Fallout New Vegas

About this mod

A Vanilla+ overhaul for people who are still playing this game for some reason.

Requirements
Permissions and credits
Changelogs
Donations
The premise of Oxmod is not to change New Vegas in to something entirely new, but to make the game work how someone who's been playing New Vegas for years feels it should. All the little quirks, oddities, inconsistencies and underused mechanics that, while fairly innocuous on their own, add up.This mod is my attempt to address them.

A lot of nitty-gritty number changes (carry weight) are lifted from Sawyer mod, but only because I liked them. If you liked Sawyer Mod but would like something a little different, you may like this mod.

- QUEST CHANGES -
Spoiler:  
Show

  • Ghost Town Gunfight: Changed the Character Check to recruit the Goodsprings populace in the fight against the Powder Gangers from Speech to Charisma.


- CHALLENGE CHANGES -
Spoiler:  
Show

  • Challenges no longer give Corner Message progress updates.
  • Ghost Killing challenges are no longer recurring.
  • Removed the "Show Zero Progress" flag on various DLC-specific challenges so they are filtered in the challenge list until relevant.
  • Removed (GRA) and Difficulty (***) tags from GRA Challenges.
  • Challenge Perk Reward messages are now Corner Messages instead of hard pop-ups.
  • Increased the target amount for Crafting and Exploration challenges.


- CHARACTER/GAMEPLAY CHANGES -
Spoiler:  
Show

  • Player base Health reduced from 100 to 50.
  • Player's Endurance Hitpoint Multiplier reduced to 10 (From 20).
  • Base Carryweight decreased from 150 to 50. (5 STR = 100 Carry Weight.)
  • Hunger, Sleep, and Thirst increase faster.
  • Hunger, Thirst, and Radiation penalty thresholds adjusted: First penalty sets in at 400, further penalties  set in at 150 unit intervals after that. Sleep still sets in at 200 (appx 30 hours) and increases every 150 units.
  • Added a true Bald "hairstyle."
  • Middle-Aged and Geriatric Races are now playable.
  • Reduced the maximum effectiveness of Player Repairs.
  • Reduced the cost of Repair Services.


- COMBAT CHANGES -
Spoiler:  
Show

  • Super Mutants given 10% damage resistance, like their Blue-Hued siblings.
  • Adult Deathclaws give 10% damage resistance.
  • Boss Deathclaws given 15% damage resistance.
  • Fiends and their Bosses given an ability granting them 25% Damage Resistance (Med-X) and a 25% Damage Bonus (Psycho)
  • Generic NCR Troopers can now spawn with Battle Rifles, 9mm Smgs, and Caravan Shotguns with 3/0 Buckshot, but are still favored to have Service Rifles.
  • Certain NCR Troopers that spawn with 9mm Pistols have a chance of using P+ Rounds
  • Feral Ghouls wearing armor (Including Reavers) have an appropriate amount of DT and DR based on the armor they're wearing.
  • Vipers and Jackals can now be encountered wielding 5.56 Pistols.
  • Replaced Legion Veteran, Vexillarius, and Assassin Lawnmower machetes with Broad Machetes.
  • Added Machete Gladii to Legion Centurion Melee lists.
  • Aliens now have 50% Damage Resistance and 6 DT. (Call it advanced alien nano-armor.)
  • Halved the VATS hit chance of Ghost People.
  • Adult Bighorners now have 250 HP and 25% damage resistance.
  • Yao Guai given 25% damage resistance.


- PLAYER HOME CHANGES -

Spoiler:  
Show

  • Added an Electric Hotplate with Campfire Functionality to the Novac Motel Room.
  • Added Ranges with Campfire functionality to the Lucky 38 Suite Kitchen.
  • Added drinking functionality to the Sink in the Lucky 38 Suite kitchen.
  • Added a Reloading Bench to the list of purchasable Lucky 38 Suite Upgrades.
  • Added a Mk. 2 Auto-Doc to the list of purchasable Lucky 38 Suite Upgrades. (Restores Health and gives a 12-hour dose of Fixer.)
  • Changed the Lucky 38 Crafting Locker models to be Lockers instead of Trunks and changed the Locker's names to specify Workbench and Reloading Bench storage.
  • Rearranged the Lucky 38 Suite crafting area a bit.
  • Replaced two "broken" Radios In the Lucky 38 Suite with functioning ones.


