Fallout New Vegas

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  1. tgspy
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    Hi all,


    We're working on replacing the removed content currently. Right now we're well underway with replacing icons and we're hoping to have a good chunk of them available in an upcoming hotfix patch.

    We're also working on an alternative start that would allow you to choose who you start with in a more natural way, and no longer being "forced" to play the NCR route out of the gate. Stay tuned!
  2. oppaigamer
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    Ive gotten an annoying bug in the torture seen right after a bridge to far im totally stuck. when the lead guy asks to be handed the hammer he pulls out a sword and just stands there. i can advance past that bug by reenabling controls then talking to him which fixes it till hes supposed to start beating me which causes the same issue with no way to progress.
  3. xStayFrosty
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    Is there an uninstaller for this? I didn't know this completely overwrites the main game basically. You should just make this accessible from a location in-game or from the main menu not make it a replacement for the main game.
    1. LucyTheSuccubus
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      You know... There is a thing called Mod Organizer. If you dont know what this is, look it up.
    2. BankuretsuSt
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      Yeah you should try to use MO2 when installing big mod like this. Using MO2 you can uninstall alot of mod at once without actually deleted the file. Because they installed the mod on different locations.
      Basically no overwrite.

      Tho if you really want uninstall the mod manually then I guess you have to track it down yourself or reinstall the game
    3. Zanderat
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      I agree.  Both MO2 or Vortex work great and have similar functionality.  Vortex has less of a steep learning curve, perhaps.
  4. tbolinger76
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    So, at some point I dismissed Skitters. Can someone please give me an idea on how to find it? As far as I can tell its not at the Hunter's Lodge or where I originally found it. I have no idea where else it could be and it doesn't show up on my map.
  5. alricky
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    COMPREHENSIVE REVIEW

    I'd "finished" FNV nearly a decade ago, but the hype surounding TF prompted me to re-install it (via Steam), downloading once again my 40 favourite old mods plus TF (0.4.5), using NMM (0.80.0) - not yet having changed to Vortex - & sorted with the latest version of LOOT. I have a medium-power PC running the final version of Win7 and there were absolutely no problems with the download, installation & start-up (& no mod conflicts). So, first off, for anyone having difficulties in this area, it's not a problem with the mod but with your set-up!

    Commencing a fresh FNV game, at level 11 this "quest" started; and there were no problems arriving at the NCR Exiles headquarters and getting out into the new environment. Again, for anyone having difficulties in this area, it's not a problem with the mod but with your set-up! Although advised not to take companions with, once in the new environment I invited Willow & Sonia to join me, using their "call-up devices" & had no problems with them. However, they became superflous since America, Wrench & Jolene proved to be perfectly suitable local alternatives. (Unfortunately, the freed Violet does not become a companion - would be a nice touch if the modders made her into a "follower").

    I ended up taking with from the "original" game (a) Sleepytyme (10mm) - for close confrontations - & (b) YCS/186 (MFCell) - for sniping & vehicle
    destruction (1 - 5 shots), using these in preference to any of the new weapons, and playing through 3 variants: (i) allied with the NCR Exiles; (ii) allied
    with the Crusaders; (iii) bringing about peace between these 2 factions. I had no interest in siding with the Northern Legion. As an aside, although the new Jericho weapon easiiy eliminated 10 radroaches with no CTD, it has no scope, so I hung onto the YCS/186 instead.

    Only 1 bug (yes, only 1!), having gone through 80% of the side-quests (of which some are very clever indeed), was encountered. For those of you who can't get to Valerius to finish the 3rd of the above scenarios, his ID is xx951989 (the only time it was necessary for me to use the console). This bug,
    which the modders need to rectify, is probably also the reason why I could not find AJ to have as an "after-end" companion. Congrats to the modders for their mobile vehicles contribution. A zany experience!

    No problems using the gamblers' bus to travel back & forth to New Vegas & I ended up at level 39 with the 3rd of the above scenarios. The only CTDs which occured were when a destroyed vehicle exploded (too much graphics overhead) but I discovered that by "turning my back" to the explosion, to avoid the bright flash, in 95% of cases a CTD could be avoided. So, technically, the mod is exceptionally robust. Unfortunately, the audio handling of the cut-scenes is bad - character voices are overwhelmed by the background music and which also, eventually, becomes annoying in its own right.

