"The dynamic interior lighting is a very divisive feature of NS that cannot be disabled" "The first tweak this mod provides is disabling that system"
If it's possible to do that, could you possibly release a version that just disables the dynamic interior lighting from NS in favor of the original ILO? because I much prefer the original ILO lighting tweaks over SILO (no offense, it just feels more realistic imho)
I agree. This built in interior lightings are the only thing preventing me from using Nevada Skies over RWL. I hope Qolore just makes a stripped down version of NS that doesn't touch interior lighting.
BTW, Anro posted in the NS comments tab a version with the interiors removed. That might be a better choice. That way you can install ILO or SILO (or nothing, I guess) as you want.
Nicely done, Qolore. I suppose that a setup with nevada skies + this + altitude alternate nights won't work right? Personally, that plugin is my ideal version of night time
I love what Nevada Skies does for outdoor lighting and weather, but its ILO functions are completely off the mark -- there shouldn't be exterior light shining in through a building's windows at midnight, for example.
Hi, @Qolore7. I am struggling with NS overly dark nights. Specifically that it kills some of the cool lighting effects from the Lucky 38 Lights Redone mod, https://www.nexusmods.com/newvegas/mods/73273. The mod author suggests that it is caused by imagespace modifier "WEANightIS" settings. The conversation is here, https://forums.nexusmods.com/index.php?/topic/10348903-lucky-38-lights-redone/page-12#entry100758963. Was wondering what your thoughts were? Thank you!
When activating this mod everything looks great and seems fixed up, but i get those green hole patches in doc Mitchel's house and am worried ill see that all over
Thanks so much, you are truly a magician, sir! I really like Nevada Skies and your SILO, but couldn't make them play nicely :)
Also, anybody who wants to integrate SILO into NS: when you create a bashed patch, make sure you untick Nevada Skies in the Import Cells group, otherwise it won't work. And a pro tip: if you'd like to brighten SILO interiors, you can use MCM Nevada Skies Settings for this purpose now :)
P. S. If I'd want to reduce a blue tint for SILO, what would I do? Is it possible in FNVEdit?
Is it normal for light sources like lamps and bulbs to look like they are barely lit or even off with the NS SILO integration? I can see that the lighting changes from SILO are present, but light sources themselves look very dull (like they aren't even on) and quite different to SILO just on its own. It looks very odd.
104 comments
"The first tweak this mod provides is disabling that system"
If it's possible to do that, could you possibly release a version that just disables the dynamic interior lighting from NS in favor of the original ILO? because I much prefer the original ILO lighting tweaks over SILO (no offense, it just feels more realistic imho)
BTW, Anro posted in the NS comments tab a version with the interiors removed. That might be a better choice. That way you can install ILO or SILO (or nothing, I guess) as you want.
I love what Nevada Skies does for outdoor lighting and weather, but its ILO functions are completely off the mark -- there shouldn't be exterior light shining in through a building's windows at midnight, for example.
This fixes that. So, thank you.
I really like Nevada Skies and your SILO, but couldn't make them play nicely :)
Also, anybody who wants to integrate SILO into NS: when you create a bashed patch, make sure you untick Nevada Skies in the Import Cells group, otherwise it won't work.
And a pro tip: if you'd like to brighten SILO interiors, you can use MCM Nevada Skies Settings for this purpose now :)
P. S. If I'd want to reduce a blue tint for SILO, what would I do? Is it possible in FNVEdit?
Also if i used the integrated plugin from here with SILO, do i still need original SILO?