Hello again, just wanted to let you know that the dragon's breath effect is applied to YOU instead of the enemy ! I disabled this mod and it applied the effect back to the enemy but with this mod enabled again you are caught on fire and take fire damage instead of the target you fired on
changed it but it doesnt work. still im on fire EDIT: so I changed this mod's ESP as well as the Gun Runner's ESM to "touch" and now it works fine. just changed everything from "self" to "touch" on the dragon's breath entry and now it works as intended
So I was getting the crash that others have described below, where after a critical punch it immediately CTDs. It wasn't actually Unofficial Patch Plus though. It turns out that if you have StewieTweaks, and you have Cookable Grenades turned on, that causes a crash. So check that out.
This is very cool, but seems to be fatally incompatible with BLEED - I get a crash when using the effect for Two-Step Goodbye. If you get the chance, any advice on how I could make the two mods compatible?
EDIT: It seems the incompatibility with Two-Step Goodbye's script is with Unofficial Patch NVSE Plus rather than BLEED, but not certain what is causing the crash. It stops when I deactivate this mod.
I've noticed that Two Step Goodbye's gibbing effect seems to be inconsistent, sometimes it turns a body into giblets, sometimes it only takes off one limb. Overall, it's a great and essential mod, as it tweaks things to work much better, just wish two step was more consistent iwth its intended effect, not sure if there's something wrong.
Perhaps I didn't give enough details about how it works, but here goes. TSG is supposed to trigger a damaging, visible explosion, just like in vanilla, but only if there are no non-combatants or teammates in the vicinity. If it isn't triggering that, it might be that one such actor was too nearby (the explosion is quite large), or that another mod is nullifying that explosion, because I recall many people were fed up with it and prefer using TSG as a regular ballistic fist (though in that case a regular BF is always going to be better). Whether the explosion triggers or not, I made it so that the limb you hit in the killing blow also bursts into giblets, so that at least there's a bit of useless feedback. If that limb is the torso, all the body bursts into bloody chunks. But this only happens if the limb isn't already severed or gone when the timer is up.
What i mean, is that even when it caused explosion, it didn't always turn corpse into giblets, i understand the fact explosion is supposed to nullify in presence of friendleis, it's not what I was refering to. That said, it does stand to explain why certain limbs would explode, being the point of impact, just wish the entire corpse turned into a giblet if an explosion was triggered.
Two step goodbye's explosion doesn't do any damage to the player or NPCs but I'm assuming its one of my other installed mods doing this; MO2 doesn't show any conflicts doe
The explosion happens and it doesn't happen when an ally is close as expected, but when the explosion goes off it does no damage to hostiles, me, or my companion. When it explodes the little shield logo comes up like I got hit, which made me think it was something like JSawyer's DT rework messing with it but it still didn't do damage when I took it off.
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I take it I can just change it to Touch then and it should be fine
EDIT: so I changed this mod's ESP as well as the Gun Runner's ESM to "touch" and now it works fine. just changed everything from "self" to "touch" on the dragon's breath entry and now it works as intended
EDIT: It seems the incompatibility with Two-Step Goodbye's script is with Unofficial Patch NVSE Plus rather than BLEED, but not certain what is causing the crash. It stops when I deactivate this mod.
Overall, it's a great and essential mod, as it tweaks things to work much better, just wish two step was more consistent iwth its intended effect, not sure if there's something wrong.
TSG is supposed to trigger a damaging, visible explosion, just like in vanilla, but only if there are no non-combatants or teammates in the vicinity. If it isn't triggering that, it might be that one such actor was too nearby (the explosion is quite large), or that another mod is nullifying that explosion, because I recall many people were fed up with it and prefer using TSG as a regular ballistic fist (though in that case a regular BF is always going to be better).
Whether the explosion triggers or not, I made it so that the limb you hit in the killing blow also bursts into giblets, so that at least there's a bit of useless feedback. If that limb is the torso, all the body bursts into bloody chunks. But this only happens if the limb isn't already severed or gone when the timer is up.
That said, it does stand to explain why certain limbs would explode, being the point of impact, just wish the entire corpse turned into a giblet if an explosion was triggered.
It doesn't trigger if a companion or non-hostile NPC is too nearby.