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31 comments

  1. WalksInDreams
    WalksInDreams
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    • 36 kudos
    I ended up looking up and downloading 5 of the 6 mods you made delays for.   These delays are especially important to those of us playing TTW 3.2 (Tales of the Two Wastelands) with a DC start.  I would give you 5 endorsements for each of the mods I'll be adding to my next playthrough but Nexus won't let me so 1 Endorsement &1 Kudos is the best I can do.  Thank you.
    1. MissFazzy
      MissFazzy
      • member
      • 1 kudos
      The issue with these is I don't think they account for weather or not your IN the Mojave, I've had them start when I entered a specific area in DC which means I assume it checks for where on the map you are regardless of if that's in the Mojave or DC, I hope someone makes a patch for this ;-;.
  2. dinosgamez
    dinosgamez
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    • 78 kudos
    It would be very useful to have patches for these mod's quests

    Knock-Off Nuka-Cola Quantum Blaster https://www.nexusmods.com/newvegas/mods/63246            adds a holotape to your inventory after a message box pops up on first load,  it would make make more sense if the holotape was placed somewhere and you had to pick it up first, then you got the message box (Or more simply if the message box only popped up when you were close to Spring Mt. Ranch State Park)

    The Deterrent https://www.nexusmods.com/newvegas/mods/51291        (has a recommended level of 35 but the message pops up on first load)

    Checkpoint Gary https://www.nexusmods.com/newvegas/mods/60877        (has a minimum recommended level is 35 but the message pops up on first load)
  3. PopcornHead
    PopcornHead
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    • 10 kudos
    I keep getting the Autem leaves notification in the capital wasteland(upon reloading the same save and entering the same area), but I literally have a maxed-out load order. Has anyone else experienced this issue?
  4. Celsinor
    Celsinor
    • supporter
    • 49 kudos
    I suggest these quests from someguy2000 to be delayed, it would be awesome:

    "A city of woe" from "New Vegas Bounties III" (https://www.nexusmods.com/newvegas/mods/55744)
    "The Beginning and the End" from "The Better Angels" (https://www.nexusmods.com/newvegas/mods/60837)
    "New Vegas Bounties" from "New Vegas Bounties I" (https://www.nexusmods.com/newvegas/mods/37310)
    1. Celsinor
      Celsinor
      • supporter
      • 49 kudos
      -
    2. megamike15
      megamike15
      • member
      • 4 kudos
      new vegas bounties 1 already has one.

      https://www.nexusmods.com/newvegas/mods/63825?tab=files


      and due to reasons some guy recommends just not activating nvb 3 until after bounties 2 and the inheritance. and better angels after bounties 3. 
  5. megamike15
    megamike15
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    • 4 kudos

    The Deterrent also has a quest pop up at the start. mabey make it so it does not spawn it's quest starter until your around level 10?

    as he is in the same room as one of the quests in saxxon's quest pack so it makes it harder to do that quest early. 

    https://www.nexusmods.com/newvegas/mods/51291/
  6. WasaboDuckBoy
    WasaboDuckBoy
    • supporter
    • 0 kudos
    Hey, thanks for this mod! This was pretty useful for Autumn Leaves, since otherwise I probably could have just instantly teleported to Novac from the beginning. Would you consider delaying the Repconn Blues quest? https://www.nexusmods.com/newvegas/mods/64265/
  7. Celsinor
    Celsinor
    • supporter
    • 49 kudos
    quote: Hey,
    Im thinking of adding a few more mods and creating a FOMOD that would automatically apply the relevant patches-
    Does anyone know of a guide to do so or could help me implement?

    I can make that for you if you want
  8. Excea
    Excea
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    • 2 kudos
    Great idea!

    You could also include D.E.I.M.O.S. and NV Bounties.
    1. zxczxczbfg
      zxczxczbfg
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      • 1 kudos
      Seconding the suggestion for NV Bounties/Someguy series. The series has two entries ("New Vegas Bounties III" and "The Better Angels") that for some reason don't have any starting requirements or dependency on the previous installments, meaning it's possible to encounter them in the wrong order, for example mistakenly starting NVB3 before finishing NVB2 and spoiling the story that way. Something to restrict starting NVB3/TBA until you've finished the previous entries is probably a good idea.
  9. Qolore7
    Qolore7
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    • 1,183 kudos
    Would you mind making one for The Repconn Blues? https://www.nexusmods.com/newvegas/mods/64265?tab=description
  10. ViscontiRogue
    ViscontiRogue
    • supporter
    • 3 kudos
    Another Idea
    The Couriers Cache
    1. karevkid
      karevkid
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      • 16 kudos
      Hey!
      I actually use this great mod for that:
      https://www.nexusmods.com/newvegas/mods/46251
      But if that doesnt work let me know - maybe just removing the message box is a good idea.
    2. ViscontiRogue
      ViscontiRogue
      • supporter
      • 3 kudos
      Sorry there,
      This is the one I was referring to
      https://www.nexusmods.com/newvegas/mods/49531
    3. karevkid
      karevkid
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      • 16 kudos
      Oh! I remember playing that a few years back.
      Ill see if I can get a patch out - maybe a proximity to Primm or a distance from Goodsprings :)
    4. karevkid
      karevkid
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      • 16 kudos
      Ive added a plugin for The Couriers Cache!
    5. ViscontiRogue
      ViscontiRogue
      • supporter
      • 3 kudos
      Cool, thanks for your mod!