960 comments

  1. junkacc11
    junkacc11
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    Next update at 13,000 endoresements. Check out the changelog to see what's planned.
  2. junkacc11
    junkacc11
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    If you see texture problems like the picture your archive invalidation is not working. Make sure to enable it in your mod manager.

    For Vortex users: Go HERE, scroll down to the "Installation and Archive Invalidation" section. Follow the instructions.

    If it still doesn't work, try changing bLoadFaceGenHeadEGTFiles=1 in the [General] section of your fallout.ini.
  3. ssskoopa
    ssskoopa
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    I'm playing TTW and the Point Lookout Tribals still have the black panties even after using the pinned method
    Edit: Fixed by copying the meshes and textures from the Fallout 3 version of this mod, would be great if there was a TTW patch since the Fallout 3 assets are already there
  4. awadeowo777777
    awadeowo777777
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    If anyone wants to use this mod with Titans of The New West 2.0 simply prioritize TTNW in the load order, use MO2 and TTNW are below T4 on the left and right panel
  5. bluemoonies
    bluemoonies
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    This mod does overwrite some armor stats from TTW, I found reilly rangers battle armor and the nv ranger battle armor are reverted to their DT system, anyone knows how to fix? I tryed opening the plugin in the geck but it gives me an error of multiple masters
    1. XxAarchangeLxX
      XxAarchangeLxX
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      This would require changing several values in the T4 .esp to work correctly, because T4 is Overriding the Meshes (the actual look/shape) of the FalloutNV armors, but keeps the original DR/DT.

      TTW is Overriding the amount of protection; the DR and DT, but keeps the original Meshes.Only 1 Override works at a time, and it's based on load order. But you use one, you loose the other, because TTW's (default) Meshes will override T4's new meshes if it's loaded last, and if T4 is instead loaded last, it's (default) DR and DT will override the ones from TTW.

      The easiest way to fix it is to move the TTW DR/DT armor values to T4. But, a TTW patch/version will likely never happen due to some drama between the mod author and people who support / work on TTW.

      However, it is possible to use a script in xEdit to move all the DR and DT from TaleOfTwoWastelands.esm to T4-plugin.esp. I had ChatGPC make one for me.The only hiccup is apparently "DR is a Float". Dunno what that means (and don't need to), but ChatGPT needed that nugget of info to make it work correctly.

      Here's the script that worked:
      Spoiler:  
      Show
      unit UserScript;

      function Process(e: IInterface): integer;
      var
        formID: Cardinal;
        ttwFile, ttwOverride: IInterface;
        dnamSrc, dnamDst: IInterface;
        drElemSrc, dtElemSrc: IInterface;
        drElemDst, dtElemDst: IInterface;
      begin
        Result := 0;

        if Signature(e) <> 'ARMO' then
          exit;

        if GetFileName(GetFile(e)) <> 'T4-plugin.esp' then
          exit;

        formID := GetLoadOrderFormID(e);
        ttwFile := FileByName('TaleOfTwoWastelands.esm');
        if not Assigned(ttwFile) then
          exit;

        ttwOverride := RecordByFormID(ttwFile, formID, True);
        if not Assigned(ttwOverride) then
          exit;

        dnamSrc := ElementByPath(ttwOverride, 'DNAM');
        dnamDst := ElementByPath(e, 'DNAM');

        if not Assigned(dnamSrc) or not Assigned(dnamDst) then
          exit;

        drElemSrc := ElementByPath(dnamSrc, 'DR');
        dtElemSrc := ElementByPath(dnamSrc, 'DT');

        drElemDst := ElementByPath(dnamDst, 'DR');
        dtElemDst := ElementByPath(dnamDst, 'DT');

        if Assigned(drElemSrc) and Assigned(drElemDst) then
          SetEditValue(drElemDst, GetEditValue(drElemSrc));

        if Assigned(dtElemSrc) and Assigned(dtElemDst) then
          SetEditValue(dtElemDst, GetEditValue(dtElemSrc));
      end;

      end.

