Update 1.9 is out! Made the rangemaster replacer the service rifle for a more balanced playthrough. Fixed the supermutants back to where they where before. Added the Mauser, G11 and the police baton as more replacers for the mod itself.
Also I am undetermined if I should update the WMX patch. I am getting short on time and I don't know if I have the patience to update that patch.
I think I've found some bugs. The AK112 seems to still have some compatibility issues with WMX. The non-GRA version's model freaks out when you attach a silencer to it and resembles a vanilla service rifle with messed up textures. The GRA version produces a giant red exclamation mark whenever fired. It spawns directly on top of the player and fades after a while, is it a missing mesh for the spent cartridges or something?
Also I can't seem to mod uniques, is this intentional? Am guessing no based on the screenshots.
It's mostly the new models I'm hungry for. Particularly the new version of the laser rifle and sawed-off shotgun from CFWR, they are absolutely gorgeous. A classic replacer for the missile launcher would also be nice now that a model exists for it.
I have this loaded last in my load order, load a saved game, and the name of the weapons is changed but the mesh is still vanilla (???). I'm baffled why.
hey bro there are missing meshes or files on the laser pistol, it doesnt seem to have a model for the laser recycler, also i dont know if this is part of the bug or not , but at the unmarked quest "Pistol Packing" you cant find the missing laser pistol at the scorpion gulch , hope you fix this
This whole mod is excellent! Does the classic Plasma Pistol replace the Plasma Defender & it's attachments? Since they are almost the same. Would be redundant to have both. Also hope this is compatible with mods like Essential Vanilla Enhancements Merged & Jsawyer Ultimate.
It replaces the regular Plasma Pistol. I actually agree it would make a lot more sense for the G86 to replace the Plasma Defender since they're both scoped plasma pistols with a more "factory finish" compared to the more ramshackle Plasma Pistol.
Hi, just wanted to ask if the mod is compatible with CFWR submods/animation/mods/patches like CFWR - TITANS ANIMS, CFWR Consistent Icons, CFWR x NVTS 1.3 and etc. Thanks!
Hi, I love this mod but I have this problem the mesh of the GRA Tri Bream Laser is broken and when I apply mods to the gun, the mods appear invisible in my game. I have the WMX, this mod, and the WMX patch for this mod. I also follow the same format of load order in the description. Can someone help me? Thanks
Either I have just been Mandela-ed, or somehow was completely blind. Many thanks for pointing that out, and even more thanks for continuing to make New Vegas better.
336 comments
Made the rangemaster replacer the service rifle for a more balanced playthrough. Fixed the supermutants back to where they where before. Added the Mauser, G11 and the police baton as more replacers for the mod itself.
Also I am undetermined if I should update the WMX patch. I am getting short on time and I don't know if I have the patience to update that patch.
Enjoy the update!
https://www.nexusmods.com/newvegas/mods/61425
https://www.nexusmods.com/newvegas/mods/60763
?https://www.nexusmods.com/newvegas/mods/62988
Also I can't seem to mod uniques, is this intentional? Am guessing no based on the screenshots.
I have the WMX, this mod, and the WMX patch for this mod. I also follow the same format of load order in the description. Can someone help me? Thanks