Fallout New Vegas
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yvileapsis

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  1. Yvileapsis
    Yvileapsis
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    Hello, everyone!
    Due to changes in my life I am no longer willing or able to provide support for this mod and especially not for all 9 of my
    mods. For my convenience I am locking comments and bugs sections of all my mods other than the combined JAM package.
    Thank you for your understanding.
  2. Vasir07
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    Is there any way to get the weapon wheel to remember the ammo types selected for each gun, like the vanilla favorites/weapon hotkeys?
  3. Beazworm
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    Excellent mod, however, I am having an issue where I am able to assign weapons to the hweel, but when I go to equip them, nothing happens. Not sure what's causing this problem and any insight would be helpful, thanks.

    Edit: I should also note that both opening the pip-boy and toggling the pip-boy light using the hweel still work. Also, when hovering over a weapon in the hweel, weapon info (eg. Weapon name, ammunition, condition etc.) is not shown.
    1. Shatteredthought
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      Also having this exact problem, but with the hweel version of Just Mods Assorted - weird thing is, it worked perfectly on a playthrough a month ago. I'd updated a couple of mods since then but nothing that should/would interfere, and disabling everything but the the just mods assorted .esp still has the same issue.
    2. Beazworm
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      Thank you very much for your assistance. I'm shaking my head at myself for not already trying that before. Uninstalling and reinstalling fixed it as indicated. I greatly appreciate your help as I love this mod.
    3. theHatInTheCat
      theHatInTheCat
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      Had the same problem as you guys. Unistalled and reinstalled and nothing happened. I use vortex and when deploying it kept saying an archive was changed outside vortex. The archive changed is in the textures/interface/JHI folder and it's an ini. It somehow gets deleted by Idk what, can't find it either in the staging folder or the game itself.
      That's what I though but this is where it gets confusing. I download again the mod, this time manually, and when I try to extract the ini file it does nothing. Just nothing, no action, no error, no pop up window. And I know the ini file is for hit indicator and not for weapon wheel, but how weird is it that a file keeps dissappearing and a feature doesn't work. Idc if it's connected or not, I just want some answer, I'm here trying everything with no result whatsoever and it's getting frustating. The wheel is one of the features I use more and just until a few days ago it worked perfectly.
      So i'm kinda lost here and some help would be much appreciated.

      Edit: now that I think about, the ini probably changes nothing as one of you only uses the wheel instead of just mods and had problems anyways. Still weird tho

      Edit2: I also remembered I made it work just for a few minutes. It stopped working after a combat when I healed Varonica using the Stimpack option in the companion wheel.
  4. lrralex
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    Братан, добавь возможность настроить в MCM меню возможность задержки вызова колеса во время нажатия клавиши, таким образом на один только правый стик можно поставить ещё возможность бежать помимо стандартной возможности таскать вещи, а то не удобно каждый раз видеть меню когда хочешь что-нибудь перетащить или спринтовать. 
  5. Shatteredthought
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    As a followup comment to Beazworm's and mine below, I checked the console and this is what is the output:

    Error in script 2b00109c
    Operator := failed to evaluate to a valid result
    ?File: JustModsAssorted.esp Offset: 0x02E7 Command: Let

    Which points to JWHMenuOnKeyDownEventHandler.
    1. Shatteredthought
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      So a clean uninstall and reinstall of the mod fixed the issue as far as I can tell - just wish I could help more in pinpointing what went wrong in the first place.
  6. salomaogh
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    How can i add weapons to the Wheel?
    1. Yvileapsis
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      In Pip-Boy: Hover over an item, hold your Weapon Hweel button, choose a slot, click.
      In Game: Hold your Weapon Hweel button, choose a slot, click or stop holding your Weapon Hweel button.
    2. salomaogh
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      Thx. :)
    3. Shinobiward
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      Please state that in the desc thanks!
  7. CajunRiceAddict
    CajunRiceAddict
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    Is there a joke that I'm not aware of?... Hweel? No disrespect meant, beautiful mods.
    1. Healz4Life
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      The default keypress is set to H, so I assume it stems from that.
    2. StormCloud2B
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      Or stewie with his cool Hwhip.
  8. CornbreadWallace182
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    How does this work with a controller? Does this just replace the pipboy weapon wheel?
  9. Healz4Life
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    Hey I like the setup of using Tab for the wheel, as I can open my pip-boy by just tapping it, or select other things by holding and rotating to it. I just can't actually assign items to the hweel because it closes my pip-boy, would be nice to have an option to set the favorite button to something other then the button that opens the menu. Thanks for the mod <3
  10. ncrvet
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    hello
    I'm having trouble hotkeying an item
    I'm using a controller & when I'm in my pipboy
    I go to an item I want hold the weapon wheel hotkey but its not putting it in the wheel
    1. SirSpaghet
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      same
    2. javic666
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      Same here, only sometimes. Sometimes the weapon I select is added to the wheel (hweel?), and sometimes it isn't. And sometimes adding an additional weapon (to an empty slot) moves a weapon I added earlier to a different slot. And sometimes adding an additional weapon (to an empty slot) removes one I added previously.

      Also, I really want to use Left-Arrow as my hotkey but I can't because it switches tabs in the PipBoy.

      A more robust way to add weapons to the wheel would be appreciated. (Or maybe an option to just use my weapon hotkeys as slot assignments?)
    3. Flip777
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      Original Post didn't read the manual. The rest seems like a different issue
  11. Flip777
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    Hi, great mod. Thank you for controller support. I see a few folks mentioned that rebinding the weapon wheel key to anything seems to break the vanilla key mapping for the previously assigned key. Prob an easy fix since none of the other mods do this as far as I know. I'll have a look when I can to see if I can solve it.

    Edit - I was able to fix this by re-enabling a hand full of buttons which were missed in the main script, though I doubt I've found the most efficient place to do it. I'll prob just write a little temp script to re-enable the keys at runtime and then stop running so as not to mess with your scripts until you have had a chance to update. for now I added it in the main function, but it seems to be related an event handler firing off somewhere in menu mode which disables the button the JWHkey variable was previously assigned to, but doesn't store the value to re-enable it after the new JWHkey value is updated.

    Spoiler:  
    Show

    ;Original script
    EnableKey JWH.iKey1
    EnableKey JWH.iKey2
    EnableKey JWH.iKey3
    EnableKey JWH.iKey4
    EnableKey JWH.iKey5
    EnableKey JWH.iKey6
    EnableKey JWH.iKey7
    EnableKey JWH.iKey8
    set iTemp to GetControl 5
    EnableKey iTemp
    EnableKey 10
    EnableKey 11
    EnableKey 71
    EnableKey 72
    EnableKey 73
    EnableKey 75
    EnableKey 76
    EnableKey 77
    EnableKey 79
    EnableKey 80
    EnableKey 81
    EnableKey 82
    EnableKey 256
    EnableKey 257
    EnableKey 264
    EnableKey 265
    EnableButton 4096
    EnableButton 8192
    EnableButton 16384
    EnableButton 32768
    EnableButton 1
    EnableButton 2
    EnableButton 4
    EnableButton 8
    EnableButton 32

    ;Flip
    EnableButton 64
    EnableButton 128
    EnableButton 256
    EnableButton 512