    So, what is my final assessment? There can be no SINGLE final assessment since, in my opinion, this mod has to be regarded as a combination of 2
    DLCs: (i) A NCR Exiles Patriot Adventure (1st of the above scenarios) & (ii) A Crusader Pacifist Adventure (3rd of the above scenarios) - the remaining 2 are too "short" to be included for comparison. Anyone complaining of a bad story line in (ii) should be humble enough to present a mod with story of their own to be held up in comparison! I rate this scenario, as a "game", at 8 - 9! However, (i) is very different. The "forced" cut-scenes are too "linear" for an enjoyable gaming experience. From a "technical achievement" standpoint it must be rated at 9; unfortunately, from a "gaming experience" standpoint, at only 4 - 5.

    Overall, certainly a worthwhile download and, despite the long development time, something the modders can be proud of.
  6. WatsonSpartan
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    I've beaten all three of the different storylines and replaying the NCR one to fully explore every nook and cranny. I was wondering though, by chance if there is a way to do the NCR and Crusader peace treaty while doing the NCR playthrough. Or is it only available for the Crusader playthrough?
    1. zazooo9
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      Only crusaders sadly 
  7. BankuretsuSt
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    I never thought I end up playing frontier for 50 hours. When I heard it has a bad writing I thought I'm gonna drop it after few hours and just playing it to drive the car for a bit, turns out I was wrong. I played the ncr main story, idk why everyone think it's bad, it wasn't bad at all as far as I concern. When they said this mod has a bad writing I thought it's gonna be Kingdom Hearts level of stupid dialogue or something. Turns out reddit and internet opinion is not always right.

    Tho I can relate their anger when frontier copying wolfstain scene and have inappropriate content as a quest. So I can understand why alot of people dislike this mod. Tho this mod wasn't as bad as other people said it to be. As far as I understand from my observation they just want to do a hate speech because frontier copying wolfstain scene and all the inappropriate quest frontier had, the rest is just following the trend or trying to discover an unimportant mistake like the lore problem and all that. It's probably need some time and fixes before everyone can accept frontier. 

    And for my opinion itself for this mod is.. 9/10. I love everything about this mod. (I'm using 0.47 hotfix)
    After 50 hours in frontier, I want to went back to mojave to play another quest mod. But after 30 minutes on mojave I miss frontier atmosphere and music. The atmosphere of this mod is what truly make it masterpiece for me. The scav clothes, the weapon, the side quest and vehicle too. I could drive a vertibird to other places as a transportation, tank and car too. I thought vertibird is just gonna be a mission only vehicle, never thought I could drive them as a normal vehicle. 

    I loved this mod man, it's kinda a heartbreaking when other people doesn't have the same opinion as me but well what can I do, I just accepted it as what it is.

    My only complain about this mod is the "horror" section quest and "frozen ghoul (forgot the name)" on the city. The horror section is too long man. If want to play horror quest mod then I downloaded other mod that focused on that aspect man, tho I do realize that story wise that section is actually pretty important. And I got this feeling of real satisfaction after beating that legion ******* after wrecking my mind. I really damn satisfied when that roman wannabe ******* is dead. But again it's too long~~
    If I someone ask me if I wanted to experience that again then I'm immediately gonna say "no"

    The second was the Ghoul, I understand that this is a really big city. Unlike Mojave where they only have a  small building. Big city mean alot of people right? Alot of people mean there's a high chance to stumble against a ghoul right? You are right about this, but I dislike those ghouls lol. It's probably just my taste but it's just too many of em. If it's only on one places then I understand, but it's feels like they are everywhere man. Mojave only have a ghoul in some place.. well I kinda understand frontier is big city but I hope lore wise you can make the scav kill all of them with a tank or something to fix /change this. Lol this one is just really my personal opinion, I don't really mind if you guys didn't change this one. I just glad you guys didn't make all of em radiated.

    That's about it I guess. Still planning to play frontier after this, I think it's gonna take alot of time before I grew tired of this mod atmosphere. Hope someday you guys gonna make a big side quest or dlc for this mod
    1. Jamar1978
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      I wouldn't give the mod 9/10. Maybe 8,5... Mod is still buggy and writing is really all over the place. It actually is okay most of the time but can change for worse really fast.

      I so far have 30+ hours in and agree that atmosphere is excellent, Portland is alive and I actually have nothing to complain. I got lot of hours really good gameplay and loving it. Went through Crusader story and I think it has been really good. Power Armors are nice and things are happening. Loved how they solved the situation with spaceship and how enclave responded...

      We got this new world for free and should be thankful for it. I hope The Frontier team and other modders keep improving this masterpiece during years to come.

      Thank you!
    2. Nickademus84
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      They definitely exaggerated the problems with the writing.  That said it is not really good writing per se.  The NCR story, supposedly the worst written of the three, is not much worse than your typical military AAA shooter.   I don't know why they were so obsessed with the writing in the first place.  Its not like Fallout has ever been known for great writing.

