Fallout New Vegas

File information

Last updated

Original upload

Created by

S6S and Prodlimen

Uploaded by

Sweet6Shooter

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Safe to use

About this mod

Integrates Prodlimen's lore-friendly creatures into the game via script as enemies. TTW Versions available. INI config options available.

Requirements
Permissions and credits
Translations
  • Spanish
  • Polish
Changelogs
Overview:
This is a merge and complete integration of each of Prodlimen's lore-friendly creatures.
The names, stats, and locations have been modified, and various fixes like factions and inventories have been made.
The creatures are in appropriate wasteland spawn lists, but they're generally rarer than the base game versions.

Included creatures:
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Skynet Classic Robobrain, K9 Cyberdog, Gorgon, Miss Nanny, Sentrytron, Classic Mr. Handy (Both 1 and 2), Miss Brainmocker Robot, Snallygaster, Frenzied Bloatfly, Floating TVs, Bloodbug, Flamer Bot, Protect-O-Bot, Cazador Nymph, Crippled Cazador, Honey Beast, Tendril Floater, and Swarmbot


Here is the old detailed list of notable changes.

Why isn't ___ creature included?"
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I was going to include Robofriend at first, but I ultimately felt that it was too far out of the realm of reasonability for my mostly lore friendly tastes.

Pariah Dog has enough custom assets to merit a companion mod, so I left that one out.

I considered the file cabinet robots as a wild wasteland encounter, but they're not enticing enough for me to bother.

Fallout 4 Automatron mashups didn't feel right either. I almost like the floating Sentry enough, but overall their proportions are a little too far from visually synchronous to really work.

Failed FEV Subjects, the F3 Wanamingo, and Pariah Dog will not be coming to this pack, as they are featured prominently in Dead Money Tweaks as unique enemies.

Martini Centaur is charming, but not lore friendly enough.

Lenny is better suited to be a companion, rather than a recurring ghoul wearing a vault lab coat.

The Lamprey Floaters' hit detection and lack of animation when moving meant that they didn't make the cut.

The needle toothed floaters look terrible, so I didn't want to use them.


Customization:
Each creature can have it's scripted integration toggled on and off in the config ini.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.

Installation:
Install the asset pack.
Install the main file.
Install the config ini.
Configure the enabled creatures to your satisfaction in the config ini.

Please endorse and vote if you appreciate the mod.

Compatibility:
There should be little to no compatibility concerns.

Limitations:
All limitations, including lack of dismemberment, are still present in this file.

Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.

Questions:
Can I use this with ___ mod that requires one of the original plugins?
No.
Can I switch to this in a save that had one of the disparate creature plugins active?
No.

Credits: 
All credit to Prodlimen for the assets.

Permissions:
Do whatever with this plugin, but be sure to credit Prodlimen for any usage of their assets.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.