- PERK CHANGES -
Spoiler:  
Show

  • Strong Back Carry Weight bonus reduced to 25lbs, Strength prerequisite removed.
  • Super Slam, Slayer, and Concentrated Fire now have OR conditionals for their Weapon Skill requirements.
  • Hoarder penalty threshold reduced to 75 Pounds.
  • Cowboy Perk now affects the Police Pistol and High-Yield Time Bomb.
  • Grunt Perk now affects the Battle Rifle and This Machine.
  • Toughness now grants Damage Resistance instead of Damage Threshold.
  • Skill requirements for Vigilant Recycler, Mad Bomber, and Handloader now equal the lowest level recipe they unlock.
  • Explorer is now a Trait.
  • Them's Good Eatin' no longer adds items to Humans unless you also have the Cannibal perk.
  • Them's Good Eatin' no longer adds items to Super Mutants and Ghouls unless you also have the Ghastly Scavenger perk.
  • Them's Good Eatin' no longer adds items to Insects unless you also have the Tribal Wisdom perk.
  • Wild Wasteland is no longer a selectable trait, but an Opt-In. The prompt appears after the Hardcore Mode prompt.
  • Unstoppable Force now only applies to Melee Weapons. (Unarmed Requirement Removed.)
  • Piercing Strike now only applies to Unarmed and Throwing weapons. ( Melee Weapons requirement removed, Now requires 8 Perception.)
  • Rapid Reload now only applies to Guns.
  • Flirt Perks now require 4+ Charisma.
  • Intelligence requirement for Educated removed. (Your Teacher did what they could.)
  • Added a Skill Point bonus to each rank of Swift Learner.
  • Here and Now is now a Trait, rewritten as "Ain't The First TIme."
  • Life Giver health bonus increased to 50 (From 30). Endurance requirement lowered to 5 (From 6).
  • Jury-Rigging Rework: The original JR functionality has been replaced with the ability to repair equipment with misc items like Duct Tape, Leather Belts and Scrap Metal.
  • Jury-Rigging now requires 6 Luck.
  • Lowered the requirements of the Roughin' It perk to Level 10, 50 Survival.
  • Implant GRX Endurance Requirement removed; now checks if "your body can handle another implant" like the New Vegas Medical Clinic implants.
  • Mile In Their Shoes Rework: Grants a re-usable Stealth Field power. Requirements increased and added.
  • Hot Blooded attribute penalties removed, now directly increases Firearm spread when activated.
  • Claustrophobia penalty now reduces Perception, Intelligence, and Charisma by 3. Benefit changed to Health Regen.
  • Good Natured now reduces XP gained through Combat by 50%. Weapon Skills penalty removed. "Good" Skill bonuses increased to 10.
  • Bloody Mess is now a trait: Increases damage dealt by 15%, enemies have x2 higher chance to inflict critical damage.
  • Skilled renamed to "Natural Talent" and given a more flavored description that better represents the trait's effects. XP penalty increased to 25%.