      I would give this mod a 7.5 myself, a 10 for the technical aspects and gameplay, but a 6 for mediocre writing.  I honestly feel it could be improved further if the devs dont abandon the mod.  A once over for some of the dialogue for  some of the characters.  For example I feel like the Lot character was well written but America can use a pass to make her dialogu more natural and less cringe inducing.  I also felt Donovons quest was very dark and well written as well.
    3. Nekro457
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      Nah a better score for sure is 6/10.
      I'm playing Fallout for the story; not for the weapons, vehicles or the lore unfriendly aspects of this mod.
    4. Nickademus84
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      What fallout game other than New Vegas ever even had a good story?
    5. Nekro457
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      Fallout 1 and 2 are far superior to any Fallout game in terms of story and writing.
    6. Nickademus84
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      Eh we will agree to disagree on that.  They cant even be compared to New Vegas.  Wasteland 2 and the first 2 fallout games are about on par with a young adult novel.  They had one dimensional characters and the dialogue was juvenile at best.
    7. BankuretsuSt
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      From 9 to 8.5, 7.5 then 6. Lol we are still learning how to do a countdown here. 

      Joke aside I still  got no problem with the writing, it's either I have a bad taste or my love for the content of this mod clouded my judgement, or maybe you right everyone just exaggerated it too much. Either way just like everyone else already said, I hope the modder team can keep improving the content of this mod. I don't know if you guys gonna fix the bug, story or the missing content. I just hope the modder team can keep improving this mod. 

      Thanks for the mod!
      Have a good day.

    8. noopdog21
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      5/10 for me. Writing is very important to me. I don't give two cents for weapons or cars or the fancy scripting 
    9. noopdog21
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      The writing was not exaggerated, the mod feels like it was written by 12 years olds. Maybe your that age? I like more adult dialogue. 
    10. MasterofMundus
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      a solid 8 for me. Dont give 2 shits about the adult content seeing this is the nexus where pregnancy mods and sex mods run rampant, the writing is serviceable not the best but if you were expecting that you are on the wrong site.. my only downsides are how effect heavy some of the guns can be slowing down gameplay, vehicles break super easily, and the general disdain towards the enclave even though you can play as the legion who are arguably worse lol seriously though the enclave could be awesome to play as here, a civil war on the space station fighting to reclaim it from the scientist and the "A.i" using it as the home base to blast the other factions to hell..just musing on the potential there.  All in all a solid experience and honestly something worth keeping.

      Also Liberator playerhome when?


      Still have my unaltered copy by the by. 
    11. noopdog21
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      ?MasterofMundus
      That would be loverlab, where the preg and sex mods are dude.. Nexus doesn't really have much sex mods or "adult mod." Not what I ment by adult dialogue. You seem to only be a fan of the cars, weapons, and gameplay in this mod. Which met your needs, considering that was the only good thing about the mod. But, for me. That really doesn't make a mod or a game a masterpiece. You have to have good writing, choices, and memorable moments. Something The Frontier lacked to a high degree. 

      No offense, but your ideas are also not very interesting. Maybe has to do with the MQ already sucking huge balls. At this point, the writers of this mod should hang their coats or revisit their skills. This was written by children or adults who have a very naive mind. This truly was by far, the worst Fallout experience I've ever had the pleasure to play through. This is what happens when a team of Geeks try to make a fan-fiction mod. I mean all this with the kindest respect! Sometimes you just have to keep it real.. Because I'm real tired of these hyped-up Fallout mod projects who have leads and devs. with huge egos that act like their projects will "Save The Day" and surprise surprise, they fail.. And they get butthurt when people critique and review their mod poorly 
    12. noopdog21
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      I would go play "th3overseer's" mods and wait til the next project comes out.. Let's hope it is good this time. And not made by little kids.
    13. MasterofMundus
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      Dude this isn't all about you. hell this isn't about you period, you said your piece and nobody cares about what you have to say leave me the hell alone. 


      P.S. Are you kidding me? https://www.nexusmods.com/newvegas/mods/43349/?tab=posts&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%7C%3A%7Cid%3D43349  
    14. BankuretsuSt
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      Well that's mean my judgement about the writing was clouded by the content of this mod (Atmosphere, music, vehicle, side quest, etc). I still think it wasn't bad tho, and it's not because I have a bad taste. I played alot of game with good writing and bad writing so I pretty much know the difference.

      I'm actually 23 man. Anyway I think it's about priority. Want New vegas mod that priorities on the writing aspect? You can download Autumn Leaves, the creator pretty much really push the limit of the mod on the writing aspect. 
      Want to make a money in honest way possible? New Vegas Bounty. 
      Want some exploration, adventure and gunplay? You got Frontier for that one, I really think they pretty much nailed it. 

