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This page was last updated on 18 January 2023, 5:18AM
- Changelogs
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Version 3.0
- Updated for TTW 3.3. Removed fixes that were made redundant.
- Reworked Centaur Sangria to match its creator's intentions: reduced stat change durations to two minutes, increased STR buff from +1 to +2, increased hunger restoration from 10 to 25, reduced dehydration from -10 to -5, and added healing benefit equal to the two mutfruits required to craft it(+2/5s). Thanks to Risewild for sharing this information(I'm surprised this didn't make it into TTW 3.3).
- Actually fixed conditions for Aqua Pura & Cura with Food Sanitizer like was supposed to happen in 2.2.
- Holy Water now heals over time and benefits from Food Sanitizer like other water variants.
- Added an Aqua Cura to Dirty Water conversion recipe, since Aqua Cura essentially is Dirty Water -- radiation level and all. Recipe is only visible if you're carrying any Aqua Cura and haven't infected the water with FEV.
- Added an alternate recipe for Steamed Radroach using Irradiated Radroach Meat and Purified Water instead of regular meat and Dirty Water, since the total rads are about the same and it gives the Irradiated Meat a potential purpose. The recipe is hidden unless you have the irradiated meat, since it's rather uncommon.
- Fixed conditions on the added Deathclaw Gauntlet recipe so it ACTUALLY won't appear unless you're carrying the New Medical Brace item.
- Made Mk 1 and 2 Bottlecap Mine recipes remain visible even when you get upgraded schematics, so you can still craft smaller batches if you don't have enough Lunchboxes for the upgraded recipes.
- New Stimpak recipe now requires Turpentine and an additional Blood Pack, which I think is better balance-wise, especially in the Capital Wasteland.
- Restored the note requirement for Superheated Cosmic Knives that 3.3 removed.
- No longer hides various recipes based on their Glowing/Brain Fungus requirements -- those items are obtainable in certain Mojave locations.
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Version 2.4
- Hid recipes for Meltdown, Rust Rot, and Toxic Waste if you haven't visited the Capitol Wasteland and aren't carrying at least one Glowing Mushroom.
- Hid recipes for Brain Food and Kite if you haven't visited the Capitol Wasteland and aren't carrying at least one Brain Fungus.
- Hid recipes for the all poisons above if you haven't visited the Capitol Wasteland and aren't carrying at least one of the respective poisons or their D.C.-exclusive ingredient.
- Hid the recipe for Spicy Nukalurk Rolls if you haven't visited the Capitol Wasteland and aren't carrying at least one Nukalurk Sushi or Spicy Quantum Sauce.
- Hid the recipe for Brain Freeze if you haven't visited the Capitol Wasteland and don't have the Nuka Chemist perk.
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Version 2.3
- Restored the energy ammo recipes to their vanilla states, and moved those changes into another plugin that can be found via my profile.
- Added an alternate recipe for 12 Gauge Coin shot using the Legion Denarius misc. item. It's normally unobtainable, but mod makers sometimes use instead of the correct currency in error. The recipe is hidden unless you're carrying enough to make at least one round.
- Added an alternate recipe for Cactus Water using the other type of soda bottle.
- Hid the previously overlooked recipe for Nukalurk Sushi if you start in the Mojave.
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Version 2.2
- Changes the conditions on Dirty/Irradiated Water and Aqua Cura healing effects so that they don't incorrectly appear to have their healing effectiveness doubled by Food Sanitizer.
- Adds Food Sanitizer bonuses to Purified Water and Aqua Pura equivalent to the one Dirty Water has.
- Adds alternate recipe for Homebrewed Nuka-Cola that uses the common Nuka-Cola Bottle item. Recipe hidden when not carrying any.
- Adds similar alternate recipe for Homebrewed Sunset Sarsaparilla using the visually-identical "no float" Sarsaparilla Bottle. Recipe also hidden when not carrying that variant.
- Adds alternate recipes for Doctor's Bags and the Deathclaw Gauntlet using the New Medical Brace item. Normally the only one is obtainable in Raven Rock, but sometimes other mods (e.g. AWoP4FO3) will use it, likely on accident. Recipe hidden when not carrying any of the item.
- Out-of-this-World Pie and Startencle now count towards the Space Gourmet challenge.
- Damage dealt with the Cryolator, Tin Grenades, and Gas Bombs now count towards the Junkyard Dog challenge. Other less junk-based crafted weapons (e.g. Powder Charges, Time Bombs, MFC Grenades) have been omitted as I don't think they quite fit the spirit of the challenge.
- NukaLurk Meat no longer shows that it reduces starvation if you're not playing in hardcore while not in possession of Food Sanitizer.
