Fallout New Vegas
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JHawk308

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JHawk308

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About this mod

A small patch that adds all unique GRA weapons to the Underground Hideout weapons wall. Also adds ammo sorting for all GRA variants. Ever been disappointed that you couldn't display the unique GRA weapons in UHNV? Well now you can! Combine with phoenix0113's awesome Rewarding Exploring mod and start searching the wasteland today!

Requirements
Permissions and credits
Underground Hideout New Vegas - Gun Runners' Arsenal Patch by JHawk308

Tweaked for maximum polish and consistency with the original mod.

**WARNING**

I've multiple reports this patch is not compatible with TTW. This is not something I am able to sort out sorry. If you want to play TTW and use UHNV then I'm afraid you'll have to live with the broken weapons wall, sorry.

I will however give full permission for anyone to fix this patch and reupload it if willing.

**UPDATES**

- Now with bonus Pre-Order Pack compatibility YAY! (You can still safely use this mod if you don't have the pre-order packs because the pre-order weapons exist in the base game files)

- New optional patch for UHNV-Bobblehunt.esp. Fixes two incorrect entries (Medicine and Melee Weapons) in the bobblehead activator script that prevented them from showing.

Requirements

-Gun Runners' Arsenal DLC
-Underground Hideout New Vegas - only base mod required
-Bobblehunt - A Bobblehead Scavenger Hunt - Only required for the UHNV-Bobblehunt patch
-NVSE

Suggested mods

-Rewarding Exploring - Unique Places for Unique Weapons by phoenix0113

Installation Instructions

-Copy UHNV-GRA.esp into Fallout New Vegas/Data or install using your favourite Mod Manager and activate it (MO2 is my preference but they should all handle a simple package like this).

Uninstall Instructions

-Delete it (It's only one file) your unique weapons will still be safely stored, they just won't show on the wall.

Compatibility

*shrugs* I suppose anything that modifies the weapon and ammo storage scripts from UHNV would be incompatible, but not dangerous. I'm honestly not aware of a single mod that does, which is exactly why I made this mod. So there's that.

What this does

-Adds all GRA and Pre-Order Pack Weapons to the UHNV weapons wall. 
-Adds all GRA Ammunition to the sorting switch.
-Adds full integration with all sorting scripts and collection list messages.
-Replaces weapons that did not have static models with static versions (stops them falling off the wall)
-unfixes a common fix for the dogtag fists that causes them not to appear in UHNV. The common fix makes the fists movable in the game world but for some reason it breaks the mesh for UHNV. If the dogtag fists don't appear in your armoury, then you need to make sure this mod overwrites any other mod that modifies the mesh for the dogtag fists. Obviously this unfixes the fix, but if you're storing the dogtag fists in the UHNV Armoury then you probably don't want to move them around anyway.

What this does not does (lol grammar)

-Display weapon mods. Why? dan didn't do it in the orignal mod, it would be functionally very difficult, and would also cause weapons to clip into each other.
-Stock GRA ammo variants on the ammo shelves. Why? It would be a metric shit-ton of work, with much of that work being in GECK, and I hate GECK. Feel free to have a go at this yourself and link me if you do because I would like that very much.
-Work without NVSE. Why? Cos I'm lazy... dan broke all the original scripts into small enough bits to work without NVSE, but I'm not entirely confided I can implement and bugtest such a thing so I just extended the existing scripts (and learned why it's called script extender in the process, yay knowledge!)

Tiny problems

-The Katana doesn't have hooks. Why? dan made all the hooks part of one big mesh so I can't just move a few in place. Meshing is hard yall. It doesn't look to bad, and to be fair, dan missed a few hooks himself (That Gun)
-Bozar doesn't sit on the front hook properly, back hook is fine but I couldn't make them both line up without tilting it, which looks terrible.
-Esther's blast shield clips into the wall. I made it look clean so you wouldn't even notice there's a problem if you weren't familiar with the weapon, but there's no other way you could make this fit and still have it sit remotely close to the wall.
- SleepyTyme is VERY tight, it does slightly clip with the shoulder rest on the back of the stock 9mm SMG but doesn't touch Vances version.

Other info

I am aware that Worriedwalrus added a GRA weapons wall to UHNV but to be perfectly honest (and no offense to Walrus) it's somewhat unfinished. There's no weapon hooks, some weapons clip through the wall, and it includes all the vanilla (GRA) variants which just seems like duplication to me. Here's a link if you're interested.

This is my first mod... well, first 'released' mod.

Credit to flatbush71 for playtesting and helping me iron out a few issues. Champion.

All credit to danthegeek for creating the original mod. I've asked his permission but he's not updated the original mod since 2014. I'm sure he's cool, hopefully he replies.

UPDATE: Holy crap, this made the first page of trending mods! :D Big thanks to everyone who checked out my mod, I'm ecstatic!