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carxt

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143 comments

  1. KiwiLifter
    KiwiLifter
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    I've always wanted to change the Specials to make them feel more relevant. Thank you sharing this file, and also for the ini. Customization options are appreciated!
  2. ibrahimguler
    ibrahimguler
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    Hello and thanks for the mod. Can I use this with EDGE?

    While I know I just can disable HP and other stats with this mod to avoid creating a potential conflict, I'm not sure about SPECIAL attributes both this mod and EDGE make changes to. I can just roll with it but a confirmation would be great. 
  3. michaell2503
    michaell2503
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    Does this work with Jsawyer Ultimate?
  4. Luz3z
    Luz3z
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    It would be nice if we could set the amount of skill points charisma adds or subtracts when iMode is set to 1

    Love the idea but as it is, it feels excessive to me. Aside from that, great mod, thanks!
  5. TenderHooligan
    TenderHooligan
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    Just to clarify, the opt-in features you list in the description are all dependent on the esp? And everything else comes from the dll?

    Could either one be used separately from the other?
    1. DannyWithThaPhanny
      DannyWithThaPhanny
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      anything related to VATS, damage, and condition in the main list is also based in the esp as it's easier than working around JIP in the dll.
  6. MahhFace
    MahhFace
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    TTW compatibility, especially for NV speech check TTW mod?

    The Charisma making it affect the difficulty of speech n barter check is gold, although it also be nice if it also affect whether the player holster their weapon and luck as well.
    1. DannyWithThaPhanny
      DannyWithThaPhanny
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      Any NV style speech check is completely and totally compatible. Luck will likely not be accounted for in the future as that is already an extremely useful SPECIAL.
    2. MahhFace
      MahhFace
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      Any NV style speech check is completely and totally compatible. 

      Really? Well good to know.
    3. MahhFace
      MahhFace
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      Also, I would argue for balance and realistic sake, Luck attribute should always be the strongest attribute of all, and thus should affect every stats, skill and whatnot.

      S, luck affect critical damage for melee (and range) weapon.
      P, I guess luck helps landing crit at a higher rate? Better Criticals require 6 perception so there's that.
      E, less probability of being crit, I guess? Just Lucky I'm Alive, the vanilla dlc perk give immunity to critical hit. So there's that.
      C, in Fallout 3, it affect success rate. Although s#*! balancing, it's nice they implanted it as well.
      I, luck affect every skill.
      A, I mean... Luck does affect Agility related skill, so there's that.
      L, Luck.

      BUT turn out this suggestion of mine is useless because Luck already affect Speech and Barter skill... LOL

      edit: I guess, if someone is interested to make Luck a bit more extremely usefull, they could make the speech/batrer check difficult by the amount of skill required to succeed the skill check.

      So the hardest dialogue check, 100 could be lower to 90 or 95 or something if the player Luck is 10.
    4. carxt
      carxt
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      For balance's sake all attributes should be... balanced.
    5. MahhFace
      MahhFace
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      That's just cope, Intelligence is the strongest attribute of them all, and arguablly still stronger than luck, especially when maxed. Not only that, I would say making luck affect speech/barter check (just a bit) would still not be enough to take the spot of the strongest attribute position.

      (u dont have to do if you don't want to, just a suggestion).
  7. scherfire
    scherfire
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    Endurance temporary adjustments now modify max Hit Points (Radiation is Actually Dangerous natively now)

    This reads as ambiguous to me: does this mean the changes implemented with RAD comes packaged with this mod? Does it have all the same configuration options as RAD?
    1. DannyWithThaPhanny
      DannyWithThaPhanny
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      no, I was just making a joke
    2. 438642
      438642
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      It's referring to the endurance penalty that comes with every stages of radiation sickness, which with the mod, will reduce your maximum health temporarily, effectively simulating what RAD mod does.
  8. bubaknh
    bubaknh
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    Am I correct to assume that your mod makes this one redundant Charisma Affects Reputation (Like Hardcore Charisma) ?
    Thanks !
    1. scherfire
      scherfire
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      You don't want to use both since they fundamentally do the same thing, but the implementation is slightly different.

      Quoted from the mod author:
      Yes, Charisma Tweaks (NVSE) with activated reputation mode is incompatible, but it does not make this mod redundant.

      Charisma Tweaks does not have the balancing or the various INI settings. The
      baseline is also 5 CHA instead of 6 CHA by default, and cannot be
      changed. It also does not allow for 11 CHA by getting the implant, and
      the Charisma mode is fixed to allow all effects.
  9. Civilsniper
    Civilsniper
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    Is this compatible with Checkmate-skill check variety? And if not could we get a patch for it?
    1. DannyWithThaPhanny
      DannyWithThaPhanny
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      I don't see why it wouldn't be
    2. Civilsniper
      Civilsniper
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      I wasn't sure if the charisma changes would work with the change to skill checks in checkmate. I'll definitely give it a shot on my next playthrough. Thanks for the speedy reply too
  10. shloogor
    shloogor
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    Seems to crash the game when talking to NPCs with dialogue boxes in the latest update.
    1. Samit90
      Samit90
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      I can confirm. I just had a CTD when exiting a conversation after updating this mod.
    2. carxt
      carxt
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      Try the new version.
    3. maxcorrice
      maxcorrice
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      still getting it, took me hours to track down
    4. carxt
      carxt
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      Need a crash log.
      EDIT: Fixed the issue, it was a faulty macro. Doesn't crash anymore.
    5. Samit90
      Samit90
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      Yep, that fixed it. No more CTD on dialogue exit.