lighting.
BTW, Anro posted in the NS comments tab a version with the interiors removed. That might be a better choice. That way you can install ILO or SILO (or nothing, I guess) as you want.
Nicely done, Qolore. I suppose that a setup with nevada skies + this + altitude alternate nights won't work right? Personally, that plugin is my ideal version of night time
I love what Nevada Skies does for outdoor lighting and weather, but its ILO functions are completely off the mark -- there shouldn't be exterior light shining in through a building's windows at midnight, for example.
Hi, @Qolore7. I am struggling with NS overly dark nights. Specifically that it kills some of the cool lighting effects from the Lucky 38 Lights Redone mod, https://www.nexusmods.com/newvegas/mods/73273. The mod author suggests that it is caused by imagespace modifier "WEANightIS" settings. The conversation is here, https://forums.nexusmods.com/index.php?/topic/10348903-lucky-38-lights-redone/page-12#entry100758963. Was wondering what your thoughts were? Thank you!
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Anro posted a version of NS (link is in the comments section) which has the interiors removed, which I am currently using.
For the life of me I couldn't figure out why my Nuka-Cola Quantums no? longer glowed, and this fixed it.
You're a champ!
"The first tweak this mod provides is disabling that system"
If it's possible to do that, could you possibly release a version that just disables the dynamic interior lighting from NS in favor of the original ILO? because I much prefer the original ILO lighting tweaks over SILO (no offense, it just feels more realistic imho)
BTW, Anro posted in the NS comments tab a version with the interiors removed. That might be a better choice. That way you can install ILO or SILO (or nothing, I guess) as you want.
I love what Nevada Skies does for outdoor lighting and weather, but its ILO functions are completely off the mark -- there shouldn't be exterior light shining in through a building's windows at midnight, for example.
This fixes that. So, thank you.