I think this mod looks great! I first saw the mod in the Mutant Mods showcase, and I LOVED the idea of A.E.G.I.S, however I didn't want to actually play TTW, so I put it off for later, now im coming back to FNV and I still think the mod looks great, and I noticed that it requires Mothership Zeta assets. I still don't wanna play TTW at the moment, but If I were to install mothership zeta and move all the meshes, textures, etc. into fallout new Vegas, would I be able to run A.E.G.I.S without TTW?
No, because a core feature of the mod is that it allows you to travel between both wastelands, which means the FO3, FO3 DLC, and TTW masters are all listed as dependencies, and the game will crash if you try to load this mod without those dependencies installed. And it wouldn't be a simple matter to remove the feature, as it would require completely remaking the mod from scratch.
Ah i see. I downloaded the one from tanner`s wiki. I found a workaround to just spam quicksave but that don`t seem like a good idea. I`m addicted to warframe recently though so this game ain`t me priority as well.
man id love to have this mod,slimmed down abit, but for fnv cause id love to have it as a player house with a better view than big mt with maybe a patch for the frontier or new cali.i will say this is literally a must install when i was doing ttw as it helped cut down on travel to vegas and dc wasteland and vice versa dramatically with a cool way of doing it to boot.
i looked around, maybe this was addressed already. I'm getting a CTD when completing quantum storage. I tried removing all stored items. its definitely right when I clock apply research.
So I have the retrieval beacon and did the Boomer quests, but I have no key to access the shuttle hangar at Nellis. Am I missing something obvious? Fantastic mod by the way. My favorite housing mod ever.
It's such a bummer that it's not possible to get that transponder radio thingy in drop capsule in Capital Wasteland as it always clips into the ground so using cheats is the only way.
Your mod for some reason create invisible wall before door to doc Mitchell's house so I can't come in.
Update: By browsing further into comments than first page I figured out that this is intentional to not break the game as I "coc'ed" in Goodsprings. Problem solved.
Yes, this is by design to prevent the game from soft-locking, which happens if you enter Doc Mitchell's house before the quest "Ain't That a Kick in the Head" has started.
157 comments
I found a workaround to just spam quicksave but that don`t seem like a good idea.
I`m addicted to warframe recently though so this game ain`t me priority as well.
thanks in advance
7thmoose ( from the left )
Update: By browsing further into comments than first page I figured out that this is intentional to not break the game as I "coc'ed" in Goodsprings. Problem solved.
I would suggest if possible to add some sort of stash organizer and a unique weapons display.
Either way this is now my new main base
Thank you again