Fallout New Vegas

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PushTheWinButton

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PushTheWinButton

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75 comments

  1. MundaneRaven
    MundaneRaven
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    I'd love to use this with TTW, any chance this works?
    1. PushTheWinButton
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      Yeah probs.
    2. MundaneRaven
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      how do I add the backpacks from other mods to it? can i just add them somewhere? if so, where? how much would i need to do to add a few items to this mod? is it just going to scan my mods look for items that are called backpack and add them to the list of items it can spawn? i needs me some answers please!!!!!
  2. deleted171259413
    deleted171259413
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    Compatible with TTW? And if yes, would the NPCs in TTW can also be found wearing the backpack?
    1. PushTheWinButton
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      Yes and yes.
    2. deleted171259413
      deleted171259413
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      Wow didnt know this is compatible with TTW and even distribute the backpack to TTW NPCs, but is the backpack compatible with Armed to the Teeth - Redux?
    3. EregorDarkmoon
      EregorDarkmoon
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      For those who see this and are wondering the same thing, yes it's compatible with Armed to the Teeth — Redux.
  3. thatguy123469
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    Anyone knows how this plays out with S6S Spice of Life? Do I need to turn off backpack distribution from that mod, since it may overlap with BBB's?
    1. PushTheWinButton
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      This is scripted, so there's no issues.
    2. thatguy123469
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      Alright then. In-game I cannot see any NPCs wearing Spice of Life's backpack, only the Wasteland backpacks. Maybe I should turn off in this mod's .ini the distribution of wasteland backpacks to NPC and see.

      Update: still not seeing alive NPCs wearing backpacks other than the Wasteland. I found one NPC titled Wastelander, dead in Nipton's city hall, with one of Spice of Life's backpack classified as heavy. Was there a distribution error?
  4. DogTownMassacre
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    Does the backpack do anything? is there a bedroll or something?
    1. PushTheWinButton
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      It adds carry weight.
  5. Syliar
    Syliar
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    Circle of Steel Backpack is kind of broken now the patch doesn't exist, might be an idea to add support for it if users just drop the textures, etc into the files for your mod.
  6. exeworks
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    I just can't seem to get this to work with mod added backpacks. I am using S6S Spice of Life Replacement Plugin and the FormIDs for the backpacks are still same and match the ones in this mods .json file, yet none of them show up on any npcs ever. :( Only the 1 backpack that comes with this mod consistently shows up. What am I doing wrong?
    1. PushTheWinButton
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      If the esp name has changed, you need to change the name of the json to match.
    2. exeworks
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      That's just the thing, it's a replacer plugin with exactly the same name :/
    3. exeworks
      exeworks
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      EDIT: The mod works as intended afterall, NPCs just showed up with the backback included in this mod alot more often at lower levels but after some extensive traveling & leveling backpacks from other mods started to show up as well. Sorry for the confusion.
  7. NightmareGats
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    Does anyone know if its possible to get these backpacks Drags New Armor Pack to show instead?
  8. WolfaTheGreat
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    I think Im having a conflict with the loot menu part of Just Assorted Mods. If i have a backpack in my inventory and I press the "open" key (default r) for the loot menu, the game CTDs.
    1. ARVSPEX
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      I tested it just now and had no issues whatsoever.

      Spoiler:  
      Show




      I'm afraid the cause is to be found somewhere else in your LO.
  9. ARVSPEX
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    ...
    1. ARVSPEX
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      Please ignore my previous comment, Push, I finally stopped being an idiot and managed to grasp what the difference was. I think part of the problem was I glossed over the 'Mod' section of the .ini file (since it's not something I planned on using), and thus lacked a bit of context.

      Anyway, I have a suggestion for a future update, if possible: Would it be feasible to make it so that the backpacks are unequipable whilst wearing Power Armour? Not only does it seem like something you shouldn't be able to do in the first place, but it also goes against the balance changes introduced by JSUE (both in regards to player carry weight and PA functionality) and this own mod's options. 
      Sure, you can just unequip it (and that's how I plan to deal with it for the time being), but I think (rather, hope) that I'm not the only person that would constantly forget about doing it and end up with too much carry weight at their disposal.

      Never mind, figured something out so I wouldn't have to edit every armour.
      By the way, in the tutorial message, there's an extra space near the end, in 'or it may  break!'.
  10. thebrazilian
    thebrazilian
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    The modded backpacks don't support Agility/Sneak debuffs without editing the .json files. For example, instead of "large", one must type "size_large". Just follow the "Compatibility" session