Millenia's mods will look a lot better and have more spit and polish but require a lot of custom textures. Mine are more lightweight to install since they use primarily assets that you've already got, and won't look out of place beside the vanilla weapons. You've got to decide what's more important to you as a consumer, but of course, there's no need to choose one over the other when there's no technical reason why you can't have both :P
True, it's just I want all things in my game to fit the lore. I've been looking for lore weapon mods for a while. I know there's a lot, but most of them outdated or not my taste. You are basically the only person these days making weapon mods. I still searching for fallout 1, 2 & tactics weapons, maybe you can help with that x) This mod really looks like classic m14: https://fallout.fandom.com/wiki/M-14_rifle
Yeah also there are other people making really great weapons still, and especially updating old weapon packs. I'd go browsing around again. Try sorting by "last updated" in weapons. You might be pleasantly surprised. :)
I wanted to drop in and thank you for this. As far as I can tell, you are the only mod author, in like 12 years of this game being out, to put out a version of the Mk. 14 EBR. With so many seemingly intent on just drowning us in Call of Duty ports, M16s, and AKs... it's just a damned shame that the M1/M14 family of rifles gets so little love.
Thanks for making this amazing weapon..I always want to use Battle Rifle with silencer mod. However, is EBR actually mean to be near to mid range rifle only? Because when I shoot very far away target I always missed, unlike sniper rifle. I already pass up skill and strength requirement but got terribly inaccurate large distance shoot.
Well, the weapon has a shorter barrel than the Sniper Rifle, so it won't be as accurate at longer ranges, but gameplay-wise, I cloned the stats directly from This Machine, so the maximum range of this weapon is identical to the maximum range of This Machine. I don't know where that falls in relation to the maximum range of the Sniper Rifle, but I've found that in most cases, the Fallout 3/New Vegas engine doesn't handle distance shooting like most other games. A long-range shot that you could easily make in something like Call of Duty will not be possible in New Vegas because of engine limitations.
Also, This Machine may have a larger bullet spread than the Sniper Rifle. The way Fallout 3/New Vegas handles accuracy is by having bullets leave the barrel within a cone of fire that it will randomly choose a value for. So if the Sniper Rifle has a spread of 0, for instance, then all bullets you shoot will travel perfectly straight with no deviation. If This Machine were to have a spread of 1, then the bullets you shoot will deviate up to 1 degree in either direction of perfectly straight (be it up, down, left or right), so at a distance, you could miss the target by a lot.
They actually do that to try to replicate minute of angle. Although, I always felt like the designers did the Garand too little justice in that regard. It might be an iron-sighted rifle (in most cases), but troops were taking (and hitting) such far shots that they added a 2nd degree of "flip" to the rear sight. While the original could sight to 400, when they realized there were guys out there taking 1000yd shots they made a rear sight that could flip up to 800. All that is to say, taking a 100yd shot with one in New Vegas never should have been a problem in the first place.
Looks great. To make it further modernized, I would add the top half of the Assault Carbine's foregrip to this weapon to mimick the heatshield of the modern Mk 14.
this weapons looks good, it kinda remember the mk14 now but the sights still the same and that really triggers me because I think that is a not good iron sight compared to others in game. 7/10
26 comments
This mod really looks like classic m14: https://fallout.fandom.com/wiki/M-14_rifle
Also, This Machine may have a larger bullet spread than the Sniper Rifle. The way Fallout 3/New Vegas handles accuracy is by having bullets leave the barrel within a cone of fire that it will randomly choose a value for. So if the Sniper Rifle has a spread of 0, for instance, then all bullets you shoot will travel perfectly straight with no deviation. If This Machine were to have a spread of 1, then the bullets you shoot will deviate up to 1 degree in either direction of perfectly straight (be it up, down, left or right), so at a distance, you could miss the target by a lot.
All that is to say, taking a 100yd shot with one in New Vegas never should have been a problem in the first place.
keep up the amazing work
having said that i do realise that creating something like that from preexisting meshes might just be impossible