I do appreciate that he used the exact wording of this mod when he implemented that.
But, no. Not until he decides to include the other feature: Letting players devour unconscious victims when they're sufficiently hurt. I suspect recreating such a function accurately would be more trouble than it's worth.
can you loot equipped items from the unconscious npc with this mod? i noticed you cant with lStewieAl's Tweaks edit: the answer is yes, so i'll be going with this one instead
Would it be bad to remove this mid playthrough, I'm playing through a quest-mod currently and this mod inhibits me from progressing as I need to give something to someone who is sleeping but every time I activate; it pops up the inventory
Of course not. But I wanted to upload what I had when I ran out of time since I knew I wouldn't be at the keyboard for a day or two. There is an update available now.
I don't use TTW (I disagree with the unavoidably arbitrary balancing act between the perks and mechanics of the two games), so an expert on that would have to chime in. But this mod changes no vanilla assets, and I believe TTW doesn't make any particular point of introducing new mechanics that didn't exist in FO3 or NV, so can't imagine that it wouldn't work.
Ah. yes. Finally somebody made that kind of mod. Now I can actually disarm difficult opponents if I knock them down (and survive on the way). One thing, though - karma penalty should be higher for eating live victims, perhaps? Higher than eating the corpse anyways.
EDIT: Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect. Perhaps, I should load this mod before the Reborn?
Actually there are: 1) Fatigue - Loot the Unconscious by MrSlackPants back from 2010 2) Unconscious NPCs - Allow Looting by Yukichigai, it was released 7 days later in 2010 as well. Still their downside was that (in my opinion) both of them had additional menu pop up (which gave you a choice of talking to unconscious actor (what's the point ???) or searching them), that made the process less enjoyable. However it looks like this mod doesn't have those, and that's already an improvement. Also the idea to expand the Cannibal perk functionality this way is great (not that I use this perk, but anyway).
> karma penalty should be higher for eating live victims, perhaps?
I actually figure you're not wrong about this, but including live cannibalism was already stepping a bit over my philosophy of maintaining the vanilla experience, which is part of the reason why I included the option to disable it -- even though the only people who will ever run afoul of it are those who make a habit of first significantly damaging their enemy and then sneaking to loot them, on top of being a cannibal.
Anyway, if I do a future iteration of the mod, I'll probably throw in a variable one can use to optionally increase the karma hit. I'm trying to balance the feasible reality of the act against the vanilla mechanics. In the end, it's just another way to kill somebody.
> Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect.
It wouldn't be. I haven't checked, but Cannibal Reborn probably modifies vanilla assets to achieve its effect. This mod skirts around those, and the act of devouring a live enemy does not conjure the vanilla (or modified vanilla) perk. I can probably take a look and work up a compatibility patch.
21 comments
But, no. Not until he decides to include the other feature: Letting players devour unconscious victims when they're sufficiently hurt. I suspect recreating such a function accurately would be more trouble than it's worth.
edit: the answer is yes, so i'll be going with this one instead
Banger stuff
Thank you.
By the way...
This is no longer the case in xEdit 4.0.3.
Also I noticed these messages in the console, is it necessary for them to appear?
EDIT: Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect. Perhaps, I should load this mod before the Reborn?
Actually there are:
1) Fatigue - Loot the Unconscious by MrSlackPants back from 2010
2) Unconscious NPCs - Allow Looting by Yukichigai, it was released 7 days later in 2010 as well.
Still their downside was that (in my opinion) both of them had additional menu pop up (which gave you a choice of talking to unconscious actor (what's the point ???) or searching them), that made the process less enjoyable. However it looks like this mod doesn't have those, and that's already an improvement. Also the idea to expand the Cannibal perk functionality this way is great (not that I use this perk, but anyway).
I actually figure you're not wrong about this, but including live cannibalism was already stepping a bit over my philosophy of maintaining the vanilla experience, which is part of the reason why I included the option to disable it -- even though the only people who will ever run afoul of it are those who make a habit of first significantly damaging their enemy and then sneaking to loot them, on top of being a cannibal.
Anyway, if I do a future iteration of the mod, I'll probably throw in a variable one can use to optionally increase the karma hit. I'm trying to balance the feasible reality of the act against the vanilla mechanics. In the end, it's just another way to kill somebody.
> Is it compatible with gore from Cannibal Reborn? Like, limbs exploding. I tested it, and it doesn't have the effect.
It wouldn't be. I haven't checked, but Cannibal Reborn probably modifies vanilla assets to achieve its effect. This mod skirts around those, and the act of devouring a live enemy does not conjure the vanilla (or modified vanilla) perk. I can probably take a look and work up a compatibility patch.