Fallout New Vegas
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JHawk308

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JHawk308

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62 comments

  1. Knuxie
    Knuxie
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    Hello! Just curious if the issue with TTW was ever worked out? This patch is what makes the underground hideout absolutely perfect. I use it every time, but this is my first TTW run. 
    1. MandalorTheReturn
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      Did you ever test it to see if it works?
  2. FatherSarge
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    Is there any chance this patch breaks the ammo stocking script somehow? I remember last time I used this home the stocking script and ammo showing on the shelves worked fine, now I'm having issues with a few ammo types (vanilla .357 and the shotgun ammo so far)
    1. FatherSarge
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      100% that's what is happening, would love a fix. Not sure what the exact issue is but this patch breaks the display room door (can't get in) and some part of the ammo stocking script gets broken.
    2. JHawk308
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      The original mod doesn't require NVSE but this patch does, are you both using NVSE?

      Not sure about the door, nobody has ever reported that issue, and I didn't touch any doors. Possibly another mod?
    3. FatherSarge
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      I doubt it tbh, I run extremely lean on NV mods (a testament to vanilla), I've got 2 extra weapon mods and all the bug fix/performance stuff (YUP/stewietweaks/nvac/johnnyguitar/etc) and everything works fine till I use your patch unfortunately. Once removed it all when back to normal.

      I'll have another crack at it when I get the chance, maybe it was just a load order issue, but who knows
    4. JHawk308
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      There's absolutely no reason not to use NVSE, it's a basic element of all Bethesda PC modding these days.
  3. masonster
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    Hey JHawk, love this mod! I did a little digging in GECK and found a few errors that I've corrected, even the pesky Weathered 10mm pistol bug that people have been posting about. I'm happy to give it over to you for review and distribution so everyone can enjoy perfect compatibility :)
    1. PostTenebraeLux
      PostTenebraeLux
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      JHawk said this on another post 
      ?04 October 2022, 5:17AM
      Ahh that sucks and is likely beyond my skills. I'll throw up a warning, best I can really do unless someone else decides to patch my patch. I'll state right here I'm 100% happy for someone to take my work on this mod, fix it and reupload it themselves though.
    2. JHawk308
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      Oh hey, yeah man for sure! You can upload yourself and I'll mark this mod as out of date or you can send me the file, whatever suits. You on the collective modding discord?
    3. masonster
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      Which Discord is that? I think it'd be best to give you the file as an update for this mod, for the sake of simplicity; I also have another patch to give you as well that patches some things for WMX users.
    4. JHawk308
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      Join this discord and come to the Fallout 4 channels, I'm JHawk on there as well https://discord.gg/pF9U5FmD6w
  4. ahurd0413
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    Great mod it annoyed me not being able place some weapons on the wall. if your still working on this there seems be a issue with the Weathered 10mm Pistol not displaying didn't see any other comments saying this but I might just be blind
    1. JHawk308
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      I found that too when I ran the mod myself on my heavily modded run. I know it doesn't affect vanilla but there seem to be many mods that edit that pistol which is likely causing conflicts, and sorting that wouldn't be something I could easily fix sorry.
  5. Manerar
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    This mod conflicts with TTW 3.3, it makes the game to get stuck on the booting up screen. The underground house alone works just fine. (By the way, the GRA esp for the underwater home also has this conflict)
    1. Hunter226037
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      Came here to confirm this is in fact true. Took me a while to narrow down the boot issue. as for the underwater home there is a fix for the issue here https://www.nexusmods.com/newvegas/mods/76059
    2. JHawk308
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      Ahh that sucks and is likely beyond my skills. I'll throw up a warning, best I can really do unless someone else decides to patch my patch. I'll state right here I'm 100% happy for someone to take my work on this mod, fix it and reupload it themselves though.
  6. VPNrefugee
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    I really appreciate your efforts to retain the charm of UHNV.
    I know this sounds a bit of indiscreet, but I am saying it anyway -- how about replacing the wall originally with a cot on it and putting the GRA weapon there. This sounds like a more stable solution.
    I used to put my GRA collection on the mannequins and in most cases the mannequins melt like bad plastic toys in hot weather.  And that room also has crash issues with Zan Autopurge's automated PCB, so I seldom have the chance to see those GRA weapons.
    1. JHawk308
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      I would have loved to do this but I can't mesh, at all. Even modifying the scripts in this mod was a steep learning curve for me.