      This script does the same thing, but also makes any armors TTW made to modulate the players voice (like wearing a power-armor helmet) also work with T4. The first one doesn't.
      Spoiler:  
      Show

      unit UserScript;

      function Process(e: IInterface): integer;
      var
        formID: Cardinal;
        ttwFile, ttwOverride: IInterface;
        dnamSrc, dnamDst: IInterface;
        drElemSrc, dtElemSrc, flagsElemSrc: IInterface;
        drElemDst, dtElemDst, flagsElemDst: IInterface;
      begin
        Result := 0;

        if Signature(e) <> 'ARMO' then
          exit;

        if GetFileName(GetFile(e)) <> 'T4-plugin.esp' then
          exit;

        formID := GetLoadOrderFormID(e);
        ttwFile := FileByName('TaleOfTwoWastelands.esm');
        if not Assigned(ttwFile) then
          exit;

        ttwOverride := RecordByFormID(ttwFile, formID, True);
        if not Assigned(ttwOverride) then
          exit;

        dnamSrc := ElementByPath(ttwOverride, 'DNAM');
        dnamDst := ElementByPath(e, 'DNAM');

        if not Assigned(dnamSrc) or not Assigned(dnamDst) then
          exit;

        drElemSrc := ElementByPath(dnamSrc, 'DR');
        dtElemSrc := ElementByPath(dnamSrc, 'DT');
        flagsElemSrc := ElementByPath(dnamSrc, 'Flags');

        drElemDst := ElementByPath(dnamDst, 'DR');
        dtElemDst := ElementByPath(dnamDst, 'DT');
        flagsElemDst := ElementByPath(dnamDst, 'Flags');

        if Assigned(drElemSrc) and Assigned(drElemDst) then
          SetEditValue(drElemDst, GetEditValue(drElemSrc));

        if Assigned(dtElemSrc) and Assigned(dtElemDst) then
          SetEditValue(dtElemDst, GetEditValue(dtElemSrc));

        if Assigned(flagsElemSrc) and Assigned(flagsElemDst) then
          SetEditValue(flagsElemDst, GetEditValue(flagsElemSrc));
      end;

      end.
  6. Ethyrus
    Ethyrus
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    Having an issue where when the body is naked the breast like stretch out all the way across the map

    Edit: Nvm i fixed it!
    1. supermarine5
      supermarine5
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      how did you fixed it?
  7. GlaceLain
    GlaceLain
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    One day junkacc will come back from the dead and cover male bodies as well. Till then we can only pray...
    1. katnerd
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      zZjay has already made a definitive, seamless, male body that is compatible with vanilla outfits. Look her stuff up.
    2. GlaceLain
      GlaceLain
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      I'm aware of IVMB, just wish type4 covers it as well, simplifies to one download
  8. Shagreth
    Shagreth
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    Would installing with Viva New Vegas extended mod list have any conflicts? Mostly concerned with the .esp. will also install the goblinas... hope you can tell me :(
    1. katnerd
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      You'd  probably have to make some edits if you wanted but I don't think there's anything critical.
      That  said, if you're  not willing to check conflicts and make fixes in FNVEdit you probably shouldn't be adding esp's to a premade modlist.
  9. AllForTheFiction
    AllForTheFiction
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    Could anyone tell the name of the armor in image 16? specifically the v2 lightweight leather armor on the far right?
  10. Razagoretus
    Razagoretus
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    How can I remove the "skirt" female ncr armor? 
  11. nic1911
    nic1911
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    hey guys, i'm new at clothes and body modding, i got this error textures or meshes, i really don't know what doing wrong
    It's just with the breasts
    I got BNB updates and all but i have this issues again with all clothes from boutique

    https://imgur.com/a/GosCmqf
  12. celestialteddybear
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    nvm