Still wayyyy to much free loot for me early game....and you toned it down apparently? Wow. That said I love the campfire, any chance of a version with JUST the campfire out back and the vanilla Shack interior, either that or a no loot version....I mean you have missles lying around and stuff, that's too much for me and my lean/famine survival playthroughs
Nice! I went for the "original" version to get all, as I'm far from early game. Anyway, it's nicely decorated and cluttered, it's just that I find Victor and everything about him so creepy that I can't imagine spending time there :-) On a more serious note, what's the purpose of the ILO patch? Both light switches work perfectly without it, and the patch actually disables the main switch (and the light remains on)...
Can you tell me where are those light switches you are talking about? I spent 10 minutes lookig all over the shack for lightswitches and haven't had any luck. Wish I did, because it's super dark inside
Ah, yes I checked the console and it's Conflicted with Bathroom Doors Overhaul Strange, it didn't conflict in the previous version of your LVSO And i placed LVSO under Bathroom Door Overhaul
I'll take a look into this, I'm not currently sure why it would work with the previous version and not this one though as all I did in this latest version was to remove some objects.
I also use the bathroom doors mod as well and if you want to keep those changes in this mod, just remove the door from this mod within FNVEDIT. That's what I did so I was able to enjoy the changes of this mod along with keeping the bathroom door changes from the other mod intact. Hope this helps.
Hi the issue still persists with the collisionless floating sunset sarsparilla. these screenshots are with just this mod JIP, OneTweak and NVTF enabled
They literally just stay there floating and its super strange but if you walk into them the floating ones disappear after about 10 seconds and then there is only 1 bottle on the ground.
I tried this mode and dislike it because of too many free stuff in the beginning of playthrough. And Sunset Sarsparilla! Why Victor need it? Some story about perhaps? But anyway - too much free goodies. And caps without locks. Too easy. But overall I like the idea and some story behind
Yeah, it's been mentioned that there's maybe a bit too much materials free. Still though, I wouldn't worry about the Sunset Sarsparilla though, Victor Cant' even fit through the door!
awesome mod, was just wondering if the terminal and the bathroom door are supposed to locked with Very Hard difficulty? Doesn't really make sense given that the shack is supposed to be an early game player home option.
This was one of my earlier mods so there's a few things that I maybe overlooked in terms of realism etc. I'll look into changing this when my schedule allows me to do so.
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One locked and the other one not
And it's collide with each other
Edit: Just tested in game on a fresh save, definitely a conflict or load order issue of some sort.
I checked the console and it's Conflicted with Bathroom Doors Overhaul
Strange, it didn't conflict in the previous version of your LVSO
And i placed LVSO under Bathroom Door Overhaul
Could you make patch for it?
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They literally just stay there floating and its super strange but if you walk into them the floating ones disappear after about 10 seconds and then there is only 1 bottle on the ground.
Have you dropped the SS yourself here? They aren't just floating out there right if I'm following?
Does this happen with all sarsaparilla in the game or just ones picked up from the shack?
Have you tested on a fresh save?
Cheers.
But overall I like the idea and some story behind
I just ran a test then, one trunk had 270 caps and the other had 440 caps.
Maybe replace them with random junk or tools?
That way you it at least encourages you to sell them before you get some money.
Edit: Just tried again on a fresh save and got 60 and 80.
Seems like a fair amount of variance.
Junk/tools might be the more consistent solution.
when i pick up the sunset sarsaparillas out of the boxes if they are owned causes them to have no physics at all when dropped not sure why