Fallout New Vegas

414 comments

  1. LimeMods
    LimeMods
    • premium
    • 570 kudos
    Locked
    Sticky
    28/04/2024 - Recent improvements to TGMIO mean that patching for FPGE became significantly easier for me. I've uploaded a beta patch for testing. Requires latest TGMIO. Link below:

    You can find patches and guides for this mod on it's dedicated page, here.

    Please add all patch requests to the dedicated forum, here.

    If you have any feedback on any of the changes made in this mod or have any suggestions, please use the forum,
    here.

    Please submit all bug reports in the "Bugs" tab.

    Thanks,
    Lime.
  2. UncannyValleyX
    UncannyValleyX
    • member
    • 27 kudos
    Thank you for this mod. 

    I love that it add just enough detail to make the places more interesting, while at the same time not cluttering them up to much or hands out a lot of expensive loot. Excellent done, good quality work. 

    I wrote some feedback on a location (Petes home) , on the feedback forum 
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Appreciated, will take a look.
  3. Lao333
    Lao333
    • member
    • 0 kudos
    Is it compatible with the other mods that add classic style exteriors and interiors to the NRC areas?Thank you.
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Depends on the mod. Do you have a particular one you want to use?
  4. Nomadcour13r81
    Nomadcour13r81
    • member
    • 0 kudos
    Ok, I'm a bit lost in here.

    Obviating the fact that a new variant of the mod is being developed, the available versions in this site are older than 1.80.40 and previous releases that were removed, right (Assuming that those versions are affected by the restructuring of the code)?
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      No, I simply revised my versioning to be semantic - 1.5.0 is the latest version. Sorry it's unclear.
    2. Nomadcour13r81
      Nomadcour13r81
      • member
      • 0 kudos
      I see. Thank you for clarifying this issue.
  5. I dont know about those torches in caesar's tent, he wouldn't want to risk burning his tent down. They're so close to the material, other than that, good mod!
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Yeah that's something I can adjust - do you just mean the two standing torches or the big fires? or both?
    2. The standing torches, the fire pots are fine. 
    3. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Gotcha, will take a look when I next update.
  6. faisal14
    faisal14
    • member
    • 0 kudos
    Is it still not compatible with FPGE?
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      I've actually just uploaded a beta, and I stress BETA patch for FPGE here:
      https://www.nexusmods.com/newvegas/mods/72933?tab=files
  7. LtNumbnuts
    LtNumbnuts
    • member
    • 1 kudos
    can you remove the novac apartment? I want the normal apartment
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      It can be done fairly easily with FNVedit. Just load up the mod and delete the entire cell

      I wrote a guide on how to do exactly this that you can downloaded here:
      https://www.nexusmods.com/newvegas/mods/72933
  8. ZonaryQuasar
    ZonaryQuasar
    • premium
    • 12 kudos
    Thank you for the update! Sadly I tested and the issue with Nash's residence being all lit up by the mojave express lights at the back still persists. I managed to pinpoint the issue to "Afterglow - Neon illumination" mod. The issue only exists when both mods are active.
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Ah that would make sense, Im guessing that mod adds it's own light sources to that area.

      Easiest way to solve this is probably to just delete the added light source from fnv edit from either mod.
    2. ZonaryQuasar
      ZonaryQuasar
      • premium
      • 12 kudos
      Thank you for your answer. I opened the mod in FNVEdit and there's three LIGH objects inside Nash Residence Temporary folder. Should I delete every one to revert to vanilla lightining, or this would remove all the lights from Nashs residence?
    3. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Is this on my mod or afterglow?

      If you remove the lights from my mod it will remove the new sources I added and leave only afterglow's edits assuming that they just added lights - it's a little tricky to know without knowing what they actually did in afterglow.

      Make sure you are only editing the mod and not fnv.esm etc.

      If in doubt back up the plugins and test.
  9. KAKALUOBO666
    KAKALUOBO666
    • member
    • 0 kudos
    👍👍👍
  10. Jayombie
    Jayombie
    • member
    • 26 kudos
    Its these immersive mods that make the biggest ripples..

    Looks good, new FNV player giving this a go.

    :)
  11. sriniboss
    sriniboss
    • member
    • 2 kudos
    The TV set in Novac Motel, is moved to the corner and is offset from the furniture, any way to fix this?
    1. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Got a screenshot?
      Anything else modifying the area?
    2. sriniboss
      sriniboss
      • member
      • 2 kudos
      I take it back, it was on my end....

      Just a heads up, this mods conflicts with amacuzers animated Mojave since his interactive TV mod edits the TV in the Novac Motel room. 
    3. LimeMods
      LimeMods
      • premium
      • 570 kudos
      https://www.nexusmods.com/newvegas/mods/73731 might help.

    4. sriniboss
      sriniboss
      • member
      • 2 kudos
      Ummm... Getting an error page not found, 
    5. LimeMods
      LimeMods
      • premium
      • 570 kudos
      Just tried that again, and the link 100% works.

      Anyway you can just search: "AmaccurzerO's Animated Mojave - The Great Mojave Interior Overhaul Patch" on nexus
    6. sriniboss
      sriniboss
      • member
      • 2 kudos
      Ahhh, must be something on my end when copying the url, 

      I see, the patch mod, glad to see there's a patch for it.

      But I have to ask, why did you swap the huge cupboard for the briefcase? I felt like the cupboard was fine where it was and still kept that same vanilla feel ya know? 
    7. LimeMods
      LimeMods
      • premium
      • 570 kudos
      I made this mod a while back, I'm not sure why I made particular decisions at the time.

      Would I do certain things differently today? Probably.
    8. sriniboss
      sriniboss
      • member
      • 2 kudos
      The great Mojave update?

      Is that something I can look forward to?
    9. LimeMods
      LimeMods
      • premium
      • 570 kudos
      I'd love to at some point, given I had the time :)