- WEAPON CHANGES -
Spoiler:  
Show

  • GRA Weapons and mods unified and properly integrated in to the base game.
  • Fire Bombs detonate on impact, deal increased Damage-Over-Time and have improved visuals.
  • Automatic Rifle spread and Item Health improved.
  • Increased the Item Health of various Energy weapons by 50-100%.
  • Reduced the weight of various Energy Weapon munitions by 40-50%
  • Increased the damage of Laser Pistols to 16.
  • Recharger Pistol weight reduced by about 40% percent.
  • .223 Rounds now pierce through 2 points of DT.
  • Increased the damage of Caravan Shotguns by 5 points.
  • Increased the damage of the Weathered 10mm pistol to 25.
  • Increased the damage of Throwing Knives to 18.
  • Various bludgeoning weapons (Pipes, Hammers, Clubs, etc) given Bonus Limb damage.
  • Reduced the Condition penalty of .45 Super Ammo to x1.75 (From x2.5)
  • Increased the damage of the Bozar from 19 to 21.
  • Reduced the spread and increased base VATS hit chance of This Machine and the Battle Rifle.
  • Increased Health of the Battle Rifle.
  • Machete Gladius damage increased to 30 (from 28), increased weight to 3, and increased Weapon skill requirement to 50.
  • Missile Launcher weight reduced to 15.
  • Automatic Rifle weight reduced to 14.
  • Grenade Launcher weight reduced to 10.
  • Flamer weight reduced to 12
  • Cleansing Flame weight reduced to 15
  • Reduced the attack animation speed multiplier of Brass/Spiked Knuckles and Love & Hate to x1.
  • Increased the attack animation speed multiplier of Boxing Tape to x1.
  • Implemented and re-balanced Junk Rounds, obtainable the Junk Ammo perk.
  • Reduced the Sawed-Off Shotgun's Minimum Spread from 4 to 3. Increased damage to 126.
  • Buffed Big Boomer in tune with the Sawed-Off buffs.
  • Increased the weight of Satchel Charges to 1.5 (From 0.75)
  • Increased item health of Incinerators and Missile Launchers.
  • Shoulder-Mounted Machine Gun weight reduced to 15.
  • Rebalanced Dragons Breath rounds to make them more effective as a short range Anti-Armor option.


- ARMOR CHANGES -
Spoiler:  
Show

  • Medium and Heavy Armors now have Damage Resistance in addition to Damage Threshold.
  • Leather, Merc, and Medium/Heavy Armors, (excluding Power Armor) weight reduced by 40-to-50%.
  • Reduced movement speed penalties of Medium and Heavy armors.
  • Power Armor no longer requires the Power Armor Training Perk to equip.
  • Power Armor Training enables a Carry Weight and Strength Bonus on Power Armor to offset its weight.
  • Power Armor Helmets gain the same bonus when worn with Training and a suit of Power Armor.
  • Metal Armor now decreases Sneak instead of Agility.
  • Merc Armors are each given a bonus to a SPECIAL attribute.
  • Various basic clothing outfits that originally had no armoring now have 2 DT.
  • Wasteland Wanderer Outfit now gives a small boost to Sneak skill instead of Aglity and Endurance.
  • Wasteland Settler Outfit now gives a small boost to Survival skill instead of Agility and Endurance.
  • Chinese Stealth Armor has its weight reduced to 7.5lbs, it's DT reduced to 8, and its sneak bonus increased to 20.
  • Roving Trader hat now gives the standard headgear Perception buff instead of a Barter bonus.
  • Breathing Mask Radiation Resistance increased to 15.
  • Breathing Mask and Rebreather can now be worn with Eyewear.
  • Headgear Perception bonus changed to only activate between Sunrise and Sunset and when outdoors. (The enchantment ID refers to the bonus as "SunGuard.")
  • Armored Vault 21 Jumpsuit DT set to 12 and weight to 7.5
  • Changed the enchantment of the Roving Trader Outfit from a +5 Barter bonus to a +10 Carry Weight Bonus and -1 Agility Penalty.
  • Increased the Barter Bonus of the Business Suit enchantment to 10.
  • Rebreather weight increased to 2.
  • Combat Helmet weight reduced to 2.5.
  • Riot Gear Helmets weight reduced to 3.5.
  • Swapped the weight value of the Reinforced Combat Helmet MK 1 and 2 so the former is lighter than the latter.
  • Added Radiation Resistance to the All-Purpose Science Suit.
  • Leather Armors can now be repaired with Tanned Gecko Hides.


