Critical Damage Overhaul Bleeding Update
Coming in V1.9 is an overhaul of the Bleeding mechanic, where it leaves more reliable blood stains on the ground, and also acts in a less gamy fashion. Minor bleeding takes a lot longer to kill now, but all bleeding increases in strength if the subject performs actions like jumping, and moving. This is easiest to see with the blood spurts that appear with heavy bleeding.
Bloodloss provides visual and auditory feedback now, in the way of the GetHit ImageSpace Modifier.
You should check out the mod. It drastically enhances combat.