      There is another mod that does exactly this, but it has issues. There are no hooks on the wall so the weapons look like they are just glued there, and the placement is also a bit haphazard, with some weapons clipped halfway into the wall.

      TL:DR I'm too untalented to do this.
  7. BishopOwl
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    It's gonna sound like I'm complaining, hopefully I don't get on anyone's nerves here, that's not the intention, I'm just seeing if anyone knows a fix.

    The bobblehead stand won't take my Barter bobblehead, 'turn off all lights' and 'turn on all lights' both don't work, I'm not sure if this patch covers that though, and as far as I can tell none of my GRA weapons are going on the walls.

    If it weren't for the fact that the bobblehead stand shows up I'd think I hadn't even installed the patch.

    I've uninstalled and re-installed both the GRA and Bobblehunt files, and double-checked requirements and as far as I can tell I have everything I need. I can't imagine there would be any conflicts with this file, and it's not like an update could have broken it so I'm really at a loss lol
    1. JHawk308
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      The lighting script I did try to look at but it's far beyond my skills sorry. It drives me crazy as well, I use to use it all the time.

      I'm using the mod right now in my playthrough and it's working fine, but I did have similar issues to you, and it turned out that my load order thing had sorted the UHNV mods in the wrong order. Make sure all the patches are below the main UHNV mod and also that the bobblehead mod is above the UHNV mod. Hope that helps.
  8. Mebantiza
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    Good to see...something done on UH. A few years back, I gathered up what few fixes exist. Applied them, merged its tangled mass of ESPs into one, repacked the BSA. I noticed this file just today while going on my neglected FNV install, so replaced the old GRA mod with this, and repacked it all. Still dont see why no one hasnt just made an unofficial patch for the hideout that covers everything still in need of updating.
    1. JHawk308
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      Agreed. My biggest pet peeve with it nowadays is the hideout computer command "turn off all lights" is completely broken, but I don't have enough skills to even start on that one...
    2. hex77x
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      Hadnt played NV in years, but some random suggestions of vids on y/t gave me the itch to get back in it, the UH was always my fav home mod and the missing GNR to the sorting and displays was my only gripe.   Very happy to find this now!

      also, the "turn all lights on" also has an issue, the light in the greenery would never activate on its own.  But I can live with that.   thanks for the patch!
    3. JHawk308
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      Glad you love it!

      I believe the greenery issue is intentional, the lights in there seem to cycle with day night as it should to help the plants grow. I did have a quick look at the base control functions but it's all far beyond my coding skills.
  9. Sanguinar42
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    Will this allow GRA weapons fitted with GRA mods (carbon-fiber parts, hunting shotgun choke, etc.) to be put on the wall? I downloaded both UH and this in the hopes I could mount my modded GRA AMR on my wall, in addition to my other GRA weapons. I have this, UH, and the NVSE up and running, and it still won't display.
    1. JHawk308
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      No sorry, as I covered in the Readme, it does not. The original Mod didn't bother to do this and either, and I personally understand why. The amount of scripting required would be orders of magnitude more. Each possible weapon condition (a weapon with 3 available mods has 7 possible conditions) would required it's own checking and placing function, but then I would also need to create some kind of hierarchy of modified weapons, so if you had 2 pistols on the wall storage, one with a laser sight, and one with a silencer, which one goes up on the wall? And I don't even know how to do that, it's probably possible, but sounds like something that could easily end up in a logic loop if not done properly.

      Reason the second, the weapons wall is meshed in such a way that there is not room for modded weapons without clipping through each other, and I can't mesh, so I can't fix that. Probably the entire armoury would need to be redesigned to fit. Personally I have done this myself in the past on a case by case basis by editing the mod each time I wanted a modded weapon to show, but that's up to you sorry.
  10. JerichoWolf14
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    Weathered 10mm pistol isn't displaying. I believe I have the mod installed correctly as the Sturdy Caravan shotgun displays fine. If the Weathered is on with a normal 10mm the spot stays empty. If the weathered is by itself the spot stays empty. If a normal 10mm is by itself the spot displays the model correctly. So ya, IDK how to fix that.
    1. PostTenebraeLux
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      i encountered the same problem. the weathered 10mm model is not displaying.
    2. JHawk308
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      Hmmm, I've misplaced my FNV drive during a recent house move but I'll dig it out and see what's happening ASAP
    3. gi543
      gi543
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      Yeah, i'm reporting the same bug.