Was hoping this would help smooth out the walk to run transition as it's super abrupt, but appears it's more for the initial start of movement curve. Possibly something to consider adding in should you continue development though.
Inertia stop settings seem to not affect diagonal movement (keyboard). Always sliding the same distance when stopping diagonally no matter the settings.
Had to uninstall this because it doesn't feel natural at all despite all the configurations i made. Changing directions (like between A and D) is still snappy, not gradual, and i changed the "Change direction" speed many times to see if that was possible. It's like movement acceleration was never meant for the game's engine. But at least you did the best you could and i respect that.
Attempting to troubleshoot a weird issue with my current setup - trying to disable the 'movement penalty due to having a weapon drawn' flag. I've enabled the related Stewie Tweak, removed a value that may have been overwriting it from another mod with FNVEdit, but it's still occurring. Does this mod account for or enforce that penalty?
The mod doesn't work with NPCs anymore. The game does some jank stuff with their speed multiplier in combat that can cause their speed to decrease to 0.
After turning the mod off and on a few times to test, it feels like all the presets make your movement faster in general than vanilla, is this intentional? It isn't a bad thing if so I just want to know I'm not going crazy because I don't think anything else in my modlist would be affecting this lol. Thank you for your work.
hey sorry to bother but with this load order; and adding your mod , I get the cant find vanilla new game start file error. and if I continue from a previous save I load in as a default white male with every single one of my items missing as well as the marked perk with all my perks missing. once the mod is removed everything is fine.
; YUP - Base Game + All DLC.esm FreesideOpen.esm SomeguySeries.esm AWorldOfPain(Preview).esm Immersive Hit Reactions.esp AWOP-IMPACT-EVE AllDLC.esp YUP - NPC Fixes (Base Game + All DLC).esp FreesideOpenPatch.esp NewVegasBounties.esp NewVegasBountiesFSOPatch.esp EVE FNV - ALL DLC.esp RWD-NV 2021.esp IMPACT.esp M.U.X. Series - Controller Tweaks.esp M.U.X. Series - Interface Overhaul.esp ImmersiveRecoil.esp Hitstop.esp FPS Weapon Lowering.esp The Mod Configuration Menu.esp B42Inertia.esp FOVSlider.esp Zan_AutoPurge_SmartAgro_NV.esp Vanilla UI Plus.esp Animated Ingestibles.esp UX Toolkit.esp JustAssortedMods.esp DynamicWeaponSpread.esp RadioactiveMuck.esp DNWeathers.esp Realism Redux.esp
I like the joke dawg but could you like collapse that into a spoiler or something so i don't have to scroll past it every time i wanna check the comments of this mod? lmao
368 comments
and adding your mod , I get the cant find vanilla new game start file error. and if I continue from a previous save I load in as a default white male with every single one of my items missing as well as the marked perk with all my perks missing.
once the mod is removed everything is fine.
;
YUP - Base Game + All DLC.esm
FreesideOpen.esm
SomeguySeries.esm
AWorldOfPain(Preview).esm
Immersive Hit Reactions.esp
AWOP-IMPACT-EVE AllDLC.esp
YUP - NPC Fixes (Base Game + All DLC).esp
FreesideOpenPatch.esp
NewVegasBounties.esp
NewVegasBountiesFSOPatch.esp
EVE FNV - ALL DLC.esp
RWD-NV 2021.esp
IMPACT.esp
M.U.X. Series - Controller Tweaks.esp
M.U.X. Series - Interface Overhaul.esp
ImmersiveRecoil.esp
Hitstop.esp
FPS Weapon Lowering.esp
The Mod Configuration Menu.esp
B42Inertia.esp
FOVSlider.esp
Zan_AutoPurge_SmartAgro_NV.esp
Vanilla UI Plus.esp
Animated Ingestibles.esp
UX Toolkit.esp
JustAssortedMods.esp
DynamicWeaponSpread.esp
RadioactiveMuck.esp
DNWeathers.esp
Realism Redux.esp