Fallout New Vegas

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Created by

mc_tammer

Uploaded by

user826

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About this mod

This mod adds a new large-caliber revolver to the game, chambered in 12.7mm.

Permissions and credits
Changelogs
*** This weapon is slated to be added to my NIF-Bashed Weapons Mega-Pack in the next update ***

DESCRIPTION
I made a custom scopeless Hunting Revolver for inclusion in my Mega-Pack that is chambered for 12.7mm (equivalent to .50 Beowulf, in my headcanon) and decided it might be cool to make a "generic" version of it. It would also fill a gap in my arsenal since one of my personal mods converts the 12.7mm SMG into 5mm and the 12.7mm Pistol into .44 Magnum, making 12.7mm very underutilized in my game. However, I'm not really a fan of the Hunting Revolver's cowboy styling and I wanted something more modern-looking, like an S&W 500. This is what I came up with.

I started with the base game .44 Magnum Revolver mesh and added the pistol grip from Lil' Devil, the barrel from the Gun Runners' Arsenal custom Hunting Revolver, the cylinder from the base-game Hunting Revolver, and the iron sights from the Silenced .22 Pistol. I then scaled up the entire mesh by 15% and blinged everything out in hard chrome. Actually, does anyone even say "bling" anymore? I just realized I haven't heard that word in, like, a decade.

Gameplay-wise, this weapon is a hybrid between the .44 Magnum Revolver and the 12.7mm Pistol. It can be modded with the 9mm Pistol Scope and the 10mm SMG Recoil Comp. I've also added the weapon to all the appropriate form lists, so that all perks and challenges that affect revolvers will work as expected.


LOCATION
The weapon can be purchased from the Gun Runners and other vendors across the Wasteland, or found in random loot drops. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the Mod Index of the plugin in your load order):

player.AddItem ##000ADE 1;Gives 1 12.7mm Heavy Revolver

Detailed Instructions:
Spoiler:  
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INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.