- LOOT CHANGES -
Spoiler:  
Show

  • Revised the Lakelurk Meat droptable so it's now a guaranteed 1 piece and a 25% chance for an additional piece.
  • Added Zion Spore Creature Loot to Mojave and Big MT. Spore Creatures.
  • Added the Roving Trader Outfit to various "Wastelander" clothing leveled lists so they can appear where other Wasteland clothing can.
  • Added Throwing Knives to Mr. Holdout's selection of goods.
  • Added the Broad Machete to various low-mid tier melee weapon and Vendor leveled lists.
  • Modified various leveled lists so that guaranteed Stimpak drops are now chances.
  • Disabled the "Schematic - Powder Charge" note replaced its presence with the materials to craft 2 Powder Charges and 2 Tin Grenades.


- CONSUMABLE CHANGES -
Spoiler:  
Show

  • All Chems, Stimpaks, and Magazines now have a small amount of weight.
  • Black Coffee's base Sleep restoration increased to 75, and increased its weight to 1.25.
  • Reduced the chance of Black Coffee cups breaking to 25% (From 51).
  • Roughin' It! Bedroll kit weight reduced.
  • Bubblegum now restores 1 unit of Hunger for 1 minute.
  • Changed the visual effect of Fixer and removed the "Poison Stinger" sound effect.
  • Desert Salad healing reduced to 2pts and duration increased to 50s. (Similar total healing, but no longer steps on the toes of Stimpaks.)
  • Rebalanced Trail Mix and Caravan lunch Healing. (Same reasoning as Desert salad.)
  • 'Them's Good Eatin' items restore starvation and scale their effects with the Survival skill.
  • Monetary value of 'Them's Good Eatin' items significantly reduced.
  • Added Fried Lakelurk food item.
  • Reduced the base healing of the Wasteland Omelet from 4 to 2.
  • Added Rat Steak.
  • Large Wasteland Tequila renamed to "Wasteland Tequila, Large", so it is sorted alongside the standard Wasteland Tequila.
  • Nightstalker Squeezins enhanced effects no longer require the Mile In Their Shoes perk.


