Fallout New Vegas
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c6 - carxt - lStewieAl - WallSoGB

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carxt

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361 comments

  1. TrueCourierSix
    TrueCourierSix
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    Starting from version 4.10, this plugin requires xNVSE v6.2.3 (or newer) to run.
    xNVSE is an updated version of NVSE.
    Get it here:
    https://github.com/xNVSE/NVSE/releases/latest
  2. TrueCourierSix
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    Latest version of JohnnyGuitar NVSE is always available on Github.
    Grab the update there whenever nexus CDN decides to take a day off.
    https://github.com/carxt/JohnnyGuitarNVSE/releases/latest
  3. TrueCourierSix
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    You can post your function requests in Forum->Feature requests and bug reports in Bugs section.

    Troubleshooting
    If JohnnyGuitar NVSE doesn't seem to be working (other mods complain that it's not installed, or you don't see its effects in the game or GECK):

    • Make sure that xNVSE 6.2.3 or newer is installed (can be tested using GetNVSEVersionFull command in game console)
    • If the above didn't help, post nvse.log file (found in game folder) in the comments using pastebin.com.
    • If the above steps were not followed, complaints will be ignored.

    If you experience issues (CTDs, lags, etc.) that go away if you remove JohnnyGuitar NVSE:

    • JG does very little on its own, so these issues are most likely caused by mods utilizing its features. Find mods that require JG in your load order, disable them and see if the problem goes away. If yes, report it on the relevant mod page.
    • If the above didn't help, it's possible that a recent update of JG is causing it. In case of crashes, install Crash Logger, disable NVAC, run the game until it crashes and post the CobbCrashLogger.log file it produced in comments.
  4. LesboIsBesto
    LesboIsBesto
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    o
  5. Jayombie
    Jayombie
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    Coincidence not sure, but I updated but now crashing on CELL Changes... 
    1. lStewieAl
      lStewieAl
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      Post a crash log using Yvile's crash logger with NVAC disabled if you have it
    2. carxt
      carxt
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      Do what Stewie said.
      Odd bug, though, don't think I changed anything related to CELL transitions.
    3. Jayombie
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      I went back a couple of revision builds, same thing.. Nahhh it was coincidence. Something else up.

      Thanks guys anyways, sorry for false alarm.
    4. Jayombie
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      Anyone know what "mismatched block structure console error" is ?

      I enter some POI and my NPC's are not always loading in the textures.
    5. MaalyG84
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      Iv also been having cell transition problems but I tracked mind down to latest version of jip lin it's so slow older versions work well what did jaz do Tf 😭😭😭
  6. Catakysm
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    Is there any reason versions from 5.00b onwards would cause the lighting in Doc Mitchell's house to not work properly (as in the windows are dark as if it were night) when starting a new game? 

    I know it happens with Climate Control NVSE, but I've just started noticing the latest versions of this mod causing it too. Rolling back to 5.00a seems to prevent it from happening. 
    1. WallSoGB
      WallSoGB
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      That was always there
    2. Catakysm
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      I don't know if there's an interplay with something else so I wanted to see if anyone else was experiencing the issue. But I have tested it many times and every single time I start a new game with 5.01 the lighting is broken, but with 5.00a it is not. The same thing happens with Climate Control NVSE. It only really happens without mods if you start a new game after having loaded a save without exiting the game completely. 

      5.01
      Spoiler:  
      Show




      5.00a
      Spoiler:  
      Show


    3. carxt
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      Because it IS night in game before you exit Doc's house. Check the time before you exit, the game starts at midnight and sets the time to 8 AM when you exit (or type "print $gamehour" in the console). The windows not having light at night (as they should) is due to the clouds fix.
      EDIT: This is also why it happens on reload without mods, for what is worth. That's because the time updates on game load.
    4. Catakysm
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      Thanks for the information. I suspected it wasn't a bug but an unintended consequence of something else. Personally I'm so used to having the morning light come through the windows immediately, especially since you walk outside and it's full daylight, that I can't help but notice when it doesn't.

      My first thought was to use a script runner to set the game hour on starting a new game, but that didn't work. The VCG00 quest sets the hour to 23 and the game doesn't set it to 8 until VCG01 is complete. Looks like I'd probably need a plugin to set the hour after VCG00 and before VCG01. Oh well, I'll keep looking into it. 
  7. ZodiacalSpace8438
    ZodiacalSpace8438
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    Is there any way I could disable bFixItemStackCount = 1? I deleted it from the file, but it's still active in the game.
    EDIT: I figured it out
    1. carxt
      carxt
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      Please don't pull a StackOverflow on the comments, add what you did to solve your issue.
      For whoever else needs this: change the option to 0. If you delete it, it will default to 1 anyway.
  8. BloodRose96
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    upgrading from 4.96 to 5.0   causes the game to crash upon loading a save for me  here is the crash log  i cannot figure out what has been causing it

    EDIT: nvm i fixed it
    1. BloodRose96
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      so after messing around a bit more i found that 5.0 works just not with b42 optics which funny enough needs 4.99 and up 
    2. WallSoGB
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      First of all, update crash logger to the latest version.
      Then edit your original comment, posting only UP TO the "Memory" section.
      Use a code tag.
      Also use bugs tab for issue reports, not comments.
    3. BloodRose96
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      got it ill make sure to do that next time I Apologize for goofing that up
    4. carxt
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      Wew, take a chill pill, Wall.
  9. TheBladeOfLight
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    I suppose it's not that important, but the requirements tab says that nvse v6.23+ is required, while the downloads tab says v.6.3+ .
  10. Jayombie
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    Not sure if this can be asked here but was wondering what this means if the experts here can review  : 

    NVSE INI...

    max id = 00003E27
    patched
    init complete
    Hook_DirectInput8Create_Execute
    Error on line 99

    Invalid expression for parameter 3. Expected Integer (got Form).
  11. IllusiveMan196
    IllusiveMan196
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    Windows archive manager thing fails to unpack archive with error message "80004005 Unspecified error" on johnnyguitar.dll
    7zip opens fine, but still odd.
    1. IIIapik7
      IIIapik7
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      did you try github archive from second author's post? it helped me
  12. B4llsAndB4y0n3ts
    B4llsAndB4y0n3ts
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    Updated from 4.99 to 5.00, now seeing z-fighting on Pip-Boy and B42 wristwatch. I assume it's something to do with the new viewmodel stuff.

    If it's of any interest, my FOVs are set to 90 for world and first-person, and 65 for the Pip-Boy.

    "Down-dating" back to 4.99 fixes it.
    1. Jayombie
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      Oh god, it was this that caused the flickering objects...

      Latest version fixes it... EPIC !

  13. Gobble34
    Gobble34
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    For the next update could you separate the ini file from the main mod like how jip did it?
    1. Bruhhda
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      You could just copy the ini into a new mod and have it overwrite the base one, that way you can update without changes be overwritten.