UPDATE Compatibility Patch for Weapon Textures from Heaven! For now it makes the scoped 9mm and variants, scoped hunting rifle and variants, and vanilla anti-materiel rifle have translucent scopes.
I had some complications with the GRA AMR so those meshes are left out for now.
My order goes Translucent Scopes, Weapon Textures from Heaven, then the compatibility patch.
This needs a patch for WMIM. I've tested on both TTW and New Vegas, TTW version works fine but the NV version does not. The hunting rifle scope texture/mesh is broken, for instance. It looks perfect with the TTW version.
Yeah if you want a WMIM compatibility patch just use the TTW version as it is based on Roy Batty's TTW meshes which are indeed the WMIM meshes with his permission because he is a super nice person.
FYI, if you're still interested in doing that, there's a Discord screenshot floating around allegedly from the author of WRP giving people permission to use their stuff:
Best to find this Discord server and verify the message personally before going ahead with anything, but there's definitely a chance you're good to go. Personally, I'd also be interested in seeing compatibility.
I dont presently have the game installed but I could get a compatibility pack of textures together from his stuff in short order. Textures are safe and dont require any playtesting as far as I am concerned so I will work on this when I get the chance for the sake of completeness for posterity.
Can I ask what exactly you did to achieve this effect? I'm trying to recreate these using WRP weapons as a base as there's an incompatibility leading to mismatched UV mapping
I can see the translucency added to the textures, but what did you do to the meshes?
Great looking mod btw, just would love to fix a couple of the guns it doesn't work on
TL;DR Add a nialphaproperty and a nistencilproperty to the scope in nifskope and it will make the mesh have a texture on the inside and enable translucency. Default settings work 95% of the time. Then you'll need textures with some of the opacity removed from the area where the texture's UV map is mapped to the scope's lenses.
Sometimes textures/meshes put a chunk of the mounting frame for the scope directly behind the lens, you'll have to identify where that area is in the texture and also make it translucent (or black works too), or in nifskope change the UV map for that area to an already translucent part of the texture.
Go forth, my disciples, and let there be translucency.
One question though, is this technically compatible with Optics Of New Vegas? The one issue I have with ONV is that the 3D model transition is somewhat jarring. In theory your mod should help smooth over that transition.
Not all scopes are 100% see through from back to front. The varmint rifle is as well as the WTH 9mm scoped. In the next update I will be making all the scopes fully translucent because while using the varmint rifle in 1st person I was catching quite a few brief glimpses through the scope during the transition after kills and it was quite satisfying.
Do any of the scope meshes have a hollow through the other side? It would be cool to turn off the scope hud and add some marksman sights to use instead.
This looks like it will compliment Optics Of New Vegas fairly well. I'm still not a fan of the tinted glass, but that's a minor bother at best. Looks great!
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For now it makes the scoped 9mm and variants, scoped hunting rifle and variants, and vanilla anti-materiel rifle have translucent scopes.
I had some complications with the GRA AMR so those meshes are left out for now.
My order goes Translucent Scopes, Weapon Textures from Heaven, then the compatibility patch.
Thank you, Heaven3xx3, for allowing me to make the patch! And thanks for making your weapon textures. Your Maria is gorgeous.
I just asked for permission. ;)He never responded so I'm guessing that's a hard no. Sorry.
Best to find this Discord server and verify the message personally before going ahead with anything, but there's definitely a chance you're good to go. Personally, I'd also be interested in seeing compatibility.
I dont presently have the game installed but I could get a compatibility pack of textures together from his stuff in short order. Textures are safe and dont require any playtesting as far as I am concerned so I will work on this when I get the chance for the sake of completeness for posterity.
I can see the translucency added to the textures, but what did you do to the meshes?
Great looking mod btw, just would love to fix a couple of the guns it doesn't work on
TL;DR
Add a nialphaproperty and a nistencilproperty to the scope in nifskope and it will make the mesh have a texture on the inside and enable translucency. Default settings work 95% of the time. Then you'll need textures with some of the opacity removed from the area where the texture's UV map is mapped to the scope's lenses.
Sometimes textures/meshes put a chunk of the mounting frame for the scope directly behind the lens, you'll have to identify where that area is in the texture and also make it translucent (or black works too), or in nifskope change the UV map for that area to an already translucent part of the texture.
Go forth, my disciples, and let there be translucency.
One question though, is this technically compatible with Optics Of New Vegas? The one issue I have with ONV is that the 3D model transition is somewhat jarring. In theory your mod should help smooth over that transition.
Not all scopes are 100% see through from back to front. The varmint rifle is as well as the WTH 9mm scoped. In the next update I will be making all the scopes fully translucent because while using the varmint rifle in 1st person I was catching quite a few brief glimpses through the scope during the transition after kills and it was quite satisfying.
it looks like EVE provides some new meshes for energy weapons, but this doesnt touch any energy weapons so they should be fine together.
https://www.nexusmods.com/newvegas/mods/66508