Fallout New Vegas

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Type II Error - WJS97 - SciRika - And Others

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Type2Error

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47 comments

  1. KulturVultur
    KulturVultur
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    I put them in Lily's inventory and she wont equip them. Then in the console when its in her inventory after using showinventory command it says [CANNOT EQUIP], is there any reason why she cant? Its a super sledge mod so I was looking for something to take the place of Oh Baby for her.
    1. Type2Error
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      Not sure about how to fix that, sorry.
    2. SciRika
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      Looks like it just needs to be added to the super mutant list (the direct mesh replacer version should work fine?), but directly editing that would then require patches, and I'm not a scripter. But that's how that would be fixed. I'd lean towards adding them via script but that isn't a thing I know how to do (and I don't have time to learn with school now).
    3. KaneMcBane
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      if you look in misc at the bottom of the object list youll see form list. youll find supermutant weapons there and you have to have the list open then go to your weapons and drag and drop it into the form list you want a certain npc to use; LL's
  2. lufusol
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    @T2E I posted my "handle edit" of the V3 super sledge a few comments down, but I didn't really show how it looks in game.  I finally found one and took some screenshots.  Stills can't capture the gorgeous environment mapping on this weapon (ooh shiny), but these get the point across. 



    Would you like to add this as an optional file? I would be most honored. If not, would you give me permission to upload this edit to a modpage of misc. edits I've been doing? Thanks for your consideration :3
    <3 Luf
    1. savagek29
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      Gorgeous
  3. lufusol
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    This mod looked so tasty I had to grab it.  The diamond pattern on the handle reminded me of a way-scaled-up version of the diamond textured grip on the metal handles for my car jacks '^_^ I kept thinking about that grip.  Diamonds.  Moar diamonds.  Many moar diamonds.  Many much moar diamonds!  Anyway.  You get the idea:
    https://imgsli.com/MjMyMzcw

    Here's my edit in MM friendly form if anyone wants it.  Readme within if you're curious.  Main mod absolutely required:
    Oh snap another punk with a gdrive link
  4. jjoiner149
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    Hi, I created a scriptrunner file to replace the vanilla and TTW super sledges without an ESP. I was wondering if I could have your permission to post it?
    1. SciRika
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      Sure
  5. dr1vekn1gth
    dr1vekn1gth
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    oh baby and normal supersledge look the same as vanilla the textures dont change but the other weapons do appear in the gunrunners any idea how to fix?
    1. Type2Error
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      This usually happens when a replacer conflicts with another replacer; basically some other mod is doing something to the weapons that this mod is trying to replace. You'll have to see what mod is overwriting this one in either your mod load order or your plugin load order.
  6. katamata25
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    i spent 2 days to find out what makes my game crash, turns out it was this, i enabled one of the two esp, for some reason both are needed. I thought one was the replacer and the other made it a separate weapon. I am not an amateur, i have been using fallout mods since 2008-9 that i played fallout 3. You might want to update the description. Also couldnt this be a model and texture replacer? Why you need esps?
    1. SciRika
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      Filepaths were changed, and even if they weren't, the vanilla ones still have texture swaps that would need to be edited. I also forwarded basic YUP fixes. I don't like writing descriptions so I let Type2Error do it.

      Also yes, the _Collection one adds a bunch of new weapons. The _Replacer one replaces the vanilla super sledges. There's no reason for not having both active to make the game crash, they don't touch each other at all and they both do completely different things? Something else is going on.
    2. Type2Error
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      I can think of two reasons it crashes:
      1. The textures are too large and your game/computer can’t handle the textures. Try 4gb patcher if you haven’t or try downsizing the textures if you can
      2. Something is conflicting with one of your other mods, try moving the one that crashes, when off, in your load order.
    3. SciRika
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      I can't think of how anything could conflict with this mod to the point of a crash, so it's more likely a memory issue. Depends on what and where the crash was. Needing to have both plugins active sounds like "the game crashes on launch because of missing masters" even though the plugins don't require each other.
    4. Type2Error
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      One of them edits the gun runner inv, more than likely that can cuase a crash if something  in your load order conflicts with it.
    5. SciRika
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      A conflict with a leveled list would just mean the items from the losing conflict aren't placed in the inventory though.
    6. Type2Error
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      Yes but if I remember correctly I didn’t put it into leveled lists. It’s manually edited into the inventory, which I know is bad modding practice but I didn’t know this at the time of implementation. This plus something else being added the same way could cause a crash. 
      Maybe one day I’ll revisit this mod and better it. 
  7. harimau93
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    more ports of awesome fo4 mods :)
    1. Type2Error
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      Are you asking or describing? :D
    2. LordFenriz
      LordFenriz
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      I'd say asking...

      Personally I want a port of the Gyrojet machine Gun mod
    3. Type2Error
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      Mm.. Not a fan of it tbh. 0.0
    4. LordFenriz
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      Fair enough I guess.
      I was just suggesting
  8. LordFenriz
    LordFenriz
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    where can I find it?
    1. Type2Error
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      Should be at the gun runners.
    2. LordFenriz
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      Its not showing up there...
    3. Type2Error
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      Hmm.. not sure. Do you have another mod that edits the gun runners inventory base?
    4. LordFenriz
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      yess that seemed to be the problem, but i was able to fix it

      Thanks for the help
    5. Type2Error
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      Great! No problem. :)
  9. ChristGrinderAvenue
    ChristGrinderAvenue
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    You added the different variants and also made my dream come true. Thank you.
    1. Type2Error
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      Oh nice to hear! :D
  10. sandtwister200
    sandtwister200
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    Lovely port, would you be able to make non-replacer unique versions?
    1. Type2Error
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      I might make a pack that includes all of WJS97's variants as uniques, but uh... We'll see.
      Edit: Completed in Version 2
    2. sandtwister200
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      Absolute legend, thank you very much for this. keep up the high-quality content and we look forward to seeing more Fallout 4 mod ports to New Vegas :)