Played using Mikeburnfire's NPCs and Quests version 1.1
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File credits
"Mike Burnfire" as Dacanus Magnus and many others"Francis Byrd" as Righty "Zach Hazard" as Hot Rod and many others "Bu11etUK" as Rupert "Caitlyn" as Alexa/Emma "scottishdrunkard" as Egghead "robisapirate" as Powder Ganger
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Changelogs
Version 1.2
Wishman:
-Dialog about the varmit rifle what Sunny gave you and gun safety rules only appears after she gave it to you the varmit rifle.
-This is also true for the gun related dialogs and the varmint rifle mods after she actually gave it to you the varmit rifle.
-Fixes the bug when the player can't call Wishman a coward for not assisting in fighting the Powder Gangers.
-Split his dialog about his existance as a ghoul so the player has an option to interrupt his monologe so the player won't have to sit through 6 dialog boxes in a row if it is not wanted.
Tim:
-Added a basic stay package to him so he will walk back to his location when pushed away.
Highwayman Powder Gangers near Primm:
-Added sandbox packages so they won't stand there at one place ankwardly.
-Made them non respawning
-Added a no low level prcessing flag to the greeter so he won't follow the player until the end of the world trying to have a conversation.
Chex:
-Made him non respawning
-Made him louder
-Changed his assistance to "Helps nobody" so he won't attack you if you get into a fight with an other the Primm Escaped Convicts. He will still attack you if you restore the order to Primm.(This was major compabilty problem with any mods which added more Powder Gangers to Primm)
PFC Grey:
-Made his quest unmarked
-Canged the script so you receive 6 different cards so you can use them all in your deck. Inculdes Grey's favourite card "the king which is stabbing itself" which he mentions in his dialoge (King of hearts)
NCR Trooper (at the Mojave Outpost):
-Added a basic stay package so he will walk back to his position when pushed away
Emma/Larry:
-Added waypoint to the men barracks pointing to the footlocker
-Made the footlocker unowned by the boomers so the packagelyer can freely loot it.
Dougie:
-Edited package so he won't leve the casino fleeing when there is fight outside
Gambler (creepy patron):
-Made 14 lines of dialog louder
Leo Nardo:
-Fixes a bug wich appears when the player failing the barter check with him
-Fixes a bug which caused the player to stuck in infinte circulal dialog.
Hot Rod:
-Give the player some options to jump out a conversation so the player won't have to sit through 10 dialog boxes in a row if it is not wanted
-Added a sandbox package to him for during daytime
-Made a sleep package to him for the nights
-Made the bed next to him owned by him
Egghead:
-Added a third option so the player won't fell forced to give a strong opinion whether they should go west or east
-Edited the dialog subtitles in 7 lines to be exacty what the voicelines were saying. Regenerated lipsync for them.
-Made 1 line louder.
-Added a missing line.
Quentin:
-Made 2 lines louder.
-Edited the dialog subtitles in 2 lines to be exacty what the voicelines were saying. Regenerated lipsync for them.
Energy Weapons Crier:
-Added stay package so he will move back to his position after a fight or after beeing pushed away.
Magnus:
-Split dialog about his personal opnion about the legion so the player won't have to sit through 7 dialog boxes in a row if it is not wanted.
-Made the "I was hoping you had some more important tasks for me." line repeteable by the player when the conditions are not met to remind the player that there are more thing to do with him do later when the conditions are met.
First Sergant Righty:
-Edited the dialog subtitle in 1 line to be exacty what the voiceline was saying.
-Added sleep, eat and sandbox packages to him to blend in better with the vanilla characters.
Florin:
-Made him louder.
Lieuteant Cornwall:
-Made a quest objective displayed wich tells the player that NCR disguise is needed after unsuccesfully talking to him.
Other Changes:
-Forwarded YUP changes.
-Made a TTW Version
-Added esm flag.
-Generated facegen files using mostly fixed facegen tints (https://www.nexusmods.com/newvegas/mods/71577)
-Removed unused Assets (unused, duplicate voices)
-Removed indentical to vanilla records. (There seems to be an engine bug where if mod modifies the cell itself but has no record edits nested within the game will crash when loading the cell.)
-Converted the audio assets from waw to ogg
-Packed the assets into an uncompressed .bsa for better performance
After playing mods for New Vegas for 5 years, we decided to make our own! This fun little mod simply adds a few NPCs and Quests to the vanilla worldspace for you to find and laugh with. You'll find most characters just by way of playing through the game, or you can look at the Documents tab to go hunt them down.
REQUIRES THE FOUR MAIN DLCS (Honest Hearts, Dead Money, Old World Blues, Lonesome Road)
Update 1.2 (Feb 12, 2024) Numerous fixes and performance enhancements, courtesy of Tevemaci. Added TTW compatibility patch, courtesy of Tevemaci.
Update 1.1 (Feb 15, 2023): Disables all three hitsquads, reduces file size, and resolves voice type issue.
Other mods that introduce NPCs and Quests to the vanilla world and complement this mod very well for new playthroughs: MikeBurnFire Companions mod - https://www.nexusmods.com/newvegas/mods/66693 Interesting NPCs - http://3dnpc.com/tag/fallout-new-vegas/ Saxxon Quest Colection - https://www.nexusmods.com/newvegas/mods/52197 New Vegas Stories - https://www.nexusmods.com/newvegas/mods/66505
"Mike Burnfire" as Decanus Magnus and many others "Zach Hazard" as Hot Rod and many others "Bu11etUK" as Quentin "Mrs. Hazard" as Alexa/Emma "Frances Byrd" as Righty "scottishdrunkard" as Egghead "robisapirate" as Powder Ganger Opinions portrayed by actors are not necessarily endorsed by them.