Great mod, my guy! Also how do you apply custom animations for this weapon? What animation did you use for this one? I'm fairly new to FNV modding and I am particularly interested in customizing the animation of The Widow Shotgun since mine uses the default animations.
my problem with this mod is that the model of the gun is far too small so looks strange as a two handed weapon if it was a single hand held weapon it would look better i also find the dps to be on the weak side but then again this is another weapon mod that looks flashy but dosnt deliver on impact also not sure why there is another mod on nexus that is the exact same as this even using the same discription/ screen shots and page layout
1. In my opinion the size looks good for 2 handed use. If you want to use this onehanded feel free to rerig it to the Big Boomer or make your own animations for it now that kNVSE is released. 2. Feel free to make a modified .esp yourself if the damage is too low for your taste. I give you permission to release it here on nexus if you want to. 3. "but then again this is another weapon mod that looks flashy but dosnt deliver on impact" tthank you very much for your kind words, i've put a lot of effort into porting this over from Fallout 4. Again, thanks for the kind words and not being discrespectful. 4. George decided to make his own port of the gun, because he had Corvalho's permission for some time already. Tthere's some difference between the 2 versions in regards to the mesh itself and the materials. Decide for yourself wich you prefer.
While the previous post of our 'unhortodox' friend tested my patience too, I'm afraid he has a point, at least on one thing.
True, the damage is kind of low for a weapon of such a good quality, an issue for high-leveled players for sure, but nothing that cannot be fixed with the G.E.C.K. in just a few minutes.
However, I must agree that the weapon it's very, and I need to point out, VERY small. Small enough that one of my PC thumps literally 'falls" inside one of the barrels, unless I attach the muzzle or the silencer. Otherwise, it is... Weird.
Perhaps it's because it wasn't stated on the Description page, but I was expecting it to be a One-Handed weapon (like the Big Boomer, for example) but... That's on my end liking. I will see how to make it One-Handed for my own use, 'cause... I like your work, and I would hate to don't use it because 'technicalities' and that's the point of my comment here.
I really like what you do my friend, I really do, but I genuinely believe it requires... Hmmm... How to say it? One little bit more of detail? Not on the meshes/textures department. That's covered with ample quality. More in regards of adjustments and compatibility (I'll comment later on another mod of yours that suffers from the same issues) and while I'm not rich, nor an expert, I will provide any and all insight I can. After all, you used a lot of time to do this, and like every other authors that I like, I want their works to be at their very best. Yours included mate.
Thanks for the kind words, that means a lot to me :)
Well the problem with 1-handed vs 2-handed are the animations available. with 1 handed ( big boomer) animations, the hand and grip wil not fit together and with 2 handed use, the hand clips into the barrel.
This mod was made before kNVSE was a thing, maybe someone who has the time and knowledge wants to make a fresh animation set for the weapon now, but thats definitely something i dont know how to do :(
Just so you know my friend, a One-Handed variant it's not as hard as it seems. I'm still testing some stuff, but it truly works. The animations are giving me a headache, 'cause your right. What we got on hand it's not enough, but I'm not giving up just yet. I have a lot of talents, but animations are... Uhhhh... Kind of new for me. If I reach something good, I'll let you know, yes? If you like it, you can publish it as a separated ESP. No charge included ;)
45 comments
Finger in the barrel. Please fix it.
Until then...
I'm going to check port The Widow Shotgun - FNV by georgem1010
2. Feel free to make a modified .esp yourself if the damage is too low for your taste. I give you permission to release it here on nexus if you want to.
3. "but then again this is another weapon mod that looks flashy but dosnt deliver on impact" tthank you very much for your kind words, i've put a lot of effort into porting this over from Fallout 4. Again, thanks for the kind words and not being discrespectful.
4. George decided to make his own port of the gun, because he had Corvalho's permission for some time already. Tthere's some difference between the 2 versions in regards to the mesh itself and the materials. Decide for yourself wich you prefer.
True, the damage is kind of low for a weapon of such a good quality, an issue for high-leveled players for sure, but nothing that cannot be fixed with the G.E.C.K. in just a few minutes.
However, I must agree that the weapon it's very, and I need to point out, VERY small.
Small enough that one of my PC thumps literally 'falls" inside one of the barrels, unless I attach the muzzle or the silencer. Otherwise, it is... Weird.
Perhaps it's because it wasn't stated on the Description page, but I was expecting it to be a One-Handed weapon (like the Big Boomer, for example) but... That's on my end liking. I will see how to make it One-Handed for my own use, 'cause... I like your work, and I would hate to don't use it because 'technicalities' and that's the point of my comment here.
I really like what you do my friend, I really do, but I genuinely believe it requires... Hmmm... How to say it? One little bit more of detail? Not on the meshes/textures department. That's covered with ample quality. More in regards of adjustments and compatibility (I'll comment later on another mod of yours that suffers from the same issues) and while I'm not rich, nor an expert, I will provide any and all insight I can. After all, you used a lot of time to do this, and like every other authors that I like, I want their works to be at their very best. Yours included mate.
Well the problem with 1-handed vs 2-handed are the animations available. with 1 handed ( big boomer) animations, the hand and grip wil not fit together and with 2 handed use, the hand clips into the barrel.
This mod was made before kNVSE was a thing, maybe someone who has the time and knowledge wants to make a fresh animation set for the weapon now, but thats definitely something i dont know how to do :(
Just so you know my friend, a One-Handed variant it's not as hard as it seems.
I'm still testing some stuff, but it truly works.
The animations are giving me a headache, 'cause your right. What we got on hand it's not enough, but I'm not giving up just yet.
I have a lot of talents, but animations are... Uhhhh... Kind of new for me.
If I reach something good, I'll let you know, yes?
If you like it, you can publish it as a separated ESP. No charge included ;)