      See it's about priority, insulting me more about my opinion just gonna reveal your childish nature, it's an opinion. If you don't agree with me just state your opinion without insulting me or the other. You don't need to insult anyone to prove your point anyway.
      Except if we were in international debate about politics or something. Now that's a different story. It's about not about stating opinion anymore but destroying your enemies. You can insult me or bringing me down all you want if that what happen here.  





       
    15. noopdog21
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      Umm, how is Pregnancy Armors sexual? Wtf Lmfao. 
    16. noopdog21
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      Sorry, I thought you were 12. Different tastes I guess. I honestly don't think it's Fallout. But hey! It's your playthrough man! If you don't get tired of weapons and driving in the snow and exploring vanilla looking interiors.. S'all Good Man
    17. BankuretsuSt
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      Yeah it's about different taste and priority. Nah I don't care about your sarcasm but at least you understand what I'm trying to say 
  8. Jamesxcole99
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    I'm having an issue with the quest "With Great Power." I have cleared Portland Poseidon plant of bots and gathered all but one of the parts necessary for quest completion. However the last 2 quest markers (one for the optional objective and one for the last part) both lead to well... nothing. One I believe just leads to a burning pile of rubish(Maybe a dead robot?) and the other I can't figure out where it wants me to go. I've tried using noclip to see if any objects have spawned out of bounds to no avail. I'd like to do the option objective "Decide do about power reactor" but if I could at least complete the quest I'd be happy. Anyone know how to fix?
    1. Jamesxcole99
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      I resolved this issue by reloading a save from before i entered the plant, the issue was the computer was apparently destoyed and one of the parts for breach out reach had been luanched into the pit of the reactor, thus making it impossible to finish the quest.
  9. CathyLink
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    Hi, I'm currently playing the uncensored version with the Hotkey and the Unofficial Patch, and I'm having the time of my life.
    I went to Portland with a very decent level 25 and choose the Soldier Mode (leaving all my kickass weapons, armor, and chems behind) and... holy moly, man. Game's tough as nails and I love that!

    [SPOILERS AHEAD]

    Not only there are enemies as stronger as the Gargantuan Ghoul, the Wendigos (fuckers gave me a hard time until I realized the correct way to deal with them), and the Strange Things (I think they are called that? Insectoid-like humanoids that spit to counter ranged fire and deals a fair amount of damage in melee mode?), but the atmosphere is amazing!
    And then, the lightning storms! Dangerous to a fault!
    I'm halfway through the story and I like very much that, despite presenting Blackthorne as a hero by answering in the name of his conscript troops in the face of injustice, even his own men doesn't seem to look up to him in the way Gray wants to wrap it up for you.
    I've already met the Legion and Crusaders' messengers, and I've discovered a handful of locations since advancing through the Frontier is hard since everybody is way, WAY better than you.
    I like the dialogues so far (even if I've spotted a handful of unnecessary spaces at the start of a sentence, but whatever, I can correct that little issue myself) and the characters seem fairly alive to me.
    True, there's a dead child near the mined entrance of the NCR camp, but those things happen in a war, as horrible as they are.
    True they don't shy at cursing and saying "pussy", but real people normally curse, so... (and, to my knowledge, Bethesda's Fallouts and the originals 1, 2 and New Vegas, have LOTS of cussing in them, and nobody is complaining. If Rose of Sharon Cassidy can say "dick", then it's only fair that these guys say "pussy").
    Also true that I had a few inconveniences at the borders of the map with my PC getting stuck in a jumping loop, but console commands solved that.

    [END OF SPOILERS]

    Overall, I'm loving the Frontier so far and the story looks fairly legit to me since they bother to explain to you why there's so much difference between the Mojave and Portland, lots of Lore-related content, and funny Wild Wasteland craziness.
    I will return eventually to update this but, at the moment, I have no major complaints. Good job, team!!!
  10. TeddyWaldon
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    I'm ~5 hours into this and I'm simply amazed by this mod. The scripting, my god. I didn't think this engine had it in him. Cinematics? Switching characters?? Vehicles??? Maybe I'm late to the party, but I just wanted to say congrats and thank you to the team, this is beyond anything I could have hoped for as a FNV mod in 2021. And it's f***ing free. You guys rock.
  11. Traitas
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    7 years for a fetish mod
    1. Highlynx
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      at least they did something about it.
    2. noopdog21
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      Huh?! Lmfao, did what? Make one of the worst mods ever made?