Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Asterra

Uploaded by

Asterra

Virus scan

Safe to use

21 comments

  1. Healz4Life
    Healz4Life
    • premium
    • 11 kudos
    I believe that in lStewieAl's Tweaks, "bLootUnconsciousVictims = 1" is the alternative to this mod.
    1. Asterra
      Asterra
      • member
      • 357 kudos
      I do appreciate that he used the exact wording of this mod when he implemented that.

      But, no. Not until he decides to include the other feature: Letting players devour unconscious victims when they're sufficiently hurt. I suspect recreating such a function accurately would be more trouble than it's worth.
    2. 2Dimm
      2Dimm
      • member
      • 12 kudos
      can you loot equipped items from the unconscious npc with this mod? i noticed you cant with lStewieAl's Tweaks
      edit: the answer is yes, so i'll be going with this one instead
    3. Freyr95
      Freyr95
      • premium
      • 73 kudos
      tysm I was looking for this setting in the ini and couldn't find it
  2. Eboreg2
    Eboreg2
    • member
    • 0 kudos
    Is there any way to make sure your companions don't shoot at unconscious enemies?
  3. 0Eremit0
    0Eremit0
    • member
    • 0 kudos
    Mod is compatible with every major cannibal and slavery mod (https://www.nexusmods.com/newvegas/mods/43785)

    Banger stuff
  4. parkranga
    parkranga
    • premium
    • 0 kudos
    Would it be bad to remove this mid playthrough, I'm playing through a quest-mod currently and this mod inhibits me from progressing as I need to give something to someone who is sleeping but every time I activate; it pops up the inventory 
  5. insaneplumber
    insaneplumber
    • premium
    • 254 kudos
    Great modification, like many others you share.
    Thank you.
    By the way...

    Notes:
    FNVEdit will report some errors with this mod. Simply put, it's wrong. Fortunately, the only thing that matters is that the GECK and the game both interpret the data correctly.

    This is no longer the case in xEdit 4.0.3.
  6. deleted23590599
    deleted23590599
    • account closed
    • 5 kudos
    Great mod for my cannibal build.
  7. VietnameseShameWheel
    VietnameseShameWheel
    • premium
    • 14 kudos
    Glad you're back into modding FNV. Any changes I could make to Cannibal Reborn to improve compatibility with this?
    1. Asterra
      Asterra
      • member
      • 357 kudos
      Check PMs.
  8. youngyone01
    youngyone01
    • member
    • 15 kudos
    Thanks again for the mod! Works great so far!

    Also I noticed these messages in the console, is it necessary for them to appear?
    Spoiler:  
    Show
    1. Asterra
      Asterra
      • member
      • 357 kudos
      Of course not. But I wanted to upload what I had when I ran out of time since I knew I wouldn't be at the keyboard for a day or two. There is an update available now.
    2. youngyone01
      youngyone01
      • member
      • 15 kudos
      Thank you! :)
  9. LSDoce
    LSDoce
    • member
    • 0 kudos
    works with TTW?
    1. Asterra
      Asterra
      • member
      • 357 kudos
      I don't use TTW (I disagree with the unavoidably arbitrary balancing act between the perks and mechanics of the two games), so an expert on that would have to chime in. But this mod changes no vanilla assets, and I believe TTW doesn't make any particular point of introducing new mechanics that didn't exist in FO3 or NV, so can't imagine that it wouldn't work.
  10. CarverCarver
    CarverCarver
    • member
    • 0 kudos
    Ah. yes. Finally somebody made that kind of mod. Now I can actually disarm difficult opponents if I knock them down (and survive on the way). One thing, though - karma penalty should be higher for eating live victims, perhaps? Higher than eating the corpse anyways.

    EDIT: Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect. Perhaps, I should load this mod before the Reborn?
    1. youngyone01
      youngyone01
      • member
      • 15 kudos
      Finally somebody made that kind of mod

      Actually there are:
      1) Fatigue - Loot the Unconscious by MrSlackPants back from 2010
      2) Unconscious NPCs - Allow Looting by Yukichigai, it was released 7 days later in 2010 as well.
      Still their downside was that (in my opinion) both of them had additional menu pop up (which gave you a choice of talking to unconscious actor (what's the point ???) or searching them), that made the process less enjoyable. However it looks like this mod doesn't have those, and that's already an improvement. Also the idea to expand the Cannibal perk functionality this way is great (not that I use this perk, but anyway).
    2. Asterra
      Asterra
      • member
      • 357 kudos
      > karma penalty should be higher for eating live victims, perhaps?

      I actually figure you're not wrong about this, but including live cannibalism was already stepping a bit over my philosophy of maintaining the vanilla experience, which is part of the reason why I included the option to disable it -- even though the only people who will ever run afoul of it are those who make a habit of first significantly damaging their enemy and then sneaking to loot them, on top of being a cannibal.

      Anyway, if I do a future iteration of the mod, I'll probably throw in a variable one can use to optionally increase the karma hit. I'm trying to balance the feasible reality of the act against the vanilla mechanics. In the end, it's just another way to kill somebody.

      > Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect.

      It wouldn't be. I haven't checked, but Cannibal Reborn probably modifies vanilla assets to achieve its effect. This mod skirts around those, and the act of devouring a live enemy does not conjure the vanilla (or modified vanilla) perk. I can probably take a look and work up a compatibility patch.