BTW MO2 shows that RMRLens.dds is common to your Custom Chinese Assault, 9mm Service Carbine, .45 Pistol and Assault Rifle. So later loaded mods overwrite earlier ones. Is it safe to use them all together and in what order to load them best? Shouldn't be an issue since all of those are made by you (at least I hope so), but still checking just to be sure.
It should be fine, yes. It's just a lense texture. Though no, I didn't make it. I got it from User826? and their Red Dot Modder's Resource. My RMR on Shadow, as well as the ACOG on Spectre, and the Holographic on Guolong and Bad Medicine are all made from assets found in that resource, as well as some other vanilla stuff.
There are with FOOK NV or Project Nevada. Maybe make a version compatible with either one? I have both so I'm not sure which one adds the Assault Rifle and the Chinese Assault Rifle
This mod relies on Gunsmithing. There's no version of Gunsmithing for Project Nevada or FOOK, sorry.
I know Project Nevada Equipment adds it in, and I know FOOK adds in a 5mm version of the Chinese Assault Rifle. So it could be both.
Were I to make this available for non-TTW NV, either I, or Puppettron would need to make a PNV or FOOK addon for Gunsmithing. Puppettron already told me they weren't interesting when I asked months ago.
I don't even know what the meta.ini is, TBH. I'm been working out of Mo2, and when I go to make a new mod, I create an empty one. Mo2 seems to create the meta.ini when I do that, and I've been packaging it in with the mods.
Is this causing conflict? I have them all installed on my client, and I'm not having any issues myself.
I can stop using the generated meta.ini if it's causing issues.
The Meta.ini is generated by MO and it contains only information about catogory endorsed etc... you can use notepad or something to open it and take a look its only for MO you can delete the ini if you use another modmanager
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MO2 shows that
RMRLens.dds
is common to your Custom Chinese Assault, 9mm Service Carbine, .45 Pistol and Assault Rifle.
So later loaded mods overwrite earlier ones.
Is it safe to use them all together and in what order to load them best?
Shouldn't be an issue since all of those are made by you (at least I hope so), but still checking just to be sure.
I know Project Nevada Equipment adds it in, and I know FOOK adds in a 5mm version of the Chinese Assault Rifle. So it could be both.
Were I to make this available for non-TTW NV, either I, or Puppettron would need to make a PNV or FOOK addon for Gunsmithing. Puppettron already told me they weren't interesting when I asked months ago.
Is this causing conflict? I have them all installed on my client, and I'm not having any issues myself.
I can stop using the generated meta.ini if it's causing issues.