is there any way to seperate brightness so it only effects interiors and exteriors? when i'm finally happy with the interior lighting that makes the exterior brightness to bright.
Changed the name from "Simple Interior Lighting Overhaul" to "Simple Interior Lighting Enhancement" since it was causing confusion with Interior Lighting Overhaul. This mod is not intended to be a replacement for that mod, but rather a patchless alternative.
I assume this does not edit lights in cells directly (as some Fallout 4/Skyrim mods for instance, remove fake lightsources etc.)? I don't even know how much of a need there is for that here, I'm just trying to decide between this and Atmospheric P:
It DOES edit game records, the Image Space records of all interior cells to be specific. The only difference is that the mod's script does it in runtime. Practically identical to loading a plugin file (ESP) with the modified Image Space records that are used by interior cells. If, for instance, you had a plugin that edits the Image Space record used by some interior cell, this mod's script would override it.
It works automatically with any mod, it's a script that loads up in the background for every interior you enter. It's probably the most important mod on the nexus, other than the heap replacer, nvse, knvse and various bug and performance fix mods. This person is a G- UNIT.
270 comments