- CRAFTING CHANGES -
Spoiler:  
Show

  • Added a Workbench recipe for crafting Firebombs.
  • Added a Workbench recipe to turn Bent Tin Cans in to Tin Cans.
  • Tin Grenades no longer require Mad Bomber to craft.
  • Added Campfire Salient Green Cloning recipes for Carrots, Pears, Potatoes, and Apples.
  • Healing Powder given a token 5 Survival requirement for menu consistency.
  • Added a Campfire recipe to convert batches of Nuka-Cola bottles in to more useful Soda Bottles.
  • Added a Workbench recipe to craft the Armored Vault 21 Jumpsuit. Recipe automatically becomes available at Level 21.
  • Added Fried Lakelurk Campfire Recipe.
  • Added Workbench recipes for crafting Throwing Knives, Hatchets, and Spears.
  • Added Campfire recipe for creating Flour using Maize.
  • Added Campfire recipe for cooking Rat Meat in to Rat Steak.
  • Rocket Ammo is now managed at the Workbench.
  • Renamed Rocket Ammo recipes for better organization.
  • Gecko-Backed Armor is now made at the Workbench.
  • Datura Hide is now made at the campfire.
  • Large Wasteland Tequila recipe renamed to "Wasteland Tequila, Large" so it is sorted alongside the regular Wasteland Tequila recipe.
  • Inefficient Recipes are no longer hidden if you have their efficiency related perk or schematic.
  • Naming convention of Efficient Energy Ammo recipes changed to "Recycling: X, Efficient" to keep things from getting disorganized when you have the skill for some Efficient recipes but not others.
  • Added a recipe to craft the Machete. (Lawnmower Blade + Whetstone. The Whet Stone is returned.)
  • Sweeping overhaul for Crafting Recipe categorization.
  • Gun Ammo recipes categorized as "Heavy Ammo", "Light Ammo" or "Shotshell" based on Primer type.
  • Explosive throwables and Ammo categorized as Explosives.
  • Energy Ammo recycling and conversion recipes categorized as Energy Ammo.
  • Food Recipes that produced drinks are categorized as Drink.
  • Chem recipes that produced non-addictive substances categorized as Aid.
  • Chem recipes that produced alcoholic drinks categorized as Drink.
  • Poisons categorized as Poison.
  • Recipes that produced materials (Corn Flour, Gecko Hide Belt, meals-to-metal, etc.) categorized as Materials.
  • Multiple Conditional changes for recipes to reduce the amount of irrelevant recipes cluttering the lists.
  • Efficient recipes are no longer initially visible and will replace their inefficient counterparts once their conditions are met, and vice-versa.
  • Cloud Kiss Recipes are now hidden until the player has been taken to the Sierra Madre. (Completed "Sierra Madre Grand Re-Opening!")
  • Cosmic Knife Recipes are now hidden unless the player has a relevant cosmic knife in their inventory.
  • The K9000 FIDO Upgrade recipe is now hidden unless the player has a K9000 cyberdog gun and the FIDO schematic in their inventory.
  • Salient Green recipes are now hidden at the campfire unless the player has Salient Green in their inventory.
  • The Fist of Rawr/Fist of the North Rawr recipe is now hidden unless the player has Rawr's claw in their inventory.
  • Junk Round recipes now output a number of rounds instead of a single round.
  • Junk Ammo Recipes now produce Junk ammo instead of Standard ammo and no longer require Casings or Hulls.
  • Added recipe for .45 Auto Junk Rounds.
  • Crafting Satchel Charges now requires the Demolition Expert perk, 75 Explosives skill, and calls for 50 Pistol Powder.
  • Standard/Efficient Powder Charge Recipes now calls for 50/30 pistol powder instead of Dynamite.
  • Powder Charges no longer require the Powder Ganger Schematic to craft.
  • Added an Efficient Tin Grenade recipe, unlocked with Mad Bomber.
  • Added a recipe to convert Long-Fuse Dynamite to standard fuse. (Surgical Scissors + Long-Fuse Dynamite. Scissors are returned. Only visible if you have Long-Fuse Dynamite in your inventory.)
  • Added recipe for "Refined Metal" (x3 Scrap Metal, Repair 100). Recipe Unlocked by the Jury-Rigging Perk and used for repairing some high-end items.


- COMPANION CHANGES -
Spoiler:  
Show

  • Raul now has Lockpicking as a Tag Skill, replacing Science. (Gives him unique utility with JIP CC&C.)
  • Companions now draw their weapon when told to be Aggressive.
  • Crafting with Veronica's assistance through dialogue now grants the player a +30 Science buff to help them craft more advanced items.
  • Veronica and Arcade gain the Oxmod benefits of Power Armor Training.
  • Reduced the projectile count of Cass's shotgun, making her weapon more effective against light armor. (Equivalent to if she was using 3/0 Buckshot.)
  • Gave each humanoid New Vegas Companion an ability that increases their level in their non-tagged skills to give them more versatility, particularly with JIP CC&C functions. (And some which are just for Lore.)
  • Boone's Lawnmower machete is now a Broad Machete.
  • Your Charisma now modifies your Companion's total Carrying Weight.


- DLC CHANGES -
Spoiler:  
Show

  • DLC Pop-ups are all disabled.
  • DLC Intro quests no longer bombard you outside Doc Mitchell's house or clutter your pipboy.
  • DLC Start locations are no longer displayed on the map by default.
  • The Sierra Madre broadcast now has a limited range so you can find your way to the bunker's general location "immersively".
  • Listening to the Happy Trails Expedition Broadcast in full will add the Northern Passage as a known location.
  • Disabled the Courier's Stash items from being given to the player at the start of the game.
  • Removed the ability to mod Courier's Stash weapons for consistency with other unique weapons.
  • Added Oscar Williams, a "hunter" in possession of the Mercenary Pack items.
  • Added an "Arroyo Outcast", a shifty tribal in possession of the Classic Pack items.
  • Added an unfortunate Caravaneer and his Pack Brahmin who can be found with the Caravan Pack items.


