Fallout New Vegas

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Lime

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LimeMods

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52 comments

  1. vizardxos33
    vizardxos33
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    Amazing!! The log is a lovely touch, and the [REDACTED] and [REDACTED] made me smile
  2. sundog005
    sundog005
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    Still wayyyy to much free loot for me early game....and you toned it down apparently? Wow. That said I love the campfire, any chance of a version with JUST the campfire out back and the vanilla Shack interior, either that or a no loot version....I mean you have missles lying around and stuff, that's too much for me and my lean/famine survival playthroughs
    1. LimeMods
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      Thanks for your opinion
    2. rknowj
      rknowj
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      lol
    3. Etherial1
      Etherial1
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      do it yourself just delete the edits to the interior in xedit
  3. KresoX
    KresoX
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    Nice! I went for the "original" version to get all, as I'm far from early game. Anyway, it's nicely decorated and cluttered, it's just that I find Victor and everything about him so creepy that I can't imagine spending time there :-) On a more serious note, what's the purpose of the ILO patch? Both light switches work perfectly without it, and the patch actually disables the main switch (and the light remains on)...
    1. FlipKnife
      FlipKnife
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      Can you tell me where are those light switches you are talking about? I spent 10 minutes lookig all over the shack for lightswitches and haven't had any luck. Wish I did, because it's super dark inside
    2. LimeMods
      LimeMods
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      The light switches are part of the old ILO (Not the simple ILO by Qolore)
  4. Sassafrass112
    Sassafrass112
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    No issues noted with this one! Runs great and adds a bit of character to ol' victor
  5. Etherial1
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    I'm very curious how you fixed the floating SS bottles though
  6. CoMastah
    CoMastah
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    The bathroom door doubled
    One locked and the other one not
    And it's collide with each other
    1. LimeMods
      LimeMods
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      This sounds like a conflict with something else, do you have a screenshot I can take a look at?

      Edit: Just tested in game on a fresh save, definitely a conflict or load order issue of some sort. 
    2. CoMastah
      CoMastah
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      Ah, yes
      I checked the console and it's Conflicted with Bathroom Doors Overhaul
      Strange, it didn't conflict in the previous version of your LVSO
      And i placed LVSO under Bathroom Door Overhaul

      Could you make patch for it?
    3. LimeMods
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      I'll take a look into this, I'm not currently sure why it would work with the previous version and not this one though as all I did in this latest version was to remove some objects.
    4. Shawn132438
      Shawn132438
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      I also use the bathroom doors mod as well and if you want to keep those changes in this mod, just remove the door from this mod within FNVEDIT.  That's what I did so I was able to enjoy the changes of this mod along with keeping the bathroom door changes from the other mod intact.  Hope this helps.
    5. Shawn132438
      Shawn132438
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      **Double Post**, sorry.
  7. Etherial1
    Etherial1
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    Hi the issue still persists with the collisionless floating sunset sarsparilla. these screenshots are with just this mod JIP, OneTweak and NVTF enabled

    Image 1

    Image 2

    They literally just stay there floating and its super strange but if you walk into them the floating ones disappear after about 10 seconds and then there is only 1 bottle on the ground.
    1. LimeMods
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      Hi Etherial,

      Have you dropped the SS yourself here? They aren't just floating out there right if I'm following?

      Does this happen with all sarsaparilla in the game or just ones picked up from the shack?

      Have you tested on a fresh save?

      Cheers.
    2. LimeMods
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      Got a sec to look into this, should be fixed as of 1.30. Any existing bottles picked up before installation may still have this issue.
    3. Etherial1
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      oh sorry but these were dropped by myself
  8. ASHZAZA
    ASHZAZA
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    I tried this mode and dislike it because of too many free stuff in the beginning of playthrough. And Sunset Sarsparilla! Why Victor need it? Some story about perhaps? But anyway - too much free goodies. And caps without locks. Too easy.
    But overall I like the idea and some story behind
    1. LimeMods
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      Yeah, it's been mentioned that there's maybe a bit too much materials free. Still though, I wouldn't worry about the Sunset Sarsparilla though, Victor Cant' even fit through the door!
    2. ydok4
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      I feel similar about the caps, seems like way too much for the early game.
      I just ran a test then, one trunk had 270 caps and the other had 440 caps.

      Maybe replace them with random junk or tools?
      That way you it at least encourages you to sell them before you get some money.

      Edit: Just tried again on a fresh save and got 60 and 80.
      Seems like a fair amount of variance.
      Junk/tools might be the more consistent solution.
    3. LimeMods
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      Yup there's likely a leveled list attached to the trunks. Might adjust this soon.
  9. Etherial1
    Etherial1
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    love the mod but for some reason when this mod is enabled

    when i pick up the sunset sarsaparillas out of the boxes if they are owned causes them to have no physics at all when dropped not sure why
    1. LimeMods
      LimeMods
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      I'll take a look thanks!
  10. AGPwnzor
    AGPwnzor
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    awesome mod, was just wondering if the terminal and the bathroom door are supposed to locked with Very Hard difficulty? Doesn't really make sense given that the shack is supposed to be an early game player home option. 
    1. LimeMods
      LimeMods
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      This was one of my earlier mods so there's a few things that I maybe overlooked in terms of realism etc. I'll look into changing this when my schedule allows me to do so.