This mod is superb! :-) The idea, the story, the locations - interiors and exteriors, the choice of locations, the NPCs, giving the players a means of transportation through part which are so far away and hard to reach (if you're not using fast travel) which is extremely practical, the goodies... The interior of Leadpencil cove is for me one of the most memorable places ever, and I did see a lot... Anyway, if there's something I'd change, well it's just that the interior of the house at the Boulder beach campground is so noticeably larger than the exterior - I'm the last one to nitpick or whine about immersion but this is one of those rare occasions, even worse because everything about the house is so good - the location, the exterior, the interior, the contents... :-) That house is a wonderful player home to use, populate with NPCs...
One question about an issue I'm having; the roof of the main space in the boat (there where those top little windows are) is a source of an extremely bright light, regardless of the weather conditions or the time of day. Being in the cpt's quarters is ok, there's no superbright lighting, but the main space is just so oddly bright. Probably has something to do with the weather mod I'm using (Nevada Skies) but I have no idea how to fix it (other that Geck which is not something I'm familiar with).
Remco, if you're around, do you know what that is? I've uploaded an image to the Images section... (that main room looks totally normal on your image, as if there's no light source whatsoever, which puzzles me even more)
For some reason when getting the right arm armour, it isn't showing up in my inventory. I definitely picked them up, I have the rest but not this one. Any one else had this problem?
It seemed like a cool idea to give the different armor parts different uses throughout the mod. The torso was found as it's the only remaining thing of the previous owner's body. The left arm is just lying on a counter in a prospector's home, the legs part of hidden loot. As for the right arm, a thug used it for his makeshift armor. But seen how some players (probably a minority) could prefer this makeshift armor instead of the power armor, it's still a playable armor. This is also why the recipe for the workbench calls for the makeshift armor. Hope this helps
Good mod, lost literally everything though so idk where it all went. Real shame aswell cause I liked the idea of the mod. If my gear is like stored somewhere in a box in the dungeon then please tell me, would love to know.
I tried to make the dungeon different than other dungeons, with enemies first shrinking after the first hit and dying after the second. As It seemed a bit overpowered to allow the player to go full automatic and to enhance the effect of the disgusting butchershop, I disarmed the player up to the point of the boss battle. Seen as how the boss has multiple lives and spawns offspring upon each deathfase it was more balanced to return the player's items. Especially since the player is locked in the freezer with the boss. The player's items are stored in a metal chest in the freezer straight opposite the entrance
Hiya, im having a litttle issue with the power armor helmet, in the screens it looks unique but in my game it looks like an exact copy of the Legate´s Helmet, i was wondering if this conflicts with any hd texture armor. Cheers.
Edit: I fixed in FNVedit. Turns out the incorrect model for female characters is set.
For those not interested in reading the terminal with the ship's lore: I tried to create a bit of history for the ship by making it foreign to the Mojave. It's an Ontarion flag, but the terminal only states the previous owner came from up north and walked quite a distance before encoutering the ship, so the precise location is unconfirmed. I chose this flag because I was also curious to Canadian state of affairs, as we only know about the annexation through Anchorage and I wanted to subtly explore more of the country. He named the vessel after a ship from an age old science fiction book that has comparable criticism of the country of origin like Fallout (British colonialism vs. American capitalism). Albeit he's unaware of the meaning of HMS (It stands for Heavy Maintenance Ship, right?)
This was so well done! Every location works perfectly. You can even get to Zion with this. There were a few hurdles: first off, this should have FNV 4GB Patcher as a requirement. Every time I encountered the beginning of the mod where you get knocked out, my game said out of memory and crashed on me. However, once I got the 4gb patch, it never had an issue after that. Slight fps drops, but that was it. Course, that could just be my game.. then, I thought I found all the power armor pieces, but the terminal kept saying I needed the helm and the armor. I had them! I thought lol. I ended up consoling in the power armor. Anyway, other than those kinks in the armor as it were, the entire quest part and the rest of the items were perfect. Very enjoyable. Too short! But nice that you still have a player "home" that can take you places. Love the armor. Thanks for the incredible mod! Edit, just one niggle, the long wait for ALL your stuff to get returned was unbearable. I thought Casinos were bad! :-) And yes, anyone who kills the baby is bad.. especially without listening to the audio sounds upon clicking first lol.
The easiest way is to fast travel to The Devil's Throat and follow the ridge east. Subtly hidden by the landscape will be two caves without the possibiliy to enter them. Near these cave entrances will be a triggerzone that knocks you out after which the dungeon will start. The only prerequisition for this trigger to occur is that the player is not in combat (be it by having killed all surrounding ghouls or being unnoticed by the ghouls). Hope this helps.
Not sure if this helps Kobalgiaan but I was going to The Devil's Gullet instead of The Devil's Throat, which is the radioactive hole with abominations and not the Gullet which is the coyote hole.
50 comments
One question about an issue I'm having; the roof of the main space in the boat (there where those top little windows are) is a source of an extremely bright light, regardless of the weather conditions or the time of day. Being in the cpt's quarters is ok, there's no superbright lighting, but the main space is just so oddly bright. Probably has something to do with the weather mod I'm using (Nevada Skies) but I have no idea how to fix it (other that Geck which is not something I'm familiar with).
Remco, if you're around, do you know what that is? I've uploaded an image to the Images section...
(that main room looks totally normal on your image, as if there's no light source whatsoever, which puzzles me even more)
Anyway - absolutely endorsed!
If my gear is like stored somewhere in a box in the dungeon then please tell me, would love to know.
Edit: I fixed in FNVedit. Turns out the incorrect model for female characters is set.
Edit, just one niggle, the long wait for ALL your stuff to get returned was unbearable. I thought Casinos were bad! :-)
And yes, anyone who kills the baby is bad.. especially without listening to the audio sounds upon clicking first lol.