- AESTHETIC CHANGES -
Spoiler:  
Show

  • Recon Armors now have gloves.
  • Reinforced Combat Armors now have gloves.
  • The generic Vault 21 jumpsuit the player receives from Doc Mitchell is replaced with a unique rolled-sleeved variant. (Has no special effects or Armoring.)
  • De-bananified Apprentice Watkins hair in favor of a more natural Blonde.
  • De-bananified Sammy Wins hair for a dark blonde.
  • Changed Sammy Wins' race to African-American since his voice actor is of-color and there's plenty of white people in Vegas already.
  • Changed Major Polatli's hair from a Vantablack abyss to a more natural black; also modified his facial features slightly.
  • The Brotherhood Scouts, originally identical triplets with no eyebrows, now have distinct appearances.
  • Adjusted Apprentice Watkins' appearance so she doesn't just have the default Caucasian Woman face.
  • Roving Trader Hat renamed to "Rugged Ballcap" to match it's new general enchantment.
  • Removed Gloves from the various "Casual" Ranger Outfits.
  • Changed the "Head Gear" Perception bonus Effect Name to "Sun Guard" to represent its new conditions.
  • Enabled the 'Has Backpack' flag on the infamously chunky Mk. 2 Reinforced Combat Armor so the player carries themself better while wearing it.
  • Added new model for the Armored Vault 21 Jumpsuit, based on the rolled-sleeved "Worn" version. Also Gloves.
  • Changed the lighting in the Nash Residence (Mojave Express Building) which used an extreme and ugly global directional light. Now it aligns with other Primm homes.
  • Edited the model for the Roving Trader Outfit, removing the junk and goggles.
  • Ticked the 'Has Backpack' flag on the Roving Trader Outfit due to its bulky appearance.
  • Changed the name of the Roving Trader outfit to Wasteland Scavenger Outfit.
  • Gave Standard Grenade/Mine pickup sounds to MFC Grenades and Clusters.
  • Modified the Gibbing capabilities of various weapons.
  • The First Recon squad now wear First Recon armor. (Unplayable for now.)
  • Modified the brand makeup of several NPC caravan decks to reduce the over-representation of Tops cards (many decks used them exclusively). The most common card type in use are now Bicycle cards, and other brands are more broadly represented.
  • The Player's default caravan deck is now a Bicycle deck instead of a Tops Deck.
  • Enabled the "Has Backpack" flag on Riot Gear armors for their bulkiness and for consistency with other Ranger-style armors.
  • Expanded the abbreviations of ammo type names, added hyphens, and naming scheme consistency changes where needed. (GUN LOREEEE)
  • Removed the "Hand load" designation from Ammo recipes and expanded their abbreviated designation. (GUUUNNNNN LORRRRREEEEEEE)
  • Modified Michael Angelo's Vantablack hair for a more natural black.
  • Added a hyphen to "Jury Rigging". (Thought the lack of one seemed off, and Merriam-Webster agrees.)
  • Simplified the name of the Claustrophobia negative effect (Claustrophobia Penalty) to just "Claustrophobia."
  • Increased Kill impulse on numerous weapons. (RAGDOLL PHYSICCCCSSSSSS)
  • Added Kill Impulse to various melee weapons so that enemies don't just fall downward like a sack of potatos when killed by them.


- IMMERSION CHANGES -
Spoiler:  
Show

  • Quest Item flags removed from the R9000 Camera, Big MT Transportalponder, Laser Detonator, and Rebreather. (If you lose these items while you still need them, it's your own fault.)
  • Perk and DLC tags removed from all item and recipe names. ( (GRA), (Vigilante Recycler), etc.)
  • Messages about Followers leaving/joining the party and granting you their follower perks are now corner messages instead of pop-ups.
  • Particle effects from bullet impacts (dust, sparks, etc) appear at much greater distances from the player.
  • Wasteland Doctor and Surgeon Outfits given a new Medicine boosting Enchantment so they're no longer referred to as "Lab Coats" in the effects menu.