Fallout New Vegas

About this mod

A mod focused on making crafting in TTW a more fluid experience, while also fixing some minor issues.

Requirements
Permissions and credits
Changelogs
Crafting interfaces in New Vegas and Tale of Two Wastelands are a bit... oversaturated. This mod's main purpose is to alleviate that by hiding a bunch of the major offenders: recipes entirely dependent on content from a single DLC. Oh, yeah, and Ant Nog.

New in 3.0: bugfixes for bottled water variants, Centaur Sangria buff, harder alternate Stimpak recipe, and more. See "Logs" tab

The idea is simple -- the offending recipes still exist, but they're hidden unless you have the DLC-specific item they require. Cosmic Knife-related recipes won't show up unless you've got a Cosmic Knife. Datura-based recipes only appear when you're carrying Sacred Datura Root. Those stupid damn cloning recipes are hidden unless you've actually got the Salient Green to do them with (in my case, NEVER)! There are a few more instances like these.

Instead of showing four recipes each for Ant/Fire Ant Nog, they both have a single, uncraftable dummy recipe that mentions all the possible types of alcohol they can be made with. The real recipes you actually use to craft them will be hidden unless you have all of the appropriate ingredients. Oh, I whipped up a quick Pip-Boy icon for these and the Bloatfly Smoothie, which have similar models.

I also went around and knocked out a bunch of typos and inconsistencies in the names of new items/recipes (e.g. "Bloat Fly" -> "Bloatfly").

Black Coffee and Mass Purified Water have been streamlined, as their reusable components (Glass Pitchers, Coffee Pots, Surgical Tubing) are required for the recipes to appear, but are no longer technically ingredients. In other words, you can craft as many cups of coffee or batches of Purified Water at one time as you want, as long as you've got a single set of the stuff that isn't spent upon crafting. Now, the non-perishable parts will appear as ingredients if you're not carrying enough for the recipe, so you won't have to go looking it up if you can't remember what exactly you need.

Finally, I addressed a number of issues that didn't strictly involve crafting, but affected their ingredients. A few items have been fixed to not show Starvation values when not in Hardcore, Coolant Components and Garden Hoses now have a slightly higher cap value like other useful misc. components, to name a couple.

All the exact details are in the Changes section for those interested.

Users who enjoy this mod may also be interested in Energy Ammo Recipes Moved, an offshoot from Convenient Crafting that makes energy ammo not dominate the top of the list if other recipes are available.