- -All workbench recipes that involve recycling, overcharging, or converting energy ammo types (or Rockets) have been given a prefix in brackets so they appear below all other currently-craftable items; non-hardcore and/or energy weapon-using players probably have noticed that they tended to always dominate the top of the list since you'll always have their ingredients and they mostly are alphabetically first. Now the more substantial recipes will take precedence.
- The Missile-to-Rockets conversion recipe will not become visible until you finish The Reunion, the quest for entering the Lonesome Road DLC.
- Set some Duct Tape in Seagrave Holmes' store to be owned by him. I uh, know it's only tangentially related at best, but I don't want to release another whole .esp for that kind of fix. Technically, Duct Tape is a crafting ingredient...
- Fixed typo in vanilla Dead Money vending machine InstaMash recipe.
- Fixed v3 Bottlecap Mine schematics only yielding one bottlecap mine instead of 3.
- Fixed typos in train ticket items (yes sorry technically not crafting but I want that change saved into a mod I can use on a new playthrough).
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Version 2.1
- Hid all (not many) Capitol Wasteland-exclusive recipes unless the player has either the Vault 101 or Columbus Circle Map marker visible/discovered.
- Set Spicy Quantum Sauce conditions so that it's only visible if you've done 'Ain't that a Kick in the Head' AND discovered Vault 101 or the Columbus Circle, OR are carrying at least 1 Quantum AND jalapeƱo or agave.
- Yao Guai Medallions recipe will also become visible if the player goes completes the Happy Trails Expedition quest to go to Zion, even if they've never been to the CW.
- Fixed Softshell Mirelurk Meat showing starvation values outside of Hardcore Mode if you are carrying Food Sanitizer.
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Version 2.0
- Hid almost, if not all remaining Mojave Wasteland and NV DLC crafting recipes until you finish "Ain't That a Kick in the Head". This WILL conflict with any mods (e.g. alternate starts) if they avoid that quest, or you otherwise get into the Mojave without it. However, all hidden recipes WILL appear if you manage to get a hold of at least one of their Vegas-exclusive ingredients. This is mostly just for compatibility with other mods or other rare situations you get one or two of those items earlier than intended.
- Added Blood Pack-based Stimpak recipe to the Workbench. Requires 70 Medicine instead of Science, and a Blood Pack instead of crops. Nice purpose for Blood Packs besides, like, a single quest, and to make Stimpacks craftable before reaching the Mojave.
- Added a bit of value to the Coolant Component and Garden Hose (20 and 8, respectively), because otherwise their literal only purpose is for one crafting recipe.
- Thick Red Paste and Black Blood Sausage no longer check for completion of 'Ain't that a Kick in the Head' or Xander Roots, but instead whether or not the player has the 'Them's Good Eatin' perk. They still also check for Mutant Cave Fungus and Thin Red Paste/Blood Sausages, since players without the perk do have a limited few times where the recipe is possible.
- Cloned Crop and Battle Brew recipes now have additional conditions making them visible only after starting Old World Blues (or carrying certain necessary ingredients, if somehow they were obtained early).
- Made the Sierra Madre Martini recipe visible all times again (once obtained the normal way). It's only one thing and I think it's a tiny bit less obvious that you need Cloud Residue than the others that remain hidden.
- Added a fix for Hatchling Mirelurk Meat showing starvation-related stats if the player was not on hardcore mode, but happened to be carrying Food Sanitizer.
- Gave Ant Nog variants a slightly higher value, they're crafted with alcohol, they're worth a tiny bit more!
- Added fix for Fresh Pear applying the wrong healing values.
- Added additional conditions for the Aqua Pura -> Purified Water conversion to only be visible if you've completed 'Take it Back!' or are carrying at least one bottle of Aqua Pura. Still won't be visible if you've chosen to infect the water with FEV.
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Version 1.0
- Removed Glass Pitchers, Surgical Tubing, and Coffee Pots as ingredients from Mass Purified Water/Black Coffee. Instead, those items are required to be in your inventory to craft said recipes, without being explicitly spent and returned. In other words, you can craft as many batches of coffee/pure water as you have perishable ingredients, as long as you have enough non-perishable ingredients for one batch.
- Hid recipes for Sierra Madre Martinis, Cloud Kiss variants, and Ghost Sight unless you're carrying at least one Jar of Cloud Residue.
- Hid recipes related to Cosmic Knives unless you're carrying at least one Cosmic Knife (or variation of Cosmic Knife the recipe calls for, e.g. clean or throwing spear)
- Hid recipes related to Sacred Datura Root unless you're carrying at least one.
- Hid recipes related to Green Gecko Hide unless you're carrying at least one (tanned or untanned).
- Hid recipes related to cloning crops unless you're carrying at least one Salient Green.
