About this mod
Even futuristic weapons require care. With "Energy Maintenance" you know how to disassemble these high-tech guns and use their parts to fix other ones.
- Requirements
- Permissions and credits
- Laser Weapons give you "Spare Parts: Laser Optics"
- Plasma Weapons give you "Spare Parts: Magnetic Chamber"
- Flamthrower Weapons give you "Spare Parts: Pressure System" and "Spare Parts: Ignition System"
- Gauss and Tesla Weapons give you "Spare Parts: High Quality Magnetic Chamber"
- Other Energy Weapons give you "Spare Parts: Particle Generator"
- One-Hand Weapons give you "Spare Parts: Energy Converter"
- Two-Hand Weapons give you "Spare Parts: High-Speed Energy Converter"
- Energy Explosives give you "Spare Parts: EM Fuse" and "Spare Parts: Unstable Energy Converter"
Base Game and Story DLCs (DM, HH, OWB and LR) weapons are covered. Additionally, Proton Axes (Melee and Thrown), Shishkebab and Zap Glove affected by the Perk. GRA version is supported by separate version.
With "Futuristic Smith" you can create modification for your energy weapons. Additionally, if you have at least 5 Alien Power Cells, you can analyze them and reproduce them with this Perk as well.
Q: How to get this Perk?
A: If you want to test this Perk, you can just use console to give your character it. Just type "player.addperk XX000AE6" (where XX is load order of this mod). You can get it as normal Perk during your level up as well.
P.S.
You can check my other mods I developed as part of my Scavenger Wastelander: