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team blackout

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onvil

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44 comments

  1. onvil
    onvil
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    should also note that any patches that existed for the original AGSU aren't compatibile

    The only exception is IMPACT which has an automated patch here
  2. VanBewRun
    VanBewRun
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    Using MO2. I don't see any AGSU.log file. Installed according to instructions in Mod Description.
  3. CourierSixOG
    CourierSixOG
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    I see the description says "TTW version will hopefully come after 3.3 releases" is the current main file TTW compat?
  4. Hazmatchris539
    Hazmatchris539
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    So I accidentally used the Lighter Machine Gun to repair a different weapon and I want to try and spawn another one in through the console but the Base ID's are fucked up or don't exist. I'm fairly certain that it's because of the fact that this mod requires that the ESM's from the original mod have to be deleted. I know it's my fault but I don't wanna go back to an old save. I would really appreciate a patch to restore the Base ID's.
  5. braindead4k
    braindead4k
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    what about for the people who use yupttw
  6. QuangGR45
    QuangGR45
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    I'm currently experience a crash with this mod when trying to enter the "Cottonwood Cove Mess Hall"
    It would be great if you can update the mod to fix it!
  7. 2Dimm
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    i don't get it, am i the only one with this issue? some interiors just straight up crash with this mod enabled, like the bison steve hotel second floor and literally the house right beside doc mitchel (GSHouseInterior02) from what i could find, i tested with only this mod enabled and its requirements, has perhaps one of the requirements updates broken this mod?
    1. Makkron
      Makkron
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      Can confirm I have this same issue with my new modded installation. Narrowed it down to this mod, specifically.
    2. kashif101
      kashif101
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      Looks like it was just updated to fix said crash.

      While I didn't have a *crash*, I had a void that wouldn't render that part of the hotel until I stepped into it, at which point it would stop rendering the part I just left.

      The update fixed that for me.

      Also thanks for update onvil!
  8. shruiken5
    shruiken5
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    will there be a ttw 3.3 version?

    thanks!
  9. AdraxasNazaron
    AdraxasNazaron
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    Updated the WMX Compat Patch for 2.0
    https://www.nexusmods.com/newvegas/mods/78090
  10. vip86
    vip86
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    "complete rebuild of the mod because i felt like it"
    thank you so much for keeping this mod up-to-date
    your work is greatly appreciated

    one question
    probable cause lore indicates that it can randomly hurt your companion/you when firing
    have you thought of implementing it this way ?
    maybe a random chance of the weapon dealing a percentage of its base damage to you/your companion ?
  11. just noticed a ttw patch was released already

    what exactly does it add?