- Added a dummy recipe for Cloned Crops, as a reminder for their requirements without taking up a whole page when you're not carrying Salient Green.
- Hid recipes for copying skill magazines (Voracious Reader) unless you're carrying an appropriate number of Blank Magazines.
- Added a dummy recipe for copying skill magazines, so the requirements are still visible without taking up lots of space when you're not carrying Blank Magazines.
- Hid all Ant/Fire Ant Nog recipes unless you're carry enough ingredients to make one of them.
- Added dummy recipes for Ant/Fire Ant Nog that's visible when you are missing at least one of any of the possible types of alcohol. They list "Absinthe, Scotch, Vodka, or Whiskey" as an ingredient, instead of having eight separate recipes visible at all times.
- Added a new Pip-Boy icon for Ant/Fire Ant Nog and Bloatfly Smoothies. Thank you to The 3rd Type and DekoMan91 for the original icon (used for their Misc. Item Icons mod), which I edited for this purpose.
- Renamed "Steamed Rad Roach" to "Steamed Radroach", "Bloat Fly Smoothie" to "Bloatfly Smoothie", "Wasteland Hot Dog" to "Wasteland Hotdog", and "Out Of This World Pie" to "Out-of-this-World Pie".
- Renamed Dead Money note "Vending Machine Code - 'Hologram Rifle - Focusing Lense'" to be spelled "Lens" instead.
- Renamed Cosmic Knife Spear recipes to make it clear which variant you're crafting.
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- Author's activity
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January 2023
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18 Jan 2023, 5:18AM | Action by: Manan6619
Attribute change
'Description changed.'
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18 Jan 2023, 5:17AM | Action by: Manan6619
Changelog added
'Change log added for version 3.0'
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18 Jan 2023, 5:15AM | Action by: Manan6619
File added
'SawyerBatty TTW Patch [version 1]'
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18 Jan 2023, 5:13AM | Action by: Manan6619
File added
'Convenient Crafting TTW [version 3.0]'
May 2022
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05 May 2022, 6:35AM | Action by: Manan6619
Attribute change
'File \'Convenient Crafting TTW\' description changed.'
December 2021
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12 Dec 2021, 5:48AM | Action by: Manan6619
Changelog added
'Change log added for version 1.0'
August 2021
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01 Aug 2021, 5:43PM | Action by: Manan6619
File added
'Convenient Crafting TTW [version 2.4]'
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01 Aug 2021, 5:41PM | Action by: Manan6619
Changelog added
'Change log added for version 2.4'
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01 Aug 2021, 3:18AM | Action by: Manan6619
Attribute change
'Description changed.'
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01 Aug 2021, 3:18AM | Action by: Manan6619
Attribute change
'Description changed.'
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01 Aug 2021, 1:21AM | Action by: Manan6619
Changelog added
'Change log added for version 2.3'
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01 Aug 2021, 1:20AM | Action by: Manan6619
File added
'Convenient Crafting TTW [version 2.3]'
July 2021
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13 Jul 2021, 9:32PM | Action by: Manan6619
Attribute change
File 'Convenient Crafting TTW' description changed.
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13 Jul 2021, 9:30PM | Action by: Manan6619
File added
Convenient Crafting TTW [version 2.2a]
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11 Jul 2021, 7:56AM | Action by: Manan6619
Changelog added
Change log added for version 2.2
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11 Jul 2021, 7:49AM | Action by: Manan6619
Mod image added
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11 Jul 2021, 7:49AM | Action by: Manan6619
Mod image added
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11 Jul 2021, 7:49AM | Action by: Manan6619
Mod image added
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11 Jul 2021, 7:49AM | Action by: Manan6619
Mod image added
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11 Jul 2021, 7:49AM | Action by: Manan6619
Mod image added
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- Mod page activity
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May 2024
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04 May 2024, 5:45PM | Action by: Addasu
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01 May 2024, 11:48PM | Action by: LordofSandvich
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April 2024
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20 Apr 2024, 4:07AM | Action by: LordValkor
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February 2024
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16 Feb 2024, 3:18PM | Action by: KingOfTheBananas3
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09 Feb 2024, 9:04PM | Action by: furfilledraptor
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January 2024
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07 Jan 2024, 6:47PM | Action by: GlazzyDeer
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December 2023
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29 Dec 2023, 9:19PM | Action by: JohnnyBlade
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17 Dec 2023, 2:28PM | Action by: killerkrok
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12 Dec 2023, 9:41PM | Action by: Josephatw04
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November 2023
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25 Nov 2023, 6:10PM | Action by: EricG36
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22 Nov 2023, 5:00AM | Action by: thatoneguy1337
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21 Nov 2023, 7:57AM | Action by: Seronora
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13 Nov 2023, 3:23AM | Action by: